Difference between revisions of "Murder by Numbers"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) m (→Audio settings) |
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− | |60 fps notes = Frame rate is capped at display refresh rate.<ref>{{Refcheck|user=Baronsmoki|date=2020-03-18|comment=Tested at 50 Hz, 60 Hz.}}</ref> | + | |60 fps notes = Frame rate is capped at display refresh rate.<ref>{{Refcheck|user=Baronsmoki|date=2020-03-18|comment=Tested at 50 Hz, 60 Hz.}}</ref><ref>{{Refcheck|user=Cptmold|date=2020-03-18|comment=Tested at 144 Hz / 144 FPS using RivaTuner Statistics Server.}}</ref> |
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown |
Revision as of 22:24, 18 March 2020
Developers | |
---|---|
Mediatonic | |
Publishers | |
The Irregular Corporation | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | March 6, 2020 |
General information
- Developer Discord server
- Visual Novel Database article
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | Collector's Edition also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Collector's Edition also available. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack & Artbook |
Version differences
- The Collector's Edition includes the base game and the Soundtrack & Artbook.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Mediatonic\Murder By Numbers\settings.txt HKEY_CURRENT_USER\Software\Mediatonic\Murder by Numbers\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1140290/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Mediatonic\Murder By Numbers\save*.txt %USERPROFILE%\AppData\LocalLow\Mediatonic\Murder By Numbers\MemoryProgress.txt |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1140290/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R9 285 2 GB of VRAM DirectX 9.0c compatible |
|
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
- Integrated GPUs may work but are not supported.
Notes
- ↑ Unity engine build: 2018.4.5f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1140290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1140290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:thesmashingone on 2020-03-07