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Difference between revisions of "Moss"

From PCGamingWiki, the wiki about fixing PC games
(Added SaveDataFiles and ConfigFiles Directories)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Moss - Cover.png
 
|cover        = Moss - Cover.png
Line 9: Line 8:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 7, 2018}}
 
{{Infobox game/row/date|Windows|June 7, 2018}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|moss|81}}
 +
{{Infobox game/row/reception|OpenCritic|5618/moss|86}}
 +
{{Infobox game/row/reception|IGDB|moss|84}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control, Gestures }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Adventure, Platform, Puzzle }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Cartoon, Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 846470
 
|steam appid  = 846470
|steam appid side =  
+
|steam appid side = 925970
 
|gogcom id    =  
 
|gogcom id    =  
 +
|gogcom id side =
 +
|official site= https://www.polyarcgames.com/moss/
 +
|hltb        = 48441
 +
|igdb        = moss
 +
|mobygames    = moss
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = moss
 
 
|wikipedia    = Moss (video game)
 
|wikipedia    = Moss (video game)
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      = '''''Moss''''' is a [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] [[:Category:Platform|platformer]] game with [[:Category:Action|action]] and [[:Category:Puzzle|puzzle]] elements. Game is played from [[:Category:First-person|first-person]] perspective, where player character can interact with the game directly using motion controllers and solve enviromental puzzles and control the protagonist with button controls and do platforming, generating unique gameplay with "second-person" perspective. Game was created and self published by [[Company:Polyarc|Polyarc]].
 +
 +
|release history  = Game was first released for Playstation VR in february 27, 2018, releases on Steam and Oculus following in june 7, 2018.{{note|Steam currently incorrectly lists release at February 27th, 2018, this is not true release date.}}
 +
 +
|current state    = Free DLC '''Twilight Garden''' was released as an update in June 25, 2019 and is automatically accessible trough the levels of the main game. Game has also been updated to support newer headsets and motion controllers including Valve Index.
 +
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.polyarcgames.com/moss/ Official site]
 
 
{{mm}} [https://steamcommunity.com/app/846470/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/846470/discussions/ Steam Community Discussions]
  
Line 33: Line 61:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|%LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor}}
+
{{Game data/config|Windows|%LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|%LOCALAPPDATA%\MossGame\Saved\SaveGames}}
+
{{Game data/saves|Windows|%LOCALAPPDATA%\MossGame\Saved\SaveGames\}}
 
}}
 
}}
  
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==Video settings==
 
==Video settings==
 +
{{Image|Moss - General.png|General settings.}}
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 80: Line 109:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  = True for mirrored view
 
|borderless windowed notes  = True for mirrored view
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 
|vsync                      = false
 
|vsync                      = false
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==Input settings==
 
==Input settings==
 +
{{Image|Moss - Input.png|Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.}}
 
{{Input settings
 
{{Input settings
 
|key remap                = false
 
|key remap                = false
|key remap notes          =  
+
|key remap notes          = Keyboard not used at all.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
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|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
|mouse menu notes          =  
+
|mouse menu notes          = Mouse not used at all.
 
|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = limited
|controller support notes  =  
+
|controller support notes  = Dualshock 4 controller support is exclusive to Playstation VR version as it requires Playstation Camera for spacial detection.<br/>Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1651043958633252540/#c1642041106358788964|title=I want to play with my XBox controller. :: Moss General Discussion|date=2021-01-28|snippet=We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works.}}</ref>
|full controller          = unknown
+
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = false
+
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = false
 
|xbox prompts              = false
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|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = false
+
|dualshock 4              = unknown
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = false
 
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = false
 
|dualshock 4 modes        = false
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|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = true
 
|tracked motion prompts    = true
|tracked motion prompts notes =  
+
|tracked motion prompts notes = At least Vive and Valve index controllers.
|other controllers        = false
+
|other controllers        = unknown
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = false
 
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = false
+
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
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|simultaneous input        = false
 
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = true
 
|steam input api notes    =  
 
|steam input api notes    =  
|steam hook input          = unknown
+
|steam hook input          = false
 
|steam hook input notes    =  
 
|steam hook input notes    =  
 
|steam input presets      = unknown
 
|steam input presets      = unknown
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==Audio settings==
 
==Audio settings==
 
{{Audio settings
 
{{Audio settings
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music, effects and narration.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = {{cn|Not entirely sure how you have this in VR title?|date=2021-01-29}}
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = false
 
|mute on focus lost      = false
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|vr only                    = true
 
|vr only                    = true
 
|htc vive                    = true
 
|htc vive                    = true
|htc vive notes              =  
+
|htc vive notes              = Also native support for [[Glossary:Valve Index|Valve Index]] and [[Controller:Valve Index Controller|Valve Index Controllers.]]
 
|oculus rift                = true
 
|oculus rift                = true
 
|oculus rift notes          = With Steam version, game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref>
 
|oculus rift notes          = With Steam version, game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref>
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|tobii eye tracking notes    =  
 
|tobii eye tracking notes    =  
 
|play area seated            = true
 
|play area seated            = true
|play area seated notes      =  
+
|play area seated notes      = Seated position is calibrated at the launch of the game. Press and hold button for menu to reset at any point.
 
|play area standing          = true
 
|play area standing          = true
 
|play area standing notes    =  
 
|play area standing notes    =  
 
|play area room-scale        = false
 
|play area room-scale        = false
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 +
}}
 +
 +
==Issues unresolved==
 +
===Controls menu option doesn't work===
 +
 +
===SteamVR enviroment showing every time level is loading===
 +
 +
==Issues fixed==
 +
===Incorrect controller instructions and prompts===
 +
{{ii}} If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them and this can cause for this to happen.
 +
{{Fixbox|description=Unplug or disable all controllers|ref=<ref>{{Refcheck|user=Marioysikax|date=2021-01-28}}</ref>|fix=
 +
# If SteamVR is showing controller icon, close SteamVR.
 +
# Unplug or disable all traditional game controllers.
 +
# Open SteamVR and then launch the game.
 
}}
 
}}
  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows exe notes      =  
 
|windows exe notes      =  

Revision as of 02:53, 29 January 2021

Moss
Moss cover
Developers
Polyarc
Engines
Unreal Engine 4
Release dates
Windows June 7, 2018
Reception
Metacritic 81
OpenCritic 86
IGDB 84
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control, Gestures
Genres Action, Adventure, Platform, Puzzle
Art styles Cartoon, Realistic
Themes Fantasy
Moss on HowLongToBeat
Moss on IGDB
Moss on MobyGames
Moss on Wikipedia

Warnings

This game requires a virtual reality headset (see VR support for details).

Moss is a third-person adventure platformer game with action and puzzle elements. Game is played from first-person perspective, where player character can interact with the game directly using motion controllers and solve enviromental puzzles and control the protagonist with button controls and do platforming, generating unique gameplay with "second-person" perspective. Game was created and self published by Polyarc.

Game was first released for Playstation VR in february 27, 2018, releases on Steam and Oculus following in june 7, 2018.[Note 1]

Free DLC Twilight Garden was released as an update in June 25, 2019 and is automatically accessible trough the levels of the main game. Game has also been updated to support newer headsets and motion controllers including Valve Index.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Viveport
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Input settings

Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.
Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
Also native support for Valve Index and Valve Index Controllers.
Oculus VR (LibOVR)
With Steam version, game should automatically use Oculus SDK.[1]
However in case it doesn't, use -hmd=oculushmd launch parameter to force it.[2][3]
Windows Mixed Reality
OSVR
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Play area
Seated
Seated position is calibrated at the launch of the game. Press and hold button for menu to reset at any point.
Standing
Room-scale

Issues unresolved

Controls menu option doesn't work

SteamVR enviroment showing every time level is loading

Issues fixed

Incorrect controller instructions and prompts

If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them and this can cause for this to happen.
Unplug or disable all controllers[4]
  1. If SteamVR is showing controller icon, close SteamVR.
  2. Unplug or disable all traditional game controllers.
  3. Open SteamVR and then launch the game.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-6600K
AMD Ryzen 5 1400
System memory (RAM) 8 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 480
4 GB of VRAM
A 64-bit operating system is required.

Notes

  1. Steam currently incorrectly lists release at February 27th, 2018, this is not true release date.
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/846470/ in addition to or instead of this directory. The app ID (846470) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Oculus SDK? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu."
  2. Oculus SDK support ? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "Yes, add this to the launch options: -hmd=oculushmd"
  3. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  4. Verified by User:Marioysikax on 2021-01-28