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Missile Command: Recharged

From PCGamingWiki, the wiki about fixing PC games
Revision as of 11:57, 30 January 2023 by Plok (talk | contribs) (→‎Availability)
Missile Command: Recharged
Missile Command: Recharged cover
Developers
Nickervision Studios
Publishers
Atari
Engines
Unity
Release dates
Windows May 27, 2020
macOS (OS X) May 27, 2020
Linux May 27, 2020
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Side view
Genres Arcade
Vehicles Self-propelled artillery
Art styles Abstract
Series Missile Command, Atari Recharged
Missile Command: Recharged on IGDB
Missile Command: Recharged on MobyGames
Missile Command
Missile Command (1999) 1999
Missile Command 2010
Missile Command: Recharged 2020

Missile Command: Recharged is a singleplayer side view arcade game in the Missile Command and Atari Recharged series.

General information

GOG.com Support Page
Steam Community Discussions - first release
Steam Community Discussions - second release

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Enhanced second release.
Windows
macOS (OS X)
GOG.com
DRM-free
Enhanced second release.
Windows
Steam
Icon overlay.png
Enhanced second release.[1]
Windows
macOS (OS X)
Linux
Epic Games Store (unavailable)
DRM details are not known
First release.
Windows
macOS (OS X)
Steam (unavailable)
DRM-free after installation through Steam client (notes may include more details)
First release.
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\MonoBleedingEdge\etc\mono\mconfig[Note 1]
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Atari Inc_\Missile Command_ Recharged
macOS (OS X)
Linux

Save game cloud syncing

Video

General Settings
General Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution cannot be changed in-game and is native to the monitor.
Field of view (FOV)
Windowed
Use Alt + Enter keyboard shortcut.
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) 512 MB of VRAM
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS)
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References