Mighty Gunvolt

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Mighty Gunvolt
Mighty Gunvolt cover
Developers
Inti Creates
Release dates
Windows September 29, 2015
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Anime, Pixel art
Themes Cyberpunk, Sci-fi, Supernatural
Series GUNVOLT
Mighty Gunvolt guide on StrategyWiki
Mighty Gunvolt on MobyGames
Mighty Gunvolt on Wikipedia

GUNVOLT
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015
Mighty Gunvolt Burst 2019
Gunvolt Chronicles: Luminous Avenger iX 2019
Azure Striker Gunvolt 2 2020

Key points

Includes the DLC Stage Pack from the 3DS version.[1]
Sub-par port with no options outside controller rebinding and basic display settings.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.
Free to owners of Azure Striker Gunvolt before September 28, 2015 and Mighty No. 9 Kickstarter backers.[2][3]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\save\mgv_config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/394600/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\save\*.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/394600/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings.
Video settings.
Example of game running with 1920x1080. Whole screen is used, game itself is within 1024x960 5:3 aspect ratio window. Game is upscaled from lower resolution with Bilinear interpolation making image look blurry. On the left side, mockup how Nearest neighbor would look like.
Example of game running with 1920x1080. Whole screen is used, game itself is within 1024x960 5:3 aspect ratio window. Game is upscaled from lower resolution with Bilinear interpolation making image look blurry. On the left side, mockup how Nearest neighbor would look like.

Graphics feature State Notes
Widescreen resolution
Desktop resolution always used. Anamorphic using bilinear scaling from 960x540.
Default mode is 16:9 with game on center with 5:3 aspect-ratio. Pressing shoulder buttons at the same time scales image to screen height and stretches game to 4:3 aspect ratio.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Introduces severe input lag on 60Hz monitors. See Input lag.
60 FPS
120+ FPS
Frame rate is capped at 63 FPS. Game speed is tied to frame rate.
High dynamic range display (HDR)

Input settings[edit]

Esc instantly closes the game.
Controller settings.
Controller settings.

Keyboard and mouse State Notes
Remapping
Told in the manual.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Quitting requires Esc. Rebinding requires keyboard to finish.
Controller remapping
Keys are bound to an imaginary Xbox 360 controller.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
DualShock 4 controllers
Trough DirectInput support.
Generic/other controllers
Button prompts
Only used in controller rebinding and gameplay instructions in the border.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese

Issues unresolved[edit]

Invisible enemies on AMD video cards[edit]

The PC version has a bug where enemies appear completely invisible during gameply on AMD video cards.[4]

Issues fixed[edit]

Input lag[edit]

Game's own V-sync introduces severe input lag with 60 Hz monitors.[5][6]
Disable vsync from GPU control panel[citation needed]

Notes

With this option, screen tearing is clearly visible because of game's 63 FPS cap.
Force vsync externally[citation needed]
  1. Force vsync from GPU control panel.
  2. Put pre-rendered frames value lowest possible.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, 7, 8.1
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 512 MB
Video card (GPU) Nvidia GeForce
512 MB of VRAM
DirectX 9.0c compatible
Controller XInput

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/394600/ in addition to or instead of this directory. The app ID (394600) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. MIGHTY GUNVOLT Official Website - "※The DLC stage pack from the 3DS version of Mighty Gunvolt, which includes the Factory, Bio Lab, Highway, and Gym stages, will be automatically included with game."
  2. https://steamcommunity.com/app/394600/discussions/0/520518053438736139/
  3. http://gunvolt.com/en/steam/ - "Steam Version Launch Promotion: Until 9/28/2015, everyone who purchases Azure Striker Gunvolt will receive a copy of Mighty Gunvolt as a free download!"
  4. Invisible/Gltiched Enemies (AMD Related?) :: Mighty Gunvolt General Discussion
  5. A few issues for the devs. :: Mighty Gunvolt General Discussion - Post #7
  6. Laggy Controls :: Mighty Gunvolt General Discussion - Posts #16 & #17