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Difference between revisions of "Mirror's Edge"

From PCGamingWiki, the wiki about fixing PC games
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# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save file.
 
# Save file.
 +
{{ii}} Physics may be negatively affected by raising the frame rate above 62.
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
}}
 
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Revision as of 01:41, 9 July 2020

Mirror's Edge
Mirror's Edge cover
Developers
DICE
Publishers
Electronic Arts
Engines
Unreal Engine 3
Release dates
Windows January 13, 2009
Reception
Metacritic 81
IGDB 73
Taxonomy
Themes Cyberpunk
Mirror's Edge on IGDB
Mirror's Edge guide on StrategyWiki
Mirror's Edge on MobyGames
Mirror's Edge on Wikipedia
Mirror's Edge
Mirror's Edge 2009
Mirror's Edge Catalyst 2016

Mirror's Edge is a sci-fi first-person action game developed by DICE, creators of the Battlefield franchise, and published by Electronic Arts. The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE. The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.

The game was released on Steam and Origin on January 12th, 2009. The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.


Key points

DLC is only available through the Origin version of the game.
Game performs well for machines that can handle most Unreal Engine 3 games such as Unreal Tournament 3.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Mirror's Edge Wikia - a mostly lore focused wiki.
Community Discord Servers list - from speedrunning to multiplayer and modding.

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
CD key
Disc check (requires the CD/DVD in the drive to play)
Can only be used x times
SecuROM 7.38.0015 DRM, five machine limit.[1] A De-Authorization Tool is available.
Icon overlay.png
Windows
Gamesplanet logo.svg
Origin
Windows
GOG.com
DRM-free
Windows
Origin
Origin
Requires online activation
Can only be used x times
Included with EA Play.
SecuROM DRM, five machine limit.[2] A De-Authorization Tool is available. Contacting EA Support can increase this limit.[2]
Windows
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Pure Time Trials Map Pack Only available from Origin; it is not compatible with the Steam version.
Windows
An exclusive map was released for PS3 only, though it can be modded in.[3]

Essential improvements

Patches

Patch 1.01. The Origin and Steam versions are already patched.

Skip intro videos

Use the -nostartupmovies command line argument[citation needed]

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\TdEngine.ini
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1]
Some details are stored in the registry: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge\

Save game data location

System Location
Windows %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Savefiles\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Only NA version.
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

In-game video settings.
In-game video settings.

Field of view (FOV)

Use Flawless Widescreen[4]
Instructions[5]
  1. Go to the configuration file(s) location.
  2. Open TdInput.ini.
  3. Add the following line under the [Engine.PlayerInput] section and change # to your prefered fov:
Bindings=(Name="NumPadNine",Command="FOV #",Control=False,Shift=False,Alt=False)

Notes

Resets between levels.
You can now make your FOV go higher using Numpad 9, but you can replace it with valid keys found in the Unreal Engine wiki
Setting a FOV higher than 100 can cause the skybox to disappear in certain scenes. This issue does not occur when using Flawless Widescreen.

Windowed

Use replacement files[6]
  1. Download Windowed and Fullscreen mode option buttons mod.
  2. Extract Published folder in %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\
  3. Choose the windowed option from the main menu.

Borderless fullscreen windowed

Use GeDoSaTo[citation needed]
  1. Install and run GeDoSaTo.
  2. Click Edit Settings and select the Mirror's Edge profile.
  3. Add the setting below to the text editor and click save.
forceBorderlessFullscreen true

Anisotropic filtering (AF)

Modify configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Find the line MaxAnisotropy and set it to 16.

High frame rate

Change frame rate smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
Physics may be negatively affected by raising the frame rate above 62.
For more information, see the Unreal Engine 3 page.

Radial Blur

Disable Radial Blur[citation needed]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Search and change TdMotionBlur to False.
  4. Save file.

Input

In-game control settings.
In-game control settings.
In-game gamepad settings.
In-game gamepad settings.

Mouse smoothing

Mouse Smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open TdInput.ini.
  3. Locate the line bEnableMouseSmoothing and change the value to False.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
7.1 is supported. Hardware accelerated effects could be messy though[7][citation needed]
Subtitles
In Game Settings.
Closed captions
Mute on focus lost

Localizations

Language can be set manually if needed (see change language).
Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Russian
Brazilian Portuguese
Polish
Traditional Chinese
Czech
Hungarian
Japanese

Change language

Change language[citation needed]
  • Steam supports language selection
  • Retail - change the Locale located at HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge registry key to en_US, de_DE, fr_FR etc.

Notes

This may not work with all versions, confirmed with German retail

VR support

3D modes State Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Use the Splitting Edge Mod (in beta)
LAN play
Online play
Use mempsrc or mmultiplayer

Issues fixed

Game fails to start or crashes after the training area

Install latest Nvidia PhysX System Software

Game does not launch on Windows 10

Mandatory ASLR prevents game from running
  1. Open Windows Defender
  2. In App & browser control, open Exploit protection settings
  3. In Program settings, add an exception for MirrorsEdge.exe
  4. Disable "Force randomization for images (Mandatory ASLR)"

Crash just after splash screen

Manually set resolution[8]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Change ResX and ResY to your monitor horizontal and vertical resolution.
  4. Save your changes.
Disable default AA[9]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  3. Set the value of MaxMultisamples to 1.
  4. Save your changes.

Frame rate drops

Install the latest NVIDIA PhysX System Software
Disable PhysX support in-game setting
If this still doesn't work, check Games prefer private own libraries to system ones

No sound during cut scenes/FMVs in Windows 7

Compatibility Fix[citation needed]
  1. Go to <path-to-game>\binaries.
  2. Right-click on Mirrorsedge.exe and select "Properties".
  3. Click the "Compatibility" tab.
  4. Check the "Run this program in compatibility mode" box and select "Windows XP (Service Pack 2)".
  5. Click apply/okay and run the game.

Merc's audio cuts off before end of sentence

Disable GX mode in Xonar Audio Center[citation needed]
  1. Open the Control Panel.
  2. Select Xonar Control Center.
  3. Near the bottom right is a button with GX on it, press it and GX mode should now be disabled.

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth.
Audio OpenAL, Speex Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated.
Interface Scaleform GFx
Cutscenes Bink Video v1.9a

Crosshair toggle

Crosshair Toggle[citation needed]
This tweak will bind F11 to toggle the crosshair.
  1. Go to the configuration file(s) location.
  2. Open TdInput.ini.
  3. Search for section [Engine.PlayerInput] and add this line in it:
Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False)

Adding binoculars

Binoculars tweak[citation needed]
This tweak will add switchable two staged zoom simulating binoculars behavior from other games.
  1. Go to the configuration file(s) location.
  2. Open TdInput.ini.
  3. Search for section [Engine.PlayerInput] and add these lines in it:
Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False)
Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False)

where XXX is your desired FOV (90 is game default), and YYY is name of key which will trigger zoom. Look out for examples in TdInput.ini. Alternatively you can set your custom magnification by changing values 50 and 30.

Low end configuration

Use custom settings[10]
  1. Go to the configuration file(s) location.
  2. Open TdEngine.ini.
  1. Replace the whole section below
[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
AmbientOcclusion=false
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=1
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=256
ResX=640
ResY=480
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=0.800000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1)
PhysXEnhanced=False
TdMotionBlur=False
TdSunHaze=False
TdTonemapping=False
TdBicubicFiltering=False

Modifications

Custom Maps

Use editor mode[11]
  1. Download the Unreal Development Kit and install it in the game's Binaries folder.
  2. Make a shortcut to MirrorsEdge.exe.
  3. Right click and choose Properties.
  4. Append edit to the end of the Target.
  5. This shortcut will now start the editor.

Mirror's Edge cut ending recreation

Install the custom level[12]
  1. Download the mod
  2. Extract TdGame in %USERPROFILE%\Documents\EA Games\Mirror's Edge\

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) Intel Pentium 4 3.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 6800
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Nvidia GeForce 7300 is below the minimum requirements


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References