Difference between revisions of "Mortal Shell"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| Retail | | Epic Games Store | Includes a poster and an artbook.<ref>{{Refurl|url=https://www.mortalshell.com/news/?id=12|title=Physical Release Delay|date=2020-09-25}}</ref> | | Windows | }} | ||
{{Availability/row| Epic Games Store | mortal-shell | DRM-free | <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.}}</ref> | | Windows }} | {{Availability/row| Epic Games Store | mortal-shell | DRM-free | <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.}}</ref> | | Windows }} | ||
− | {{Availability/row| | + | {{Availability/row| Humble | mortal-shell | Epic Games Store | | | Windows }} |
− | {{Availability/row| GOG.com | mortal_shell | DRM-free | Scheduled to be released in Q3 2021. | | Windows | unavailable }} | + | {{Availability/row| GOG.com | mortal_shell | DRM-free | Scheduled to be released in Q3 2021. | | Windows | unavailable}} |
{{Availability/row| Steam | 1110910 | Steam | Scheduled to be released in Q3 2021. | | Windows | unavailable }} | {{Availability/row| Steam | 1110910 | Steam | Scheduled to be released in Q3 2021. | | Windows | unavailable }} | ||
}} | }} | ||
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|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games store = | + | |epic games store = true |
|epic games store notes = | |epic games store notes = | ||
|gog galaxy = unknown | |gog galaxy = unknown | ||
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]].<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> | + | |multimonitor notes = {{term|Vert-}} gameplay and menus. See [[#Field of view (FOV)|Field of view (FOV)]] for a workaround.<ref>{{Refcheck|user=Fayaine|date=2020-08-16|comment=Tested using a custom resolution of 5760x1080.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = {{ | + | |ultrawidescreen notes = "Aspect Ratio Constraint for Cutscenes" visible only at resolutions wider than 16:9, can be set to "No" to turn off {{Term|pillarboxing}}.<ref>{{Refcheck|user=Fayaine|date=2020-10-25|comment=Tested using a custom resolution of 2560x1080. Using the new option to remove pillarboxing.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-15|comment= Tested at 3840x2160 custom resolution.}}</ref> | ||
− | |fov = | + | |fov = limited |
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = "Maintain Major Axis", "Maintain Y-Axis" and "Maintain X-Axis" settings with a slider of 50 to 130 visible only at resolutions wider than 16:9. See [[#Field of view (FOV)|Field of view (FOV)]] for more. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic = limited | |anisotropic = limited | ||
|anisotropic notes = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
− | |antialiasing = | + | |antialiasing = always on |
|antialiasing notes = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider up to 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = [[TAA]] is used by default. [[SSAA]] is adjustable with a slider up to 200% and referred to as "'''Resolution Scale'''". [[FXAA]] can be forced.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-08-15|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
|vsync = true | |vsync = true | ||
Line 122: | Line 123: | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = A toggle is available in the menu. | |hdr notes = A toggle is available in the menu. | ||
+ | |ray tracing = limited | ||
+ | |ray tracing notes = In beta. | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= | + | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker to force any FOV value|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
# Enter <code>FOV X</code> where X is the desired value. | # Enter <code>FOV X</code> where X is the desired value. | ||
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}} | }} | ||
− | {{Fixbox|description=Change FOV scaling to vertical | + | {{Fixbox|description=Change FOV scaling to vertical|ref=<ref name="2020-08-16">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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r.MaxAnisotropy=16 | r.MaxAnisotropy=16 | ||
</pre> | </pre> | ||
+ | {{ii}} Anisotropic filtering quality can be adjusted by changing the value between 0 and 16. | ||
}} | }} | ||
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[SystemSettings] | [SystemSettings] | ||
r.DefaultFeature.AntiAliasing=1 | r.DefaultFeature.AntiAliasing=1 | ||
− | |||
</pre> | </pre> | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}}Enabling FXAA will disable TAA. | + | {{ii}} Enabling FXAA will disable TAA. |
− | + | {{ii}} Setting the value to 0 will disable anti-aliasing. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ii}} | ||
}} | }} | ||
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|surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> | |surround sound notes = <ref>{{Refcheck|user=Fayaine|date=2020-08-015|comment=Tested with custom Surround Sound with Razer Surround.}}</ref> | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = A subtitle scale option is available as a slider from 50 | + | |subtitles notes = A subtitle scale option is available as a slider from 50-150%. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = |
Revision as of 03:26, 17 April 2021
Developers | |
---|---|
Cold Symmetry | |
Publishers | |
Playstack | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 18, 2020 |
Reception | |
Metacritic | 77 |
OpenCritic | 75 |
IGDB | 72 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Fantasy |
Mortal Shell is a singleplayer third-person action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.
A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.[2] The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.[3][4] The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, scheduled to be released on Steam and GOG in Q3 2021.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Includes a poster and an artbook.[6] | |||
Epic Games Store | [7] | |||
Humble Store | ||||
GOG.com (unavailable) | Scheduled to be released in Q3 2021. | |||
Steam (unavailable) | Scheduled to be released in Q3 2021. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker to force any FOV value[8] |
---|
|
Change FOV scaling to vertical[8] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anisotropic filtering (AF)
Custom anisotropic samples[8] |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing (AA)
Disable TAA through a configuration file[8] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable FXAA through a configuration file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 Notes
|
Chromatic aberration
Disable chromatic aberration[8] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[8] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Available as a slider between 0.2-2.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert mouse X" is also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement options, bumpers and triggers cannot be rebound. | |
Controller sensitivity | Available as a slider between 0.2-2.0. | |
Controller Y-axis inversion | "Invert controller X" is also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Impulse Trigger vibration |
PlayStation controllers | Works natively when used wired. When using bluetooth, manual setup of DS4Windows is required. | |
---|---|---|
PlayStation button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. | |
Surround sound | [9] | |
Subtitles | A subtitle scale option is available as a slider from 50-150%. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis, Ogg |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7 AMD Ryzen 7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB [10] | |
Video card (GPU) | Nvidia Geforce GTX 970 AMD Radeon R9 290 | Nvidia Geforce GTX 1070 AMD Radeon RX Vega 56 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1110910/
in addition to or instead of this directory. The app ID (1110910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Fayaine on 2020-08-16
- ↑ IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced - last accessed on 2020-08-18
- ↑ Mortal Shell's beta had over 350,000 players - last accessed on 2020-08-18
- ↑ Action RPG Mortal Shell opens its beta due to player demand - last accessed on 2020-08-18
- ↑ Mortal Shell Set For Release This Month - last accessed on 2020-08-18
- "A Steam version for PC will be made available, but not until later in 2021."
- ↑ Physical Release Delay - last accessed on 2020-09-25
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Verified by User:Fayaine on 2020-08-16
- ↑ Verified by User:Fayaine on 2020-08-015
- Tested with custom Surround Sound with Razer Surround.
- ↑ Verified by User:Fayaine on 2020-08-15
- Actual installation size 11 GB