Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Mortal Shell"

From PCGamingWiki, the wiki about fixing PC games
(updated reception)
(actual install size did change)
Line 485: Line 485:
 
|minCPU2  = AMD FX-8350
 
|minCPU2  = AMD FX-8350
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 40 GB <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Actual installation size 11,2 GB}}</ref>  
+
|minHD    = 40 GB <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Actual installation size 11 GB}}</ref>  
 
|minGPU  = Nvidia Geforce GTX 970  
 
|minGPU  = Nvidia Geforce GTX 970  
 
|minGPU2  = AMD Radeon R9 290  
 
|minGPU2  = AMD Radeon R9 290  

Revision as of 15:29, 17 August 2020

Mortal Shell
Mortal Shell cover
Developers
Cold Symmetry
Publishers
Playstack
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 18, 2020
Reception
Metacritic 77
OpenCritic 74
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, RPG
Art styles Realistic
Themes Fantasy
Mortal Shell on IGDB
Mortal Shell on Wikipedia

Mortal Shell is a singleplayer third-person Action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.

The game released on August 18, 2020 on the Epic Game Store. A closed beta for the game was announced on June 15, 2020 and was held from July 3 - July 10, 2020. The beta has generated significant interest, resulting in the developer opening it up to everyone which led to 350,000 players ending up playing the beta. The game is a one year timed exclusive to the Epic Games Store and scheduled to be released on Steam and GOG in Q3 2021.

General information

Official Discord server
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Epic Games Launcher
Available from October 2, 2020.
Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
[2]
Windows
GOG.com (unavailable)
DRM-free
Scheduled to be released in Q3 2021
Windows
Steam (unavailable)
Icon overlay.png
Scheduled to be released in Q3 2021
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video settings

Graphics settings
Graphics settings

Template:Video settings

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[3]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Requires to be run after each game launch.
Change FOV scaling to vertical FOV[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
This edit causes the game to use wrong FOV with 16:9 resolutions zooming it out too far for proper gameplay.

Anisotropic filtering (AF)

Custom anisotropic samples[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Disable TAA[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0

Notes

Can introduce a noticable amount of texture and shadow dithering.
Enable FXAA
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4

Notes

Enabling FXAA will disable TAA.
DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default)

Notes

FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1(low) and 6(high).

Chromatic aberration

Disable chromatic aberration[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field

Disable depth of field[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0

Notes

Depth of field is used to emphasize certain gameplay situations.

Input

Input settings
Input settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Available as slider between 0.2-2.0.
Mouse input in menus
Mouse Y-axis inversion
"Invert mouse X" available too.
Controller
Controller support
Full controller support
Controller remapping
Movement options, bumpers and triggers cannot be rebound.
Controller sensitivity
Available as slider between 0.2-2.0.
Controller Y-axis inversion
"Invert controller X" available too.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale".
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Effects, Music, Dialogue, Ambient and UI Volume.
Surround sound
[4]
Subtitles
Default, Medium, Large and Hidden available. A seperate subtitle scale option is available as slider from 50%-150%.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis, Ogg

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4590
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB [5]
Video card (GPU) Nvidia Geforce GTX 970
AMD Radeon R9 290
A 64-bit operating system is required.

Notes

  1. Unreal Engine 4 engine build: 4.24.3.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1110910/ in addition to or instead of this directory. The app ID (1110910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Fayaine on 2020-08-16
  2. Verified by User:Fayaine on 2020-08-15
    Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Verified by User:Fayaine on 2020-08-16
  4. Verified by User:Fayaine on 2020-08-015
    Tested with custom Surround Sound with Razer Surround.
  5. Verified by User:Fayaine on 2020-08-15
    Actual installation size 11 GB