Might and Magic III: Isles of Terra
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
New World Computing | |
Publishers | |
New World Computing | |
3DO | |
Ubisoft | |
Engines | |
Xeen[1] | |
Release dates | |
DOS | 1991 |
Mac OS (Classic) | 1993 |
Windows (DOSBox) | September 3, 2009[2] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Manual lookup copy protection. Use DOSBox. | |||
GOG.com | Bundled with games 1-6. Pre-packaged with DOSBox.[3] |
- Retail versions need the manual to answer copy protection questions; the GOG.com version bypasses the questions.
Essential improvements
Where Are We
- Supported by Where are we, an automapping and reference utility.
Grid Cartographer
- Supported by Grid Cartographer. Its Game Link feature assists in creating the game map. This is not an automap. From the Grid Cartographer's documentation: “This approach enhances the immersion factor by allowing you to draw the map as you perceive it, not revealing every secret ahead of time. Hidden doors remain obscured, traps are left undetected and unsprung. It's still up to you to explore and record what you see on the map as you venture forth!”
Game data
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVE**.MM3 |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) |
- In-game settings are stored in each save file rather than shared.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Set in Graphic Mode Setup (GOG.com) or toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | On/off only. | |
Surround sound | ||
Subtitles | All dialogue is text-only. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only (not in the GOG.com version). | |||
German | In the GOG.com version.[4] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 20 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).