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Difference between revisions of "Minecraft Dungeons"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Game data: added {{P|uid}} to save game data location)
(Microsoft Studios isn't set in the Minecraft universe; the game doesn't have to focus on being a hack and slash ARPG because it is already that)
(13 intermediate revisions by 5 users not shown)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Minecraft Dungeons cover.jpg
 
|cover        = Minecraft Dungeons cover.jpg
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{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view }}
 
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | ARPG }}
+
{{Infobox game/row/taxonomy/genres            | ARPG, Hack and slash }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
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{{Introduction
 
{{Introduction
|introduction      = '''''Minecraft Dungeons''''' is made by [[Company:Mojang|Mojang]] and published by [[Company:Microsoft Studios|Microsoft Studios]] and is an [[:Category:ARPG|ARPG]] unlike its predecessors [[Minecraft]] which is a [[:Category:First-person|first-person]] [[:Category:Sandbox|sandbox]] game and [[Minecraft: Story Mode]] which is an [[:Category:Adventure|adventure]] game.
+
|introduction      = '''''Minecraft Dungeons''''' is made by [[Company:Mojang|Mojang]] and published by [[Company:Microsoft Studios|Microsoft Studios]]. It is set in the [[Series:Minecraft|Minecraft]] universe. Unlike its predecessors '''[[Minecraft]]''', the original [[:Category:First-person|first-person]] [[:Category:Sandbox|sandbox]] game, and '''[[Minecraft: Story Mode]]''', an episodic [[:Category:Point and select|point and select]] [[:Category:Adventure|adventure]] game, ''Minecraft Dungeons'' is a [[:Category:Hack and slash|hack and slash]]-styled [[:Category:ARPG|action RPG]] viewed from a [[:Category:Bird's-eye view|bird's-eye view]].
|release history  = The game was released on [[Store:Microsoft Store|Microsoft Store]] on May 26, 2020.
+
 
 +
|release history  = On May 26, 2020 the game was released on [[Store:Microsoft Store|Microsoft Store]] for Windows 10, as well as on its own launcher compatible with Windows 7, 8 and 10.
 +
 
 +
Cross-platform multiplayer is available between Xbox and Windows 10 using Xbox Game Bar,<ref>{{Refurl|url=https://www.thenerdmag.com/how-to-do-cross-play-in-minecraft-dungeons-on-pc-and-xbox/|title=HOW TO DO CROSS-PLAY IN MINECRAFT DUNGEONS ON PC & XBOX?|date=2020-05-30}}</ref> however cross-platform saves are not available nor planned.<ref>{{Refurl|url=https://help.minecraft.net/hc/en-us/articles/360041345271-Minecraft-Dungeons-FAQ|title=Minecraft Dungeons FAQ|date=2020-05-30|snippet=Save files and game progress do not transfer across platforms.}}</ref>
 
|current state    =  
 
|current state    =  
 
}}
 
}}
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==Game data==
 
==Game data==
{{ii}} Microsoft Store version makes use of <code>{{P|localappdata}}\Dungeons</code> if it exists; otherwise it falls back to using <code>{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons</code>
 
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
 
{{Game data/config|Windows|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor}}
 
{{Game data/config|Windows|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor}}
{{Game data/config|Microsoft Store|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor|{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\Saved\Config\WindowsNoEditor\}}
+
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\Saved\Config\WindowsNoEditor\|{{P|localappdata}}\Dungeons\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
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{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{P|localappdata}}\Dungeons\{{P|uid}}}}
 
{{Game data/saves|Windows|{{P|localappdata}}\Dungeons\{{P|uid}}}}
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Dungeons\{{P|uid}}|{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\{{P|uid}}}}
+
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\{{P|uid}}|{{P|localappdata}}\Dungeons\{{P|uid}}}}
 
}}
 
}}
 +
 +
{{ii}} Microsoft Store version makes use of <code>{{P|localappdata}}\Dungeons</code> if it exists exclusively; otherwise it will fall back to <code>{{P|localappdata}}\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons</code> when neither ''or'' both of the locations exist.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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|uplay                  =  
 
|uplay                  =  
 
|uplay notes            =  
 
|uplay notes            =  
|xbox cloud            = unknown
+
|xbox cloud            = false
 
|xbox cloud notes      =  
 
|xbox cloud notes      =  
 
}}
 
}}
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|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
|multimonitor notes        = {{term|Vert-}} scaling.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Tested at a custom 5760x1080 resolution on a single monitor.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]].
+
|multimonitor notes        = {{term|Vert-}} scaling and spanned UI elements.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Tested at a custom 5760x1080 resolution on a single monitor.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]].
 
|ultrawidescreen            = limited
 
|ultrawidescreen            = limited
 
|ultrawidescreen notes      = {{term|Vert-}} scaling.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]].
 
|ultrawidescreen notes      = {{term|Vert-}} scaling.<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.}}</ref> See [[#Field of view (FOV)|Field of view (FOV)]].
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = always on
 
|anisotropic                = always on
|anisotropic notes          = <ref>{{Refcheck|user=Rose|date=2020-05-26|comment=r.MaxAnisotropy is always set to 8, as seen in the [[Engine:Unreal_Engine_4#Enable_developer_console|console]].}}</ref>
+
|anisotropic notes          = <ref>{{Refcheck|user=Rose|date=2020-05-26|comment=r.MaxAnisotropy is always set to 8, as seen in the [[Engine:Unreal Engine 4#Enable developer console|console]].}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[TAA]]. Low, Medium, High.
 
|antialiasing notes        = [[TAA]]. Low, Medium, High.
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/1905-minecraft-dungeons-fov-changer/ FOV changer]|ref=|fix=
 +
{{++}} Includes hotkey presets for 21:9, 32:9 and 48:9 to compensate for the native {{term|vert-}} scaling.
 +
}}
 +
 
{{Fixbox|description=Use the Universal Unreal Engine 4 Unlocker|ref=<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=}}</ref>|fix=
 
{{Fixbox|description=Use the Universal Unreal Engine 4 Unlocker|ref=<ref>{{Refcheck|user=Rose|date=2020-05-26|comment=}}</ref>|fix=
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Enter <code>FOV X</code> where X is the desired value.
 
# Enter <code>FOV X</code> where X is the desired value.
 +
{{--}} FOV value gets reset upon entering a new location.<ref>{{Refurl|url=|title=|date=2020-05-29|snippet=[https://discord.com/channels/142072549537349632/142072549537349632/715249311331385344 granti 05/27/2020]<br>minecraft dungeons fov sadly resets everytime you load a new map<br>[https://discord.com/channels/142072549537349632/142072549537349632/715715220219101257 OneDeltaTenTango]<br>Yeah, Minecraft Dungeons eventually zooms in due to a status effect or whatever and then just stays zoomed-in. Setting the FOV in the console doesn't seem to do anything after a while until you leave the dungeon.}}</ref>
 
}}
 
}}
  
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}}
 
}}
 
{{Image|Minecraft Dungeons Game settings.png|Game settings}}
 
{{Image|Minecraft Dungeons Game settings.png|Game settings}}
 +
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  

Revision as of 09:59, 1 June 2020

Minecraft Dungeons
Minecraft Dungeons cover
Developers
Mojang
Microsoft Studios
Publishers
Microsoft Studios
Engines
Unreal Engine 4
Release dates
Windows May 26, 2020
Reception
Metacritic 76
OpenCritic 74
IGDB 75
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres ARPG, Hack and slash
Art styles Cartoon, Pixel art
Themes Fantasy
Series Minecraft
Minecraft Dungeons on HowLongToBeat
Minecraft Dungeons on IGDB
Minecraft Dungeons on Wikipedia
Minecraft
Minecraft: Java Edition 2011
Minecraft: Pi Edition 2013
Minecraft: Story Mode (series)
Minecraft: Education Edition 2016
Minecraft: Bedrock Edition 2016
Minecraft Dungeons 2020
Minecraft Legends 2023

Minecraft Dungeons is made by Mojang and published by Microsoft Studios. It is set in the Minecraft universe. Unlike its predecessors Minecraft, the original first-person sandbox game, and Minecraft: Story Mode, an episodic point and select adventure game, Minecraft Dungeons is a hack and slash-styled action RPG viewed from a bird's-eye view.

On May 26, 2020 the game was released on Microsoft Store for Windows 10, as well as on its own launcher compatible with Windows 7, 8 and 10.

Cross-platform multiplayer is available between Xbox and Windows 10 using Xbox Game Bar,[1] however cross-platform saves are not available nor planned.[2]

Availability

Source DRM Notes Keys OS
Official website A Microsoft account is required.[3] Hero Edition also available.
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC. Hero Edition also available.
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\Saved\Config\WindowsNoEditor\
%LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor

Save game data location

System Location
Windows %LOCALAPPDATA%\Dungeons\<user-id>
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\<user-id>
%LOCALAPPDATA%\Dungeons\<user-id>
Microsoft Store version makes use of %LOCALAPPDATA%\Dungeons if it exists exclusively; otherwise it will fall back to %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons when neither or both of the locations exist.

Save game cloud syncing

System Native Notes
Xbox Cloud

Video

Display / Graphics settings
Display / Graphics settings
Advanced graphics settings
Advanced graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- scaling and spanned UI elements.[4] See Field of view (FOV).
Ultra-widescreen
Vert- scaling.[5] See Field of view (FOV).
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
[6]
Anti-aliasing (AA)
TAA. Low, Medium, High.
Vertical sync (Vsync)
60 FPS and 120+ FPS
30, 60, 120, 144, 240, or Unlimited.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Color blind mode
Enemy outline color options.[7]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Use the FOV changer
Includes hotkey presets for 21:9, 32:9 and 48:9 to compensate for the native Vert- scaling.
Use the Universal Unreal Engine 4 Unlocker[8]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
FOV value gets reset upon entering a new location.[9]

Input

Controller settings
Controller settings
Key bindings
Key bindings
Controller bindings
Controller bindings
Default Xbox controls
Default Xbox controls

Audio

Audio settings
Audio settings
Accessibility settings
Accessibility settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Ambience, Dialogue, Video.
Surround sound
[11]
Subtitles
Closed captions
Mute on focus lost
Auto-Mute Game toggle.
Game settings
Game settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
4 Co-op

Connection types

Type Native Notes
Matchmaking

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5 2.8 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


References

  1. HOW TO DO CROSS-PLAY IN MINECRAFT DUNGEONS ON PC & XBOX? - last accessed on 2020-05-30
  2. Minecraft Dungeons FAQ - last accessed on 2020-05-30
    "Save files and game progress do not transfer across platforms."
  3. Minecraft Dungeons FAQ – Home - last accessed on 2020-04-30
    "Minecraft Dungeons is using Microsoft Accounts"
  4. Verified by User:Rose on 2020-05-26
    Tested at a custom 5760x1080 resolution on a single monitor.
  5. Verified by User:Rose on 2020-05-26
    Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.
  6. Verified by User:Rose on 2020-05-26
    r.MaxAnisotropy is always set to 8, as seen in the console.
  7. ACCESSIBILITY IN MINECRAFT DUNGEONS - last accessed on 2020-05-26
  8. Verified by User:Rose on 2020-05-26
  9. [ ] - last accessed on 2020-05-29
    "granti 05/27/2020
    minecraft dungeons fov sadly resets everytime you load a new map
    OneDeltaTenTango
    Yeah, Minecraft Dungeons eventually zooms in due to a status effect or whatever and then just stays zoomed-in. Setting the FOV in the console doesn't seem to do anything after a while until you leave the dungeon.
    "
  10. 10.0 10.1 10.2 10.3 Verified by User:Rose on 2020-05-26
    Tested with an Xbox 360 Razer Onza controller.
  11. Verified by User:Rose on 2020-05-26
    The rear speakers of the 5.1 sound system were in use for positional output for fire and other effects.