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Difference between revisions of "Mortal Shell"

From PCGamingWiki, the wiki about fixing PC games
(→‎Availability: retail availability announced)
(Embargo Drop)
Line 1: Line 1:
{{stub}}
 
{{state|dev}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Mortal Shell cover.jpg
 
|cover        = Mortal Shell cover.jpg
Line 8: Line 6:
 
{{Infobox game/row/publisher|Playstack}}
 
{{Infobox game/row/publisher|Playstack}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|build=4.24.3.0|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 18, 2020}}
 
{{Infobox game/row/date|Windows|August 18, 2020}}
Line 15: Line 13:
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
 
{{Infobox game/row/reception|IGDB|mortal-shell|rating}}
 
{{Infobox game/row/reception|IGDB|mortal-shell|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, RPG }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic, }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy, }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 1110910
 
|steam appid  = 1110910
 
|steam appid side  =  
 
|steam appid side  =  
Line 26: Line 37:
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      = '''''Mortal Shell''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:Action|Action]] [[:Category:RPG|RPG]] game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine:Unreal_Engine_4|Unreal Engine 4]].
 +
|release history  = The game released on August 18, 2020 on the Epic Game Store. A closed beta for the game was announced on June 15, 2020 and was held from July 3 - July 10, 2020. The beta has generated significant interest, resulting in the developer opening it up to everyone which led to 350,000 players ending up playing the beta. The game is a one year timed exclusive to the [[Store:Epic Games Store|Epic Games Store]] and scheduled to be released on [[Store:Steam|Steam]] and [[Store:GOG.com|GOG]] in Q3 2021.
 +
|current state    =
 
}}
 
}}
  
Line 36: Line 53:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| retail | | Epic Games Store | Available from October 2, 2020. |  | Windows }}
 
{{Availability/row| retail | | Epic Games Store | Available from October 2, 2020. |  | Windows }}
{{Availability/row| Epic Games Store | mortal-shell | unknown | |  | Windows }}
+
{{Availability/row| Epic Games Store | mortal-shell | DRM-free | <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.}}</ref> |  | Windows }}
<!--{{Availability/row| GOG.com | mortal_shell | DRM-free | |  | Windows }}-->
+
{{Availability/row| GOG.com | mortal_shell | DRM-free | Scheduled to be released in Q3 2021 |  | Windows | unavailable }}
<!--{{Availability/row| Steam | 1110910 | Steam | |  | Windows }}-->
+
{{Availability/row| Steam | 1110910 | Steam | Scheduled to be released in Q3 2021 |  | Windows | unavailable }}
 
}}
 
}}
  
Line 44: Line 61:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\MortalShell\Dungeonhaven\Saved\SaveGames}}
 
}}
 
}}
  
Line 58: Line 75:
 
|epic games store      = unknown
 
|epic games store      = unknown
 
|epic games store notes =  
 
|epic games store notes =  
|gog galaxy            = true
+
|gog galaxy            = unknown
 
|gog galaxy notes      =  
 
|gog galaxy notes      =  
 
|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud            = true
+
|steam cloud            = unknown
 
|steam cloud notes      =  
 
|steam cloud notes      =  
 
|uplay                  =  
 
|uplay                  =  
Line 70: Line 87:
 
}}
 
}}
  
==Video==
+
==Video settings==
{{Video
+
{{Image|MortalShellGraphics.png|Graphics settings}}
 +
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 79: Line 97:
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]]<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref>
|ultrawidescreen            = true
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      = Cutscenes run at 16:9
+
|ultrawidescreen notes      = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]]<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 2560x1080.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Exclusive fullscreen also supported.
|anisotropic                = true
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref>See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider between 30% - 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 100: Line 118:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Toggleable between 30, 60, 90, 120, 144 and unlimited.
|hdr                        = true
+
|hdr                        = unknown
|hdr notes                  =  
+
|hdr notes                  = A toggle is available in the menu.
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>FOV X</code> where X is the desired value.
 +
{{--}} Requires to be run after each game launch.
 +
}}
 +
 +
{{Fixbox|description=Change FOV scaling to vertical FOV |ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[/Script/Engine.LocalPlayer]
 +
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
 +
</pre>
 +
{{ii}} This edit causes the game to use wrong FOV with 16:9 resolutions zooming it out too far for proper gameplay.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Custom anisotropic samples|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.MaxAnisotropy=16
 +
</pre>
 +
}}
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Disable TAA|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.PostProcessAAQuality=0
 +
</pre>
 +
 +
'''Notes'''
 +
{{ii}} Can introduce a noticable amount of texture and shadow dithering.
 +
}}
 +
 +
{{Fixbox|description=Enable FXAA||fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.DefaultFeature.AntiAliasing=1
 +
r.PostProcessAAQuality=4
 +
</pre>
 +
 +
'''Notes'''
 +
{{ii}}Enabling FXAA will disable TAA.
 +
<pre>
 +
DefaultFeature.AntiAliasing=
 +
0: off (no anti-aliasing)
 +
1: FXAA
 +
2: TemporalAA (default)
 +
</pre>
 +
 +
'''Notes'''
 +
{{ii}} FXAA quality can be adjusted by changing the value of <code>r.PostProcessAAQuality</code> between 1(low) and 6(high).
 +
}}
 +
 +
===Chromatic aberration===
 +
{{Fixbox|description=Disable chromatic aberration|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.SceneColorFringeQuality=0
 +
</pre>
 +
}}
 +
 +
===Depth of field===
 +
{{Fixbox|description=Disable depth of field|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following and save the file.
 +
<pre>
 +
[SystemSettings]
 +
r.DepthOfFieldQuality=0
 +
</pre>
 +
 +
'''Notes'''
 +
{{ii}} Depth of field is used to emphasize certain gameplay situations.}}
  
 
==Input==
 
==Input==
 +
{{Image|MortalShellGeneralSettings.png|Input settings}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Available as slider between 0.2-2.0.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = "'''Invert mouse X'''" available too.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 125: Line 234:
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = limited
|controller remap notes    =  
+
|controller remap notes    = Movement options, bumpers and triggers cannot be rebound.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes = Available as slider between 0.2-2.0.
|invert controller y-axis = unknown
+
|invert controller y-axis = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= "'''Invert controller X'''" available too.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = true
|dualshock 4 modes notes  =  
+
|dualshock 4 modes notes  = Wired, Bluetooth
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = Adjustable with a slider between 0% - 120% and referred to as "'''Force Feedback Scale'''".
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 170: Line 279:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
MortalShellKeybinds.png|Rebind options
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|MortallShellAudio.png|Audio settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for Master, Effects, Music, Dialogue, Ambient and UI Volume.
|surround sound          = unknown
+
|surround sound          = false
|surround sound notes    =  
+
|surround sound notes    = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment= Tested with custom Surround Sound with Razer Surround.}}</ref>
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Default, Medium, Large and Hidden available. A seperate subtitle scale option is available as slider from 50% to 150%.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|red book cd audio        =
 +
|red book cd audio notes  =
 
}}
 
}}
  
Line 310: Line 425:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 347: Line 462:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Vorbis, Ogg
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 366: Line 481:
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
 
 
|minOS    = 7 SP1
 
|minOS    = 7 SP1
 
|minCPU  = Intel Core i5-4590
 
|minCPU  = Intel Core i5-4590
 
|minCPU2  = AMD FX-8350
 
|minCPU2  = AMD FX-8350
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 40 GB
+
|minHD    = 40 GB <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Actual installation size 11,2 GB}}</ref>
 
|minGPU  = Nvidia Geforce GTX 970  
 
|minGPU  = Nvidia Geforce GTX 970  
 
|minGPU2  = AMD Radeon R9 290  
 
|minGPU2  = AMD Radeon R9 290  
 
 
|recOS    = 10
 
|recOS    = 10
 
|recCPU  = Intel Core i7
 
|recCPU  = Intel Core i7

Revision as of 15:01, 17 August 2020

Mortal Shell
Mortal Shell cover
Developers
Cold Symmetry
Publishers
Playstack
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 18, 2020
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, RPG
Art styles Realistic
Themes Fantasy
Mortal Shell on IGDB
Mortal Shell on Wikipedia

Mortal Shell is a singleplayer third-person Action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.

The game released on August 18, 2020 on the Epic Game Store. A closed beta for the game was announced on June 15, 2020 and was held from July 3 - July 10, 2020. The beta has generated significant interest, resulting in the developer opening it up to everyone which led to 350,000 players ending up playing the beta. The game is a one year timed exclusive to the Epic Games Store and scheduled to be released on Steam and GOG in Q3 2021.

General information

Official Discord server
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Epic Games Launcher
Available from October 2, 2020.
Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
[2]
Windows
GOG.com (unavailable)
DRM-free
Scheduled to be released in Q3 2021
Windows
Steam (unavailable)
Icon overlay.png
Scheduled to be released in Q3 2021
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video settings

Graphics settings
Graphics settings

Template:Video settings

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[3]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Requires to be run after each game launch.
Change FOV scaling to vertical FOV[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
This edit causes the game to use wrong FOV with 16:9 resolutions zooming it out too far for proper gameplay.

Anisotropic filtering (AF)

Custom anisotropic samples[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Disable TAA[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0

Notes

Can introduce a noticable amount of texture and shadow dithering.
Enable FXAA
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4

Notes

Enabling FXAA will disable TAA.
DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default)

Notes

FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1(low) and 6(high).

Chromatic aberration

Disable chromatic aberration[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field

Disable depth of field[3]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0

Notes

Depth of field is used to emphasize certain gameplay situations.

Input

Input settings
Input settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Available as slider between 0.2-2.0.
Mouse input in menus
Mouse Y-axis inversion
"Invert mouse X" available too.
Controller
Controller support
Full controller support
Controller remapping
Movement options, bumpers and triggers cannot be rebound.
Controller sensitivity
Available as slider between 0.2-2.0.
Controller Y-axis inversion
"Invert controller X" available too.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes

Wired, Bluetooth
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Adjustable with a slider between 0% - 120% and referred to as "Force Feedback Scale".
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Master, Effects, Music, Dialogue, Ambient and UI Volume.
Surround sound
[4]
Subtitles
Default, Medium, Large and Hidden available. A seperate subtitle scale option is available as slider from 50% to 150%.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis, Ogg

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4590
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB [5]
Video card (GPU) Nvidia Geforce GTX 970
AMD Radeon R9 290
A 64-bit operating system is required.

Notes

  1. Unreal Engine 4 engine build: 4.24.3.0[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Fayaine on 2020-08-16
  2. Verified by User:Fayaine on 2020-08-15
    Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Verified by User:Fayaine on 2020-08-16
  4. Verified by User:Fayaine on 2020-08-015
    Tested with custom Surround Sound with Razer Surround.
  5. Verified by User:Fayaine on 2020-08-15
    Actual installation size 11,2 GB