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Mighty Gunvolt Burst

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Revision as of 01:00, 13 November 2021 by Garrbot (talk | contribs) (→‎Video: updated template usage)
Mighty Gunvolt Burst
Mighty Gunvolt Burst cover
Developers
Inti Creates
Release dates
Windows July 31, 2019
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Anime, Pixel art
Themes North America, Sci-fi, Supernatural
Series GUNVOLT
Mighty Gunvolt Burst on MobyGames
GUNVOLT
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015
Mighty Gunvolt Burst 2019
Gunvolt Chronicles: Luminous Avenger iX 2019
Azure Striker Gunvolt 2 2020
Gunvolt Chronicles: Luminous Avenger iX 2 2022
Azure Striker Gunvolt 3 2022

Mighty Gunvolt Burst is a pixel art action platforming game developed by Inti Creates. It is the sequel of the Mighty Gunvolt.

The game was originally released on the Nintendo Switch as an eShop downloadable title, and was subsequently ported to the PlayStation 4 (under the name Gal*Gunvolt Burst) and PC through Steam. The PC version was released with all of the DLCs from the previous releases as character packs similarly to the PlayStation 4 version and is based off the latest revision from the Switch version. The PC version, however, has issues with AMD graphics cards similarly to Mighty Gunvolt as the lighting effects from the previous console versions to be missing like in the 3DS port.[1] Other players had issues with the game's Fullscreen mode rendering the game in 4:3 instead of 16:9, causing sides of the game's screen to be cut off.[2]

No patches were released for the PC version its since release.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Monetization

Type Notes
DLC Additional characters.

DLC and expansion packs

Name Notes
Character Set: Heroines Adds Call from Mighty No. 9, Joule from Azure Striker Gunvolt, and Tenzou Motesugi from Gal*Gun as playable characters. Available here.
Windows
Character Set: Rivals Adds RAY from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun: Double Peace as playable characters. Available here.
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Inti\MGVB
<path-to-game>\exe\SystemData.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/774651/pfx/[Note 2]
Video-related settings are stored in HKEY_CURRENT_USER\Software\Inti\MGVB.

Save game data location

System Location
Windows <path-to-game>\exe\GameData*.bin[Note 1]
<path-to-game>\exe\SystemData.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/774651/pfx/[Note 2]
Game settings and general player progress are tied to SystemData.bin. Character save slots are stored in GameData*.bin.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game graphics settings.
In-game graphics settings.

Graphics feature State Notes
Widescreen resolution
Game runs at a base resolution of 426x240 and upscales between x1-x4 in Windowed mode or up to the display's native resolution in Fullscreen mode using nearest neighbor scaling.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Fullscreen mode does not display correctly in 4K with the Fullscreen setting enabled.[3]
Field of view (FOV)
Windowed
The Fullscreen setting however may cause the game to render in 4:3, cutting off the sides of the screen (see here).
Borderless fullscreen windowed
[citation needed]
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Game always show Xbox 360 prompts, regardless of what input method is being used.
Keyboard mapping menu.
Keyboard mapping menu.
Gamepad mapping menu.
Gamepad mapping menu.

Keyboard and mouse State Notes
Remapping
Some keys such as Shift or Insert cannot be used.[4]
Mouse acceleration
Game does not use mouse movement.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput. Hooks into the first controller available and does not take any input from the rest.
Full controller support
Controller remapping
Button Calibration allows remapping of controller button placement. In-game actions can be remapped from Button Configuration under the Options menu. Movement is tied to D-pad and left analog placements.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Through DirectInput.[5]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired, Wireless (Bluetooth)
Compatible with V2 controllers only.[5]
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Hotplugging only works when the game detects a plugged controller prior to being launched.[6]
Haptic feedback
Vibration feedback features from the console versions was omitted.[7]
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio option menu.
Audio option menu.

Audio feature State Notes
Separate volume controls
Master volume only.
Surround sound
Subtitles
All dialogue is text-based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Japanese
Portuguese
Russian
Spanish

Issues unresolved

Fullscreen mode does not upscale the game properly

Some users have reported that the game's Fullscreen mode cuts off parts of the game and does not render the game properly. The only solution is to play the game in Windowed mode.

Lighting effects does not work on AMD graphics cards

AMD users have reported the game's lighting effects from the console versions do not work at all or missing entirely (similarly to the 3DS version), however Nvidia users however are not affected by this.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) Nvidia GeForce
512 MB of VRAM
DirectX 9.0 compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/774651/ in addition to or instead of this directory. The app ID (774651) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Features missing from the Switch version - Steam Community Discussions - last accessed on 2019-08-01
  2. Full screen cuts off the left and right side of the screen - Steam Community Discussions - last accessed on 2019-08-04
  3. Verified by User:AmethystViper on 2021-10-25
    Fullscreen worked fine on a 1080p display, but after having switched to a 4K display, the game's fullscreen mode does not work correctly anymore.
  4. Verified by User:AmethystViper on 2019-11-18
    Tried mapping Shift key to an action and the game gives me an error beep, and tried the Home, Insert, PgUp keys and those didn't work either, but oddly the Delete key was usable.
  5. 5.0 5.1 Verified by User:AmethystViper on 2019-12-21
    So far worked natively with a V2 (Generation 4) DualShock 4 controller without any third-party software or drivers. Testing a V1 (Generation 3) controller however did not register any inputs in-game.
  6. Verified by User:AmethystViper on 2019-12-13
  7. Verified by User:AmethystViper on 2019-12-22
    Tested various controllers on hand, both XInput- and DirectInput-based, and there is no vibration feedback function in this port at all.