Difference between revisions of "Mortal Shell"
(Microtransactions) |
(removed the note explaining what DoF is - not the place to do it; removed the note on the AA change effect as it is easily reversible and up to the player to compare; grammar and wording tweaks, proper section title) |
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}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|MortalShellGraphics.png|Graphics settings}} | {{Image|MortalShellGraphics.png|Graphics settings}} | ||
{{Video settings | {{Video settings | ||
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|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]]<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> | + | |multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]]<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref> | + | |ultrawidescreen notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> | ||
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AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | ||
</pre> | </pre> | ||
− | {{ii}} This edit causes the game to | + | {{ii}} This edit causes the game to have incorrect FOV at 16:9 resolutions, zooming it out too far for proper gameplay. |
}} | }} | ||
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r.PostProcessAAQuality=0 | r.PostProcessAAQuality=0 | ||
</pre> | </pre> | ||
− | |||
− | |||
− | |||
}} | }} | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} FXAA quality can be adjusted by changing the value of <code>r.PostProcessAAQuality</code> between 1(low) and 6(high). | + | {{ii}} FXAA quality can be adjusted by changing the value of <code>r.PostProcessAAQuality</code> between 1 (low) and 6 (high). |
}} | }} | ||
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r.DepthOfFieldQuality=0 | r.DepthOfFieldQuality=0 | ||
</pre> | </pre> | ||
− | + | }} | |
− | |||
− | |||
==Input== | ==Input== | ||
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|surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> | |surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = A subtitle scale option is available as slider from 50%-150%. | + | |subtitles notes = A subtitle scale option is available as a slider from 50%-150%. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = |
Revision as of 03:08, 18 August 2020
Developers | |
---|---|
Cold Symmetry | |
Publishers | |
Playstack | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 18, 2020 |
Reception | |
Metacritic | 76 |
OpenCritic | 76 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Fantasy |
Mortal Shell is a singleplayer third-person Action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.
A closed beta for the game was announced on June 15, 2020 and was available from July 3 to July 10, 2020. The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta. The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, scheduled to be released on Steam and GOG in Q3 2021.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | [2] | |||
Retail (unavailable) | Available from October 2, 2020. | |||
GOG.com (unavailable) | Scheduled to be released in Q3 2021. | |||
Steam (unavailable) | Scheduled to be released in Q3 2021. |
Monetization
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[3] |
---|
|
Change FOV scaling to vertical FOV[3] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anisotropic filtering (AF)
Custom anisotropic samples[3] |
---|
[SystemSettings] r.MaxAnisotropy=16 |
Anti-aliasing (AA)
Disable TAA[3] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable FXAA |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 r.PostProcessAAQuality=4 Notes
DefaultFeature.AntiAliasing= 0: off (no anti-aliasing) 1: FXAA 2: TemporalAA (default) Notes
|
Chromatic aberration
Disable chromatic aberration[3] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[3] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Available as a slider between 0.2-2.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert mouse X" is also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement options, bumpers and triggers cannot be rebound. | |
Controller sensitivity | Available as a slider between 0.2-2.0. | |
Controller Y-axis inversion | "Invert controller X" is also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. | |
Surround sound | [4] | |
Subtitles | A subtitle scale option is available as a slider from 50%-150%. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis, Ogg |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7 AMD Ryzen 7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB [5] | |
Video card (GPU) | Nvidia Geforce GTX 970 AMD Radeon R9 290 | Nvidia Geforce GTX 1070 AMD Radeon RX Vega 56 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1110910/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1110910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fayaine on 2020-08-16
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Verified by User:Fayaine on 2020-08-16
- ↑ Verified by User:Fayaine on 2020-08-015
- Tested with custom Surround Sound with Razer Surround.
- ↑ Verified by User:Fayaine on 2020-08-15
- Actual installation size 11 GB