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Difference between revisions of "Mortal Shell"

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m (→‎Audio: proper percentage range format)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Mortal Shell cover.jpg
 
|cover        = Mortal Shell cover.jpg
Line 7: Line 6:
 
{{Infobox game/row/publisher|Playstack}}
 
{{Infobox game/row/publisher|Playstack}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|build=4.24.3.0|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|2020}}
+
{{Infobox game/row/date|Windows|August 18, 2020}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|link|rating}}
+
{{Infobox game/row/reception|Metacritic|mortal-shell|77}}
{{Infobox game/row/reception|OpenCritic|link|rating}}
+
{{Infobox game/row/reception|OpenCritic|10021/mortal-shell|75}}
{{Infobox game/row/reception|IGDB|link|rating}}
+
{{Infobox game/row/reception|IGDB|mortal-shell|72}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, RPG }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 1110910
 
|steam appid  = 1110910
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom id    =  
+
|gogcom id    = 1586537281
 
|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://www.mortalshell.com/
 
|official site= https://www.mortalshell.com/
 +
|hltb        = 76520
 +
|igdb        = mortal-shell
 
|strategywiki =  
 
|strategywiki =  
|mobygames    =  
+
|mobygames    = mortal-shell
|wikipedia    =  
+
|wikipedia    = Mortal Shell
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      = '''''Mortal Shell''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:Action|action]] [[:Category:RPG|RPG]] game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine:Unreal_Engine_4|Unreal Engine 4]].
 +
|release history  = A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-gameplay-beta-trailer|title=IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced|date=2020-08-18}}</ref> The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.<ref>{{Refurl|url=https://www.pcgamer.com/mortal-shells-beta-had-over-350000-players/|title=Mortal Shell's beta had over 350,000 players|date=2020-08-18}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/action-rpg-mortal-shell-opens-its-beta-due-to-overwhelming-demand/|title=Action RPG Mortal Shell opens its beta due to player demand|date=2020-08-18}}</ref> The game was released on August 18, 2020 as a one year exclusive to [[Store:Epic Games Store|Epic Games Store]], scheduled to be released on [[Store:Steam|Steam]] and [[Store:GOG.com|GOG]] in Q3 2021.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-release-date|title=Mortal Shell Set For Release This Month|date=2020-08-18|snippet=A Steam version for PC will be made available, but not until later in 2021.}}</ref>
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [https://discord.gg/mortalshell Official Discord server]
 
{{mm}} [https://discord.gg/mortalshell Official Discord server]
 +
{{GOG.com links|1586537281}}
 
{{mm}} [https://steamcommunity.com/app/1110910/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1110910/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | mortal-shell | unknown |  |  | Windows }}
+
{{Availability/row| Epic Games Store | mortal-shell | DRM-free | <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.}}</ref> | Windows }}
<!--{{Availability/row| Steam | 1110910 | Steam | |  | Windows }}-->
+
{{Availability/row| retail | | Epic Games Store | Available from October 2, 2020. |  | Windows | unavailable }}
 +
{{Availability/row| GOG.com | mortal_shell | DRM-free | Scheduled to be released in Q3 2021. |  | Windows | unavailable }}
 +
{{Availability/row| Steam | 1110910 | Steam | Scheduled to be released in Q3 2021. |  | Windows | unavailable }}
 
}}
 
}}
{{ii}} This game is not available yet.
 
{{ii}} A demo is available from [https://www.epicgames.com/store/es-ES/product/mortal-shell/beta Epic Games Store].
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\}}
 
}}
 
}}
  
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|discord                =  
 
|discord                =  
 
|discord notes          =  
 
|discord notes          =  
|epic games store      = unknown
+
|epic games store      = false
 
|epic games store notes =  
 
|epic games store notes =  
|gog galaxy            =  
+
|gog galaxy            = unknown
 
|gog galaxy notes      =  
 
|gog galaxy notes      =  
 
|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud            = true
+
|steam cloud            = unknown
 
|steam cloud notes      =  
 
|steam cloud notes      =  
 
|uplay                  =  
 
|uplay                  =  
Line 68: Line 89:
  
 
==Video==
 
==Video==
{{Video
+
{{Image|MortalShellGraphics.png|Graphics settings}}
 +
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref>
|ultrawidescreen            = unknown
+
|ultrawidescreen            = limited
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|Vert-}} gameplay and menus. Cutscenes are presented in 16:9. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref>
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref>
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Exclusive fullscreen also supported.
|anisotropic                = unknown
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider up to 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
|vsync                      = unknown
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Toggleable between 30, 60, 90, 120, 144 and unlimited.
 
|hdr                        = unknown
 
|hdr                        = unknown
|hdr notes                  =  
+
|hdr notes                  = A toggle is available in the menu.
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>FOV X</code> where X is the desired value.
 +
{{--}} Resets at cutscenes and needs to be readjusted afterwards.
 +
{{--}} Requires to be run after each game launch.
 +
}}
 +
 +
{{Fixbox|description=Change FOV scaling to vertical FOV |ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[/Script/Engine.LocalPlayer]
 +
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
 +
</pre>
 +
{{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, severely zooming out from the character.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Custom anisotropic samples|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.MaxAnisotropy=16
 +
</pre>
 +
}}
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.PostProcessAAQuality=0
 +
</pre>
 +
}}
 +
 +
{{Fixbox|description=Enable [[FXAA]] through a configuration file||fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.DefaultFeature.AntiAliasing=1
 +
r.PostProcessAAQuality=4
 +
</pre>
 +
 +
'''Notes'''
 +
{{ii}}Enabling FXAA will disable TAA.
 +
<pre>
 +
DefaultFeature.AntiAliasing=
 +
0: off (no anti-aliasing)
 +
1: FXAA
 +
2: TemporalAA (default)
 +
</pre>
 +
 +
'''Notes'''
 +
{{ii}} FXAA quality can be adjusted by changing the value of <code>r.PostProcessAAQuality</code> between 1 (low) and 6 (high).
 +
}}
 +
 +
===Chromatic aberration===
 +
{{Fixbox|description=Disable chromatic aberration|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.SceneColorFringeQuality=0
 +
</pre>
 +
}}
 +
 +
===Depth of field===
 +
{{Fixbox|description=Disable depth of field|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.DepthOfFieldQuality=0
 +
</pre>
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|MortalShellGeneralSettings.png|Gameplay and input settings}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Available as a slider between 0.2-2.0.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = "'''Invert mouse X'''" is also available.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = limited
|controller remap notes    =  
+
|controller remap notes    = Movement options, bumpers and triggers cannot be rebound.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes = Available as a slider between 0.2-2.0.
|invert controller y-axis = unknown
+
|invert controller y-axis = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= "'''Invert controller X'''" is also available.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = limited
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Works natively when used wired. When using bluetooth, manual setup of [https://ryochan7.github.io/ds4windows-site/ DS4Windows] is required.
|dualshock prompts        = unknown
+
|dualshock prompts        = true
|dualshock prompts notes  =  
+
|dualshock prompts notes  = The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired, Bluetooth
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
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|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = Adjustable with a slider between 0%-120% and referred to as "'''Force Feedback Scale'''".
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 167: Line 276:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
MortalShellKeybinds.png|Rebind settings
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|MortallShellAudio.png|Audio settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume.
|surround sound          = unknown
+
|surround sound          = false
|surround sound notes    =  
+
|surround sound notes    = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref>
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = A subtitle scale option is available as a slider from 50-150%.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|red book cd audio        =
 +
|red book cd audio notes  =
 
}}
 
}}
  
Line 258: Line 373:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Portuguese - Brazil
+
  |language  = Portuguese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 267: Line 382:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Portuguese
+
  |language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
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}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Spanish - Latin America
+
  |language  = Spanish
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 294: Line 409:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Spanish - Spain
+
  |language  = Latin American Spanish
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 307: Line 422:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 344: Line 459:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Vorbis, Ogg
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 363: Line 478:
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
 
 
|minOS    = 7 SP1
 
|minOS    = 7 SP1
 
|minCPU  = Intel Core i5-4590
 
|minCPU  = Intel Core i5-4590
 
|minCPU2  = AMD FX-8350
 
|minCPU2  = AMD FX-8350
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 40 GB
+
|minHD    = 40 GB <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Actual installation size 11 GB}}</ref>
 
|minGPU  = Nvidia Geforce GTX 970  
 
|minGPU  = Nvidia Geforce GTX 970  
 
|minGPU2  = AMD Radeon R9 290  
 
|minGPU2  = AMD Radeon R9 290  
 
 
|recOS    = 10
 
|recOS    = 10
 
|recCPU  = Intel Core i7
 
|recCPU  = Intel Core i7
 +
|recCPU2  = AMD Ryzen 7
 
|recRAM  = 16 GB
 
|recRAM  = 16 GB
 
|recHD    =  
 
|recHD    =  
 
|recGPU  = Nvidia Geforce GTX 1070
 
|recGPU  = Nvidia Geforce GTX 1070
 +
|recGPU2  = AMD Radeon RX Vega 56
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 11:37, 25 August 2020

Mortal Shell
Mortal Shell cover
Developers
Cold Symmetry
Publishers
Playstack
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 18, 2020
Reception
Metacritic 77
OpenCritic 75
IGDB 72
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, RPG
Art styles Realistic
Themes Fantasy
Mortal Shell on HowLongToBeat
Mortal Shell on IGDB
Mortal Shell on MobyGames
Mortal Shell on Wikipedia

Mortal Shell is a singleplayer third-person action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.

A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.[2] The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.[3][4] The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, scheduled to be released on Steam and GOG in Q3 2021.[5]

General information

Official Discord server
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
[6]
Windows
Retail (unavailable)
Epic Games Launcher
Available from October 2, 2020.
Windows
GOG.com (unavailable)
DRM-free
Scheduled to be released in Q3 2021.
Windows
Steam (unavailable)
Icon overlay.png
Scheduled to be released in Q3 2021.
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings
Graphics settings

Template:Video settings

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[7]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Resets at cutscenes and needs to be readjusted afterwards.
Requires to be run after each game launch.
Change FOV scaling to vertical FOV[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
This edit causes the game to have incorrect FOV at 16:9 resolutions, severely zooming out from the character.

Anisotropic filtering (AF)

Custom anisotropic samples[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Disable TAA through a configuration file[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0
Enable FXAA through a configuration file
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4

Notes

Enabling FXAA will disable TAA.
DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default)

Notes

FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1 (low) and 6 (high).

Chromatic aberration

Disable chromatic aberration[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field

Disable depth of field[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0

Input

Gameplay and input settings
Gameplay and input settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Available as a slider between 0.2-2.0.
Mouse input in menus
Mouse Y-axis inversion
"Invert mouse X" is also available.
Controller
Controller support
Full controller support
Controller remapping
Movement options, bumpers and triggers cannot be rebound.
Controller sensitivity
Available as a slider between 0.2-2.0.
Controller Y-axis inversion
"Invert controller X" is also available.
Controller types
XInput-compatible controllers
Xbox button prompts
The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
Impulse Trigger vibration
PlayStation controllers
Works natively when used wired. When using bluetooth, manual setup of DS4Windows is required.
PlayStation button prompts
The game allows to choose between Xbox and DualShock 4 prompts with a toggle.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale".
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume.
Surround sound
[8]
Subtitles
A subtitle scale option is available as a slider from 50-150%.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis, Ogg

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4590
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB [9]
Video card (GPU) Nvidia Geforce GTX 970
AMD Radeon R9 290
A 64-bit operating system is required.

Notes

  1. Unreal Engine 4 engine build: 4.24.3.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1110910/ in addition to or instead of this directory. The app ID (1110910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Fayaine on 2020-08-16
  2. IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced - last accessed on 2020-08-18
  3. Mortal Shell's beta had over 350,000 players - last accessed on 2020-08-18
  4. Action RPG Mortal Shell opens its beta due to player demand - last accessed on 2020-08-18
  5. Mortal Shell Set For Release This Month - last accessed on 2020-08-18
    "A Steam version for PC will be made available, but not until later in 2021."
  6. Verified by User:Fayaine on 2020-08-15
    Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Fayaine on 2020-08-16
  8. Verified by User:Fayaine on 2020-08-015
    Tested with custom Surround Sound with Razer Surround.
  9. Verified by User:Fayaine on 2020-08-15
    Actual installation size 11 GB