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Mirror's Edge Catalyst

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Revision as of 09:43, 5 June 2020 by Koterminus (talk | contribs) (+taxonomy)
Mirror's Edge Catalyst
Mirror's Edge Catalyst cover
Developers
DICE
Publishers
Electronic Arts
Engines
Frostbite 3
Release dates
Windows June 7, 2016
Reception
Metacritic 74
OpenCritic 70
IGDB 69
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action
Art styles Realistic
Themes Cyberpunk, Sci-fi
Series Mirror's Edge
Mirror's Edge Catalyst on IGDB
Mirror's Edge Catalyst on MobyGames
Mirror's Edge Catalyst on Wikipedia
Mirror's Edge
Mirror's Edge 2009
Mirror's Edge Catalyst 2016

General information

PC Report
Official forums - not PC-specific.
EA answer forums - not PC-specific.
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Origin
Windows
Amazon.com
Origin
Windows
Gamesplanet logo.svg
Origin
Windows
Humble Store
Origin
Windows
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Origin
Windows
All versions require Origin and Denuvo Anti-Tamper DRM[1]

DLC and expansion packs

Name Notes
Runner Kit Bundle Originally a pre-order bonus
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Mirrors Edge Catalyst\settings\PROF_SAVE_profile
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1233570/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Mirrors Edge Catalyst\settings\PROF_SAVE
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1233570/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

In-game general settings.
In-game general settings.
In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
HUD centered on exclusive full screen.
Ultra-widescreen
Pre-rendered cutscenes have white bars on the side; some clipping with walls or character's arms when in combination with high FOV.[2]
4K Ultra HD
Field of view (FOV)
60-90 vertical. For higher values see Field of view (FOV)
Windowed
Borderless fullscreen windowed
Assumes native monitor resolution. Cannot change resolution in this mode. Requires use of resolution scale slider to achieve same effect.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Pre-rendered cutscenes are 30 FPS. Frame rate is capped to 72 during the videos.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Use MEC Cinematic Tools[citation needed]
Instructions[3]
  1. Go to <path-to-game>.
  2. Create a new file named user.cfg.
  3. Open the file with your text editor of choice.
  4. Write Render.ForceFov # where # is your prefered fov.
  5. Save your changes.

Anti-aliasing (AA)

On higher end machines it's possible to use resolution scaling for downsampling up to two times the dimensions of selected resolution. Post processing antialiasing is applied before downsampling is done.
Antialiasing is controlled by overall quality presets, and post-processing antialiasing is applied with every preset excluding Low.
Disable antialiasing on custom preset[citation needed]
  1. Set in game preset to Custom.
  2. Go to the configuration file(s) location.
  3. Open PROF_SAVE_profile with preferred text editor.
  4. Change GstRender.AntiAliasingDeferred and GstRender.AntiAliasingPost to 0.
  5. Start the game.

Notes

GstRender.AntiAliasingDeferred does not seem to have any effect.
If the game crashes after this change, change the reflection details to low with (GstRender.ReflectionQuality 0).[4]
Because of games visual direction having massive amount of high contrast edges and constantly moving camera, disabling antialias produces massive amount of aliasing and shimmering. If using resolution scale gives too massive performance hit, applying some other form of antialiasing externally, e.g. SMAA using ReShade is highly recommended.

Input

In-game input settings.
In-game input settings.
In-game key rebinding.
In-game key rebinding.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Doesn't go too low - High DPI users be warned
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput only.
Full controller support
Controller remapping
Two alternative layouts are available.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Mouse aiming can't be used if controller is enabled.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Master, music, dialogue boost.
Surround sound
Up to 7.1 output.[5]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language is changed through the Origin client.
Some regions only have certain languages available.[6]
Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish

VR support

Network

In-game network settings.
In-game network settings.

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Asynchronous multiplayer
Users are able to create speedrun tracks and share them.

Issues fixed

Blurry visuals and textures

By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.
Disable GPU memory restriction in graphics settings[citation needed]

Notes

Make sure your machine is within requirements before doing this as especially low amount of VRAM may introduce other problems including stuttering.
In-game post-processing antialiasing also blurs visuals. See Anti-aliasing (AA).

Stuttering

These fixes resolves stuttering at regular intervals, from the auto-saving, and/or moving in the world.
Turn off Fullscreen Optimizations (Windows 10 only)
  1. Right click on either the shortcut to the game, or on the exe file itself. (MirrorsEdgeCatalyst.exe)
  2. Select 'Properties', then select the 'Compatibility' tab.
  3. Check the box 'Disable fullscreen optimizations'.
Enable GPU memory restriction in graphics settings.
Set Origin to offline mode[7]
Change refresh rate[citation needed]
  1. Set your monitors refresh rate at 60hz.[citation needed]
  2. Set in-game fullscreen option to windowed.
  3. Try setting GameTime.MaxVariableFPS to 60 or 30
Move save files to SSD[citation needed]
  • If your game is on a SSD but the save files are present on a HDD, it will cause stuttering and CPU/GPU spikes every 5 seconds or so. Move your save files to the SSD or create a symbolic link.

Black screen on launch

Disable the Teamviewer QuickConnect plugin[citation needed]
  1. Open Teamviewer, select "Extra" then "Options". Go to the "Advanced" tab and select "Show advanced options.
  2. Under "Advanced settings for Computers and Contacts" click "Configure" and untick "Show QuickConnect button".

Notes

This can also be done by opening an explorer window, clicking on the QuickConnect icon, and selecting disable in the bottom right corner.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Companion app

Available for Android, iOS and WP.
Includes same features as the official site, which include news, interactive map (2D instead of 3D on website) and player profile customization.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3250
AMD FX-6350
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon R9 270X
2 GB of VRAM
A 64-bit system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1233570/ in addition to or instead of this directory. The app ID (1233570) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Mirror's Edge Catalyst EULA. - last accessed on 2016-6-8
    "While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period."
  2. Mirrors Edge Catalyst Closed Beta 21:9 Info, WideasFcuk YouTube.
  3. How To Change FOV Beyond 90: mirrorsedge
  4. https://forums.mirrorsedge.com/discussion/comment/6347/#Comment_6347
  5. PC Gaming Surround Sound Round-up
  6. Catalyst language files:/r/mirrorsedge - last accessed on June 12, 2016
  7. I can't start the game !!! - Mirror's Edge™ Catalyst Forums - last accessed on June 19, 2016
    "ok ... that was Origin issue... game try to upload stats every 10s but there was no connection with EA service... when I go offline in orgin it stops freezeing."