Difference between revisions of "Mortal Shell"
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{{Infobox game/row/date|Windows|August 18, 2020}} | {{Infobox game/row/date|Windows|August 18, 2020}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|mortal-shell| | + | {{Infobox game/row/reception|Metacritic|mortal-shell|77}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|10021/mortal-shell|75}} |
− | {{Infobox game/row/reception|IGDB|mortal-shell| | + | {{Infobox game/row/reception|IGDB|mortal-shell|72}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
Line 23: | Line 23: | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | Realistic | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | Fantasy | + | {{Infobox game/row/taxonomy/themes | Fantasy }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1110910 | |steam appid = 1110910 | ||
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|gogcom id side = | |gogcom id side = | ||
|official site= https://www.mortalshell.com/ | |official site= https://www.mortalshell.com/ | ||
+ | |hltb = 76520 | ||
|igdb = mortal-shell | |igdb = mortal-shell | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = mortal-shell |
|wikipedia = Mortal Shell | |wikipedia = Mortal Shell | ||
|winehq = | |winehq = | ||
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{{Introduction | {{Introduction | ||
|introduction = '''''Mortal Shell''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:Action|action]] [[:Category:RPG|RPG]] game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine:Unreal_Engine_4|Unreal Engine 4]]. | |introduction = '''''Mortal Shell''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:Action|action]] [[:Category:RPG|RPG]] game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine:Unreal_Engine_4|Unreal Engine 4]]. | ||
− | |release history = A closed beta for the game was announced on June | + | |release history = A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-gameplay-beta-trailer|title=IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced|date=2020-08-18}}</ref> The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.<ref>{{Refurl|url=https://www.pcgamer.com/mortal-shells-beta-had-over-350000-players/|title=Mortal Shell's beta had over 350,000 players|date=2020-08-18}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/action-rpg-mortal-shell-opens-its-beta-due-to-overwhelming-demand/|title=Action RPG Mortal Shell opens its beta due to player demand|date=2020-08-18}}</ref> The game was released on August 18, 2020 as a one year exclusive to [[Store:Epic Games Store|Epic Games Store]], scheduled to be released on [[Store:Steam|Steam]] and [[Store:GOG.com|GOG]] in Q3 2021.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-release-date|title=Mortal Shell Set For Release This Month|date=2020-08-18|snippet=A Steam version for PC will be made available, but not until later in 2021.}}</ref> |
|current state = | |current state = | ||
}} | }} | ||
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|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games store = | + | |epic games store = false |
|epic games store notes = | |epic games store notes = | ||
|gog galaxy = unknown | |gog galaxy = unknown | ||
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|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> | |multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref> | + | |ultrawidescreen notes = {{term|Vert-}} gameplay and menus. Cutscenes are presented in 16:9. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> | ||
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|anisotropic notes = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider | + | |antialiasing notes = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider up to 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
# Enter <code>FOV X</code> where X is the desired value. | # Enter <code>FOV X</code> where X is the desired value. | ||
+ | {{--}} Resets at cutscenes and needs to be readjusted afterwards. | ||
{{--}} Requires to be run after each game launch. | {{--}} Requires to be run after each game launch. | ||
}} | }} | ||
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AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | ||
</pre> | </pre> | ||
− | {{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, zooming | + | {{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, severely zooming out from the character. |
}} | }} | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{Fixbox|description=Disable TAA|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | + | {{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
Line 165: | Line 167: | ||
}} | }} | ||
− | {{Fixbox|description=Enable FXAA||fix= | + | {{Fixbox|description=Enable [[FXAA]] through a configuration file||fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = | + | |xbox prompts notes = The game allows to choose between Xbox and DualShock 4 prompts with a toggle. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Works natively when used wired. When using bluetooth, manual setup of [https://ryochan7.github.io/ds4windows-site/ DS4Windows] is required. |
|dualshock prompts = true | |dualshock prompts = true | ||
− | |dualshock prompts notes = | + | |dualshock prompts notes = The game allows to choose between Xbox and DualShock 4 prompts with a toggle. |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
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|surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> | |surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = A subtitle scale option is available as a slider from 50 | + | |subtitles notes = A subtitle scale option is available as a slider from 50-150%. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = |
Revision as of 11:37, 25 August 2020
Developers | |
---|---|
Cold Symmetry | |
Publishers | |
Playstack | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 18, 2020 |
Reception | |
Metacritic | 77 |
OpenCritic | 75 |
IGDB | 72 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Fantasy |
Mortal Shell is a singleplayer third-person action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.
A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.[2] The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.[3][4] The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, scheduled to be released on Steam and GOG in Q3 2021.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | [6] | |||
Retail (unavailable) | Available from October 2, 2020. | |||
GOG.com (unavailable) | Scheduled to be released in Q3 2021. | |||
Steam (unavailable) | Scheduled to be released in Q3 2021. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[7] |
---|
|
Change FOV scaling to vertical FOV[7] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anisotropic filtering (AF)
Custom anisotropic samples[7] |
---|
[SystemSettings] r.MaxAnisotropy=16 |
Anti-aliasing (AA)
Disable TAA through a configuration file[7] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable FXAA through a configuration file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 r.PostProcessAAQuality=4 Notes
DefaultFeature.AntiAliasing= 0: off (no anti-aliasing) 1: FXAA 2: TemporalAA (default) Notes
|
Chromatic aberration
Disable chromatic aberration[7] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[7] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Available as a slider between 0.2-2.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert mouse X" is also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement options, bumpers and triggers cannot be rebound. | |
Controller sensitivity | Available as a slider between 0.2-2.0. | |
Controller Y-axis inversion | "Invert controller X" is also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Impulse Trigger vibration |
PlayStation controllers | Works natively when used wired. When using bluetooth, manual setup of DS4Windows is required. | |
---|---|---|
PlayStation button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. | |
Surround sound | [8] | |
Subtitles | A subtitle scale option is available as a slider from 50-150%. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis, Ogg |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7 AMD Ryzen 7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB [9] | |
Video card (GPU) | Nvidia Geforce GTX 970 AMD Radeon R9 290 | Nvidia Geforce GTX 1070 AMD Radeon RX Vega 56 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1110910/
in addition to or instead of this directory. The app ID (1110910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Fayaine on 2020-08-16
- ↑ IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced - last accessed on 2020-08-18
- ↑ Mortal Shell's beta had over 350,000 players - last accessed on 2020-08-18
- ↑ Action RPG Mortal Shell opens its beta due to player demand - last accessed on 2020-08-18
- ↑ Mortal Shell Set For Release This Month - last accessed on 2020-08-18
- "A Steam version for PC will be made available, but not until later in 2021."
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Fayaine on 2020-08-16
- ↑ Verified by User:Fayaine on 2020-08-015
- Tested with custom Surround Sound with Razer Surround.
- ↑ Verified by User:Fayaine on 2020-08-15
- Actual installation size 11 GB