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Difference between revisions of "Murdered: Soul Suspect"

From PCGamingWiki, the wiki about fixing PC games
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
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{{Game data|
{{Game data/row|Windows|{{P|userprofile}}\Documents\My Games\Murdered Soul Suspect\FateGame\Config\}}
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{{Game data/config|Windows|{{P|userprofile}}\Documents\My Games\Murdered Soul Suspect\FateGame\Config\}}
 
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|steam}}/userdata/{{p|uid}}/233290/remote/}}
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Revision as of 08:28, 23 March 2018

Murdered: Soul Suspect
Murdered: Soul Suspect cover
Developers
Airtight Games
Publishers
Square Enix
Engines
Unreal Engine 3
Release dates
Windows June 3, 2014
Murdered: Soul Suspect on Wikipedia

Key points

In-game Vsync caps frame rate at 30 FPS.[1] Forcing VSync via GPU control panel is recommended.

General information

Official website
Official forum
Steam Community Discussions
Official Facebook page

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Publisher website
Icon overlay.png
Windows
Amazon.com
Icon overlay.png
Windows
Amazon.co.uk
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

Skip intro videos

Launch game with -nostartupmovies parameter[citation needed]

Disable Chromatic Aberration

Comparison with and without Chromatic Aberration.
Modify FateSystemSettings.ini[citation needed]
  1. Go to the configuration file location.
  2. Open FateSystemSettings.ini
  3. Change the following lines to these values, then save.
"ChromaticUVNudge=0.000000" 
"ChromaticBlendExp=0.000000"

Improve Asset/Texture Streaming

Modify FateSystemSettings.ini[citation needed]
  1. Go to the configuration file location.
  2. Open FateSystemSettings.ini
  3. Add the following line to the end of every "TEXTUREGROUP_" Line except for Shadowmaps (Which is already set to 3. You can leave it if you want) and the bottom 6 at the end of this section of the .ini
,NumStreamedMips=0

Notes

This will increase VRAM usage substantially by several hundred MB or more, so keep that in mind.
There are total of 142 lines to modify. With Notepad++ you can use search and replace function with regular expression. Search (TEXTUREGROUP.(?!Shadowmap).*)(\)) and replace with \1,NumStreamedMips=0\2 and it'll replace all the lines except shadowmap ones.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Murdered Soul Suspect\FateGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/233290/pfx/[Note 1]

Save game data location

System Location
Windows <Steam-folder>/userdata/<user-id>/233290/remote/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/233290/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Input settings

Input settings.
Input settings.
If controller is present at first launch game defaults into it which disables keyboard and mouse controls. Either simply unplug it for first launch or navigate into game options with controller and switch to keyboard there.

Template:Input settings

Mouse smoothing

Disable mouse smoothing[citation needed]
  1. Go to the configuration files location.
  2. Open FateInput.ini.
  3. Locate line bEnableMouseSmoothing=True in [Engine.PlayerInput] section and change true to false.

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Russian
Spanish

VR support

Issues fixed

"Get Back to Joy" graveyard glitch

In the Graveyard stage when the "Get Back To Joy" objective appears, Joy will occasionally fail to spawn at the beginning of the level, and proceeding across the bridge will replay cutscenes from earlier in the stage.
Proceed anyway[2]
  1. Go to the bridge and ignore the two misplaced cutscenes.
  2. Cross the bridge to the end of the level and the correct cutscene will play.
The pause menu may still show the incorrect current objective, and as a result new objectives will not display in the pause menu.

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 DirectX 9 only available via '-DX9' argument. DirectX 10/10.1 compatibility provided by DirectX 11.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Interface Autodesk Scaleform
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista with Platform Update
Processor (CPU) High-Performance Dual Core CPU or Quad Core CPU
System memory (RAM) 2 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) AMD Radeon HD 3870
Nvidia GeForce 8800GT
512 MB of VRAM
DirectX 10 compatible
64-bit only.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/233290/ in addition to or instead of this directory. The app ID (233290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References