Difference between revisions of "Mortal Shell"
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{{Infobox game | {{Infobox game | ||
|cover = Mortal Shell cover.jpg | |cover = Mortal Shell cover.jpg | ||
Line 7: | Line 6: | ||
{{Infobox game/row/publisher|Playstack}} | {{Infobox game/row/publisher|Playstack}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.24.3.0|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|2020}} | + | {{Infobox game/row/date|Windows|August 18, 2020}} |
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|mortal-shell|77}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|10021/mortal-shell|75}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|mortal-shell|72}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, RPG }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1110910 | |steam appid = 1110910 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom id = | + | |gogcom id = 1586537281 |
|gogcom id side = | |gogcom id side = | ||
|official site= https://www.mortalshell.com/ | |official site= https://www.mortalshell.com/ | ||
+ | |hltb = 76520 | ||
+ | |igdb = mortal-shell | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = mortal-shell |
− | |wikipedia = | + | |wikipedia = Mortal Shell |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Mortal Shell''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:Action|action]] [[:Category:RPG|RPG]] game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine:Unreal_Engine_4|Unreal Engine 4]]. | ||
+ | |release history = A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-gameplay-beta-trailer|title=IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced|date=2020-08-18}}</ref> The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.<ref>{{Refurl|url=https://www.pcgamer.com/mortal-shells-beta-had-over-350000-players/|title=Mortal Shell's beta had over 350,000 players|date=2020-08-18}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/action-rpg-mortal-shell-opens-its-beta-due-to-overwhelming-demand/|title=Action RPG Mortal Shell opens its beta due to player demand|date=2020-08-18}}</ref> The game was released on August 18, 2020 as a one year exclusive to [[Store:Epic Games Store|Epic Games Store]], scheduled to be released on [[Store:Steam|Steam]] and [[Store:GOG.com|GOG]] in Q3 2021.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-release-date|title=Mortal Shell Set For Release This Month|date=2020-08-18|snippet=A Steam version for PC will be made available, but not until later in 2021.}}</ref> | ||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://discord.gg/mortalshell Official Discord server] | {{mm}} [https://discord.gg/mortalshell Official Discord server] | ||
+ | {{GOG.com links|1586537281}} | ||
{{mm}} [https://steamcommunity.com/app/1110910/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1110910/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | mortal-shell | | + | {{Availability/row| Epic Games Store | mortal-shell | DRM-free | <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.}}</ref> | | Windows }} |
− | + | {{Availability/row| retail | | Epic Games Store | Available from October 2, 2020. | | Windows | unavailable }} | |
+ | {{Availability/row| GOG.com | mortal_shell | DRM-free | Scheduled to be released in Q3 2021. | | Windows | unavailable }} | ||
+ | {{Availability/row| Steam | 1110910 | Steam | Scheduled to be released in Q3 2021. | | Windows | unavailable }} | ||
}} | }} | ||
− | |||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\}} |
}} | }} | ||
Line 53: | Line 74: | ||
|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games store = | + | |epic games store = false |
|epic games store notes = | |epic games store notes = | ||
− | |gog galaxy = | + | |gog galaxy = unknown |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = unknown |
|steam cloud notes = | |steam cloud notes = | ||
|uplay = | |uplay = | ||
Line 68: | Line 89: | ||
==Video== | ==Video== | ||
− | {{Video | + | {{Image|MortalShellGraphics.png|Graphics settings}} |
+ | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 74: | Line 96: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Vert-}} gameplay and menus. Cutscenes are presented in 16:9. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive fullscreen also supported. |
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider up to 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Toggleable between 30, 60, 90, 120, 144 and unlimited. |
|hdr = unknown | |hdr = unknown | ||
− | |hdr notes = | + | |hdr notes = A toggle is available in the menu. |
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>FOV X</code> where X is the desired value. | ||
+ | {{--}} Resets at cutscenes and needs to be readjusted afterwards. | ||
+ | {{--}} Requires to be run after each game launch. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change FOV scaling to vertical FOV |ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [/Script/Engine.LocalPlayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | ||
+ | </pre> | ||
+ | {{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, severely zooming out from the character. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Custom anisotropic samples|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.MaxAnisotropy=16 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.PostProcessAAQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Enable [[FXAA]] through a configuration file||fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DefaultFeature.AntiAliasing=1 | ||
+ | r.PostProcessAAQuality=4 | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}}Enabling FXAA will disable TAA. | ||
+ | <pre> | ||
+ | DefaultFeature.AntiAliasing= | ||
+ | 0: off (no anti-aliasing) | ||
+ | 1: FXAA | ||
+ | 2: TemporalAA (default) | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} FXAA quality can be adjusted by changing the value of <code>r.PostProcessAAQuality</code> between 1 (low) and 6 (high). | ||
+ | }} | ||
+ | |||
+ | ===Chromatic aberration=== | ||
+ | {{Fixbox|description=Disable chromatic aberration|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.SceneColorFringeQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{Fixbox|description=Disable depth of field|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DepthOfFieldQuality=0 | ||
+ | </pre> | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|MortalShellGeneralSettings.png|Gameplay and input settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Available as a slider between 0.2-2.0. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = "'''Invert mouse X'''" is also available. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 122: | Line 231: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Movement options, bumpers and triggers cannot be rebound. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes = Available as a slider between 0.2-2.0. |
− | |invert controller y-axis | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= "'''Invert controller X'''" is also available. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
− | |xbox prompts notes = | + | |xbox prompts notes = The game allows to choose between Xbox and DualShock 4 prompts with a toggle. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Works natively when used wired. When using bluetooth, manual setup of [https://ryochan7.github.io/ds4windows-site/ DS4Windows] is required. |
− | |dualshock prompts = | + | |dualshock prompts = true |
− | |dualshock prompts notes = | + | |dualshock prompts notes = The game allows to choose between Xbox and DualShock 4 prompts with a toggle. |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 146: | Line 255: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
− | |haptic feedback notes = | + | |haptic feedback notes = Adjustable with a slider between 0%-120% and referred to as "'''Force Feedback Scale'''". |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 167: | Line 276: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | MortalShellKeybinds.png|Rebind settings | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|MortallShellAudio.png|Audio settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. |
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> |
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = A subtitle scale option is available as a slider from 50-150%. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
Line 258: | Line 373: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Portuguese | + | |language = Portuguese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 267: | Line 382: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Portuguese | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 285: | Line 400: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Spanish | + | |language = Spanish |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 294: | Line 409: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Spanish | + | |language = Latin American Spanish |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 307: | Line 422: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 344: | Line 459: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Vorbis, Ogg |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 363: | Line 478: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |||
|minOS = 7 SP1 | |minOS = 7 SP1 | ||
|minCPU = Intel Core i5-4590 | |minCPU = Intel Core i5-4590 | ||
|minCPU2 = AMD FX-8350 | |minCPU2 = AMD FX-8350 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = 40 GB | + | |minHD = 40 GB <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Actual installation size 11 GB}}</ref> |
|minGPU = Nvidia Geforce GTX 970 | |minGPU = Nvidia Geforce GTX 970 | ||
|minGPU2 = AMD Radeon R9 290 | |minGPU2 = AMD Radeon R9 290 | ||
− | |||
|recOS = 10 | |recOS = 10 | ||
|recCPU = Intel Core i7 | |recCPU = Intel Core i7 | ||
+ | |recCPU2 = AMD Ryzen 7 | ||
|recRAM = 16 GB | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
|recGPU = Nvidia Geforce GTX 1070 | |recGPU = Nvidia Geforce GTX 1070 | ||
+ | |recGPU2 = AMD Radeon RX Vega 56 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 11:37, 25 August 2020
Developers | |
---|---|
Cold Symmetry | |
Publishers | |
Playstack | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 18, 2020 |
Reception | |
Metacritic | 77 |
OpenCritic | 75 |
IGDB | 72 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Fantasy |
Mortal Shell is a singleplayer third-person action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.
A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.[2] The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.[3][4] The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, scheduled to be released on Steam and GOG in Q3 2021.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | [6] | |||
Retail (unavailable) | Available from October 2, 2020. | |||
GOG.com (unavailable) | Scheduled to be released in Q3 2021. | |||
Steam (unavailable) | Scheduled to be released in Q3 2021. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[7] |
---|
|
Change FOV scaling to vertical FOV[7] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anisotropic filtering (AF)
Custom anisotropic samples[7] |
---|
[SystemSettings] r.MaxAnisotropy=16 |
Anti-aliasing (AA)
Disable TAA through a configuration file[7] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable FXAA through a configuration file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 r.PostProcessAAQuality=4 Notes
DefaultFeature.AntiAliasing= 0: off (no anti-aliasing) 1: FXAA 2: TemporalAA (default) Notes
|
Chromatic aberration
Disable chromatic aberration[7] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[7] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Available as a slider between 0.2-2.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert mouse X" is also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement options, bumpers and triggers cannot be rebound. | |
Controller sensitivity | Available as a slider between 0.2-2.0. | |
Controller Y-axis inversion | "Invert controller X" is also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Impulse Trigger vibration |
PlayStation controllers | Works natively when used wired. When using bluetooth, manual setup of DS4Windows is required. | |
---|---|---|
PlayStation button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. | |
Surround sound | [8] | |
Subtitles | A subtitle scale option is available as a slider from 50-150%. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis, Ogg |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7 AMD Ryzen 7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB [9] | |
Video card (GPU) | Nvidia Geforce GTX 970 AMD Radeon R9 290 | Nvidia Geforce GTX 1070 AMD Radeon RX Vega 56 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1110910/
in addition to or instead of this directory. The app ID (1110910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Fayaine on 2020-08-16
- ↑ IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced - last accessed on 2020-08-18
- ↑ Mortal Shell's beta had over 350,000 players - last accessed on 2020-08-18
- ↑ Action RPG Mortal Shell opens its beta due to player demand - last accessed on 2020-08-18
- ↑ Mortal Shell Set For Release This Month - last accessed on 2020-08-18
- "A Steam version for PC will be made available, but not until later in 2021."
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Fayaine on 2020-08-16
- ↑ Verified by User:Fayaine on 2020-08-015
- Tested with custom Surround Sound with Razer Surround.
- ↑ Verified by User:Fayaine on 2020-08-15
- Actual installation size 11 GB