Difference between revisions of "Minecraft Dungeons"
m (→Game data: rephrased note) |
(Microsoft Studios isn't set in the Minecraft universe; the game doesn't have to focus on being a hack and slash ARPG because it is already that) |
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{{Infobox game | {{Infobox game | ||
|cover = Minecraft Dungeons cover.jpg | |cover = Minecraft Dungeons cover.jpg | ||
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{{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | ARPG }} | + | {{Infobox game/row/taxonomy/genres | ARPG, Hack and slash }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Minecraft Dungeons''''' is made by [[Company:Mojang|Mojang]] and published by [[Company:Microsoft Studios|Microsoft Studios]] | + | |introduction = '''''Minecraft Dungeons''''' is made by [[Company:Mojang|Mojang]] and published by [[Company:Microsoft Studios|Microsoft Studios]]. It is set in the [[Series:Minecraft|Minecraft]] universe. Unlike its predecessors '''[[Minecraft]]''', the original [[:Category:First-person|first-person]] [[:Category:Sandbox|sandbox]] game, and '''[[Minecraft: Story Mode]]''', an episodic [[:Category:Point and select|point and select]] [[:Category:Adventure|adventure]] game, ''Minecraft Dungeons'' is a [[:Category:Hack and slash|hack and slash]]-styled [[:Category:ARPG|action RPG]] viewed from a [[:Category:Bird's-eye view|bird's-eye view]]. |
− | |release history = | + | |
+ | |release history = On May 26, 2020 the game was released on [[Store:Microsoft Store|Microsoft Store]] for Windows 10, as well as on its own launcher compatible with Windows 7, 8 and 10. | ||
+ | |||
+ | Cross-platform multiplayer is available between Xbox and Windows 10 using Xbox Game Bar,<ref>{{Refurl|url=https://www.thenerdmag.com/how-to-do-cross-play-in-minecraft-dungeons-on-pc-and-xbox/|title=HOW TO DO CROSS-PLAY IN MINECRAFT DUNGEONS ON PC & XBOX?|date=2020-05-30}}</ref> however cross-platform saves are not available nor planned.<ref>{{Refurl|url=https://help.minecraft.net/hc/en-us/articles/360041345271-Minecraft-Dungeons-FAQ|title=Minecraft Dungeons FAQ|date=2020-05-30|snippet=Save files and game progress do not transfer across platforms.}}</ref> | ||
|current state = | |current state = | ||
}} | }} | ||
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==Game data== | ==Game data== | ||
− | |||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor}} | {{Game data/config|Windows|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor}} | ||
− | {{Game data/config|Microsoft Store|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor|{{P|localappdata}} | + | {{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\Saved\Config\WindowsNoEditor\|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor}} |
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{P|localappdata}}\Dungeons\{{P|uid}}}} | {{Game data/saves|Windows|{{P|localappdata}}\Dungeons\{{P|uid}}}} | ||
− | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Dungeons\{{P|uid}}|{{P|localappdata}} | + | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\{{P|uid}}|{{P|localappdata}}\Dungeons\{{P|uid}}}} |
}} | }} | ||
+ | |||
+ | {{ii}} Microsoft Store version makes use of <code>{{P|localappdata}}\Dungeons</code> if it exists exclusively; otherwise it will fall back to <code>{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons</code> when neither ''or'' both of the locations exist. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|uplay = | |uplay = | ||
|uplay notes = | |uplay notes = | ||
− | |xbox cloud = | + | |xbox cloud = false |
|xbox cloud notes = | |xbox cloud notes = | ||
}} | }} | ||
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|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
− | |multimonitor notes = {{term|Vert-}} scaling.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Tested at a custom 5760x1080 resolution on a single monitor.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |multimonitor notes = {{term|Vert-}} scaling and spanned UI elements.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Tested at a custom 5760x1080 resolution on a single monitor.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]]. |
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
|ultrawidescreen notes = {{term|Vert-}} scaling.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]]. | |ultrawidescreen notes = {{term|Vert-}} scaling.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = always on | |anisotropic = always on | ||
− | |anisotropic notes = <ref>{{Refcheck|user=Rose|date=2020-05-26|comment=r.MaxAnisotropy is always set to 8, as seen in the [[Engine: | + | |anisotropic notes = <ref>{{Refcheck|user=Rose|date=2020-05-26|comment=r.MaxAnisotropy is always set to 8, as seen in the [[Engine:Unreal Engine 4#Enable developer console|console]].}}</ref> |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[TAA]]. Low, Medium, High. | |antialiasing notes = [[TAA]]. Low, Medium, High. | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/1905-minecraft-dungeons-fov-changer/ FOV changer]|ref=|fix= | ||
+ | {{++}} Includes hotkey presets for 21:9, 32:9 and 48:9 to compensate for the native {{term|vert-}} scaling. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Use the Universal Unreal Engine 4 Unlocker|ref=<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=}}</ref>|fix= | {{Fixbox|description=Use the Universal Unreal Engine 4 Unlocker|ref=<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=}}</ref>|fix= | ||
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
# Enter <code>FOV X</code> where X is the desired value. | # Enter <code>FOV X</code> where X is the desired value. | ||
+ | {{--}} FOV value gets reset upon entering a new location.<ref>{{Refurl|url=|title=|date=2020-05-29|snippet=[https://discord.com/channels/142072549537349632/142072549537349632/715249311331385344 granti 05/27/2020]<br>minecraft dungeons fov sadly resets everytime you load a new map<br>[https://discord.com/channels/142072549537349632/142072549537349632/715715220219101257 OneDeltaTenTango]<br>Yeah, Minecraft Dungeons eventually zooms in due to a status effect or whatever and then just stays zoomed-in. Setting the FOV in the console doesn't seem to do anything after a while until you leave the dungeon.}}</ref> | ||
}} | }} | ||
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}} | }} | ||
{{Image|Minecraft Dungeons Game settings.png|Game settings}} | {{Image|Minecraft Dungeons Game settings.png|Game settings}} | ||
+ | |||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Revision as of 09:59, 1 June 2020
Developers | |
---|---|
Mojang | |
Microsoft Studios | |
Publishers | |
Microsoft Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 26, 2020 |
Reception | |
Metacritic | 76 |
OpenCritic | 74 |
IGDB | 75 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG, Hack and slash |
Art styles | Cartoon, Pixel art |
Themes | Fantasy |
Series | Minecraft |
Minecraft | |
---|---|
Minecraft: Java Edition | 2011 |
Minecraft: Pi Edition | 2013 |
Minecraft: Story Mode (series) | |
Minecraft: Education Edition | 2016 |
Minecraft: Bedrock Edition | 2016 |
Minecraft Dungeons | 2020 |
Minecraft Legends | 2023 |
Minecraft Dungeons is made by Mojang and published by Microsoft Studios. It is set in the Minecraft universe. Unlike its predecessors Minecraft, the original first-person sandbox game, and Minecraft: Story Mode, an episodic point and select adventure game, Minecraft Dungeons is a hack and slash-styled action RPG viewed from a bird's-eye view.
On May 26, 2020 the game was released on Microsoft Store for Windows 10, as well as on its own launcher compatible with Windows 7, 8 and 10.
Cross-platform multiplayer is available between Xbox and Windows 10 using Xbox Game Bar,[1] however cross-platform saves are not available nor planned.[2]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | A Microsoft account is required.[3] Hero Edition also available. | |||
Microsoft Store | Xbox Game Pass for PC. Hero Edition also available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Dungeons\<user-id> |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\<user-id> %LOCALAPPDATA%\Dungeons\<user-id> |
- Microsoft Store version makes use of
%LOCALAPPDATA%\Dungeons
if it exists exclusively; otherwise it will fall back to%LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons
when neither or both of the locations exist.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- scaling and spanned UI elements.[4] See Field of view (FOV). | ||
Ultra-widescreen | Vert- scaling.[5] See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [6] | ||
Anti-aliasing (AA) | TAA. Low, Medium, High. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, 120, 144, 240, or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Color blind mode | Enemy outline color options.[7] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the FOV changer |
---|
|
Use the Universal Unreal Engine 4 Unlocker[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | [10] | |
Controller sensitivity | Dead Zone adjustment for left and right sticks. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | [10] | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [10] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | [10] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Ambience, Dialogue, Video. | |
Surround sound | [11] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Auto-Mute Game toggle. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i5 2.8 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
References
- ↑ HOW TO DO CROSS-PLAY IN MINECRAFT DUNGEONS ON PC & XBOX? - last accessed on 2020-05-30
- ↑ Minecraft Dungeons FAQ - last accessed on 2020-05-30
- "Save files and game progress do not transfer across platforms."
- ↑ Minecraft Dungeons FAQ – Home - last accessed on 2020-04-30
- "Minecraft Dungeons is using Microsoft Accounts"
- ↑ Verified by User:Rose on 2020-05-26
- Tested at a custom 5760x1080 resolution on a single monitor.
- ↑ Verified by User:Rose on 2020-05-26
- Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.
- ↑ Verified by User:Rose on 2020-05-26
- r.MaxAnisotropy is always set to 8, as seen in the console.
- ↑ ACCESSIBILITY IN MINECRAFT DUNGEONS - last accessed on 2020-05-26
- ↑ Verified by User:Rose on 2020-05-26
- ↑ [ ] - last accessed on 2020-05-29
- "granti 05/27/2020
minecraft dungeons fov sadly resets everytime you load a new map
OneDeltaTenTango
Yeah, Minecraft Dungeons eventually zooms in due to a status effect or whatever and then just stays zoomed-in. Setting the FOV in the console doesn't seem to do anything after a while until you leave the dungeon."
- "granti 05/27/2020
- ↑ 10.0 10.1 10.2 10.3 Verified by User:Rose on 2020-05-26
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-05-26
- The rear speakers of the 5.1 sound system were in use for positional output for fire and other effects.