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Difference between revisions of "Mortal Shell"

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(Undo revision 993548 by (talk) While the technical build of the game does indeed include a fix for this it is yet not merged into the normal version that most people would use.)
Tag: Undo
m (→‎Audio: proper percentage range format)
(7 intermediate revisions by 2 users not shown)
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{{Infobox game/row/date|Windows|August 18, 2020}}
 
{{Infobox game/row/date|Windows|August 18, 2020}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|mortal-shell|76}}
+
{{Infobox game/row/reception|Metacritic|mortal-shell|77}}
{{Infobox game/row/reception|OpenCritic|10021/mortal-shell|76}}
+
{{Infobox game/row/reception|OpenCritic|10021/mortal-shell|75}}
{{Infobox game/row/reception|IGDB|mortal-shell|rating}}
+
{{Infobox game/row/reception|IGDB|mortal-shell|72}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/monetization      | }}
Line 23: Line 23:
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | Realistic, }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | Fantasy, }}
+
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 1110910
 
|steam appid  = 1110910
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|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://www.mortalshell.com/
 
|official site= https://www.mortalshell.com/
 +
|hltb        = 76520
 
|igdb        = mortal-shell
 
|igdb        = mortal-shell
 
|strategywiki =  
 
|strategywiki =  
|mobygames    =  
+
|mobygames    = mortal-shell
 
|wikipedia    = Mortal Shell
 
|wikipedia    = Mortal Shell
 
|winehq      =  
 
|winehq      =  
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|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref>
 
|multimonitor notes        = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref>
|ultrawidescreen            = hackable
+
|ultrawidescreen            = limited
 
|ultrawidescreen notes      = {{term|Vert-}} gameplay and menus. Cutscenes are presented in 16:9. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref>
 
|ultrawidescreen notes      = {{term|Vert-}} gameplay and menus. Cutscenes are presented in 16:9. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
Line 112: Line 113:
 
|anisotropic notes          = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|anisotropic notes          = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider between 30% - 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
+
|antialiasing notes        = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider up to 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Enter <code>FOV X</code> where X is the desired value.
 
# Enter <code>FOV X</code> where X is the desired value.
 +
{{--}} Resets at cutscenes and needs to be readjusted afterwards.
 
{{--}} Requires to be run after each game launch.
 
{{--}} Requires to be run after each game launch.
 
}}
 
}}
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AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
 
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
 
</pre>
 
</pre>
{{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, zooming it out too far for proper gameplay.
+
{{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, severely zooming out from the character.
 
}}
 
}}
  
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Disable TAA|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
+
{{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Open <code>Engine.ini</code>.
Line 165: Line 167:
 
}}
 
}}
  
{{Fixbox|description=Enable FXAA||fix=
+
{{Fixbox|description=Enable [[FXAA]] through a configuration file||fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Open <code>Engine.ini</code>.
Line 238: Line 240:
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = limited
 
|dualshock 4              = limited
|dualshock 4 notes        = Works natively when used wired. When using bluetooth manual setup of [https://ryochan7.github.io/ds4windows-site/ DS4 Windows] is required.
+
|dualshock 4 notes        = Works natively when used wired. When using bluetooth, manual setup of [https://ryochan7.github.io/ds4windows-site/ DS4Windows] is required.
 
|dualshock prompts        = true
 
|dualshock prompts        = true
|dualshock prompts notes  =  
+
|dualshock prompts notes  = The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
Line 286: Line 288:
 
|surround sound notes    = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref>
 
|surround sound notes    = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref>
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = A subtitle scale option is available as a slider from 50%-150%.
+
|subtitles notes          = A subtitle scale option is available as a slider from 50-150%.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  

Revision as of 11:37, 25 August 2020

Mortal Shell
Mortal Shell cover
Developers
Cold Symmetry
Publishers
Playstack
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 18, 2020
Reception
Metacritic 77
OpenCritic 75
IGDB 72
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, RPG
Art styles Realistic
Themes Fantasy
Mortal Shell on HowLongToBeat
Mortal Shell on IGDB
Mortal Shell on MobyGames
Mortal Shell on Wikipedia

Mortal Shell is a singleplayer third-person action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.

A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.[2] The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.[3][4] The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, scheduled to be released on Steam and GOG in Q3 2021.[5]

General information

Official Discord server
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
[6]
Windows
Retail (unavailable)
Epic Games Launcher
Available from October 2, 2020.
Windows
GOG.com (unavailable)
DRM-free
Scheduled to be released in Q3 2021.
Windows
Steam (unavailable)
Icon overlay.png
Scheduled to be released in Q3 2021.
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings
Graphics settings

Template:Video settings

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[7]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Resets at cutscenes and needs to be readjusted afterwards.
Requires to be run after each game launch.
Change FOV scaling to vertical FOV[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
This edit causes the game to have incorrect FOV at 16:9 resolutions, severely zooming out from the character.

Anisotropic filtering (AF)

Custom anisotropic samples[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Disable TAA through a configuration file[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0
Enable FXAA through a configuration file
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4

Notes

Enabling FXAA will disable TAA.
DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default)

Notes

FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1 (low) and 6 (high).

Chromatic aberration

Disable chromatic aberration[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field

Disable depth of field[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0

Input

Gameplay and input settings
Gameplay and input settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Available as a slider between 0.2-2.0.
Mouse input in menus
Mouse Y-axis inversion
"Invert mouse X" is also available.
Controller
Controller support
Full controller support
Controller remapping
Movement options, bumpers and triggers cannot be rebound.
Controller sensitivity
Available as a slider between 0.2-2.0.
Controller Y-axis inversion
"Invert controller X" is also available.
Controller types
XInput-compatible controllers
Xbox button prompts
The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
Impulse Trigger vibration
PlayStation controllers
Works natively when used wired. When using bluetooth, manual setup of DS4Windows is required.
PlayStation button prompts
The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale".
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume.
Surround sound
[8]
Subtitles
A subtitle scale option is available as a slider from 50-150%.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis, Ogg

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4590
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB [9]
Video card (GPU) Nvidia Geforce GTX 970
AMD Radeon R9 290
A 64-bit operating system is required.

Notes

  1. Unreal Engine 4 engine build: 4.24.3.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1110910/ in addition to or instead of this directory. The app ID (1110910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Fayaine on 2020-08-16
  2. IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced - last accessed on 2020-08-18
  3. Mortal Shell's beta had over 350,000 players - last accessed on 2020-08-18
  4. Action RPG Mortal Shell opens its beta due to player demand - last accessed on 2020-08-18
  5. Mortal Shell Set For Release This Month - last accessed on 2020-08-18
    "A Steam version for PC will be made available, but not until later in 2021."
  6. Verified by User:Fayaine on 2020-08-15
    Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Fayaine on 2020-08-16
  8. Verified by User:Fayaine on 2020-08-015
    Tested with custom Surround Sound with Razer Surround.
  9. Verified by User:Fayaine on 2020-08-15
    Actual installation size 11 GB