Difference between revisions of "Midnight Club II"

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|anisotropic notes          =  
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|antialiasing              = hackable
|antialiasing notes        = Use <code>0x00000045</code> compatibility flag for [[MSAA]] (Nvidia).<ref>[https://forums.guru3d.com/showthread.php?t=357956 NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums]</ref>
|antialiasing notes        = Use <code>0x00000045</code> compatibility flag for [[MSAA]] or <code>0x000000C1</code> compatibility flag for [[SSAA]] (Nvidia). <ref>[https://forums.guru3d.com/showthread.php?t=357956 NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums]</ref>
|vsync                      = false
|vsync                      = false
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Latest revision as of 10:55, 30 July 2021

Midnight Club II
Midnight Club II cover
Rockstar San Diego
Rockstar Games
Angel Game Engine
Release dates
Windows June 30, 2003
Metacritic 81
Modes Singleplayer, Multiplayer
Perspectives Third-person
Genres Action, Racing
Vehicles Street racing
Art styles Stylized
Themes Contemporary
Midnight Club II on HowLongToBeat
Midnight Club II on IGDB
Midnight Club II on MobyGames
Midnight Club II on Wikipedia


GameSpy online services have been shut down (see Network for solutions).

Key points

Non-Steam versions may crash on launch on Windows Vista and later; for a workaround see game crashes on launch (non-Steam versions).
Despite supporting uncapped framerate, much of the game's logic was designed around 30FPS.[1]

General information

Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Steam (unavailable)
Icon overlay.png
Not available since Feb 12, 2018.[2]

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename intro videos
  1. Go to <path-to-game>\video\
  2. Delete or rename mc2intro.bik, rockstar.bik, and sdlogo.bik.


The copyright screen will still be shown.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\userdata\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12160/pfx/[Note 2]
options.cfg contains general settings.
keyboard_only.map contains keyboard settings.
mouse.map contains mouse settings.
default.cfg contains default settings and does not need to be edited.

Save game data location[edit]

System Location
Windows <path-to-game>\userdata\*.sav[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12160/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
To change go to Options Mode, then change Options: to Video.
4K Ultra HD
Field of view (FOV)
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Use 0x00000045 compatibility flag for MSAA or 0x000000C1 compatibility flag for SSAA (Nvidia). [3]
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Game logic, like vehicle speed, vehicle damage, is tied to 30 FPS.[1]
FPS is uncapped.


Force windowed or borderless
  1. Download and run DxWnd.
  2. Click on Edit, then Add.
  3. Set the Path to <path-to-game>\Midnight Club 2\mc2.exe.
  4. Set Do not notify on task switch.
  5. Set the desired window position and size.
  6. Set Desktop for borderless fullscreen windowed.
  7. Click OK, then File and Save.

Input settings[edit]

Controller support[edit]

By default, can't use axes as buttons (e.g. Xbox 360 Controller triggers).
Force feedback emulation can also be enabled for XInput controllers.
Fix button assignment[citation needed]
  1. Download and run XInput Plus.
  2. Set the "Target Program" to mc2.exe.
  3. Go to "DirectInput" and check "Enable DirectInput Output".
  4. Assign LT/RT to Sliders 1/2.
  5. Click Apply, this will install DLL files in the installation folder.
Alternatively there is a fixed configuration here.[citation needed]

Audio settings[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, Effects, Player Vehicle and Voice.
Surround sound
Available for cutscenes only; in-race conversations have no subtitles.
Closed captions
Mute on focus lost
EAX support
EAX 2.0. To change go to Options Mode, then change Options: to Audio.


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
Console versions only.
LAN play
Online play
8 Use OpenSpy.

Connection types

Issues fixed[edit]

Game crashes on launch (non-Steam versions)[edit]

Non-Steam versions may crash on launch on Windows Vista and later.
Steam version has been patched for compatibility with modern versions of Windows (despite the warning on the Steam store page).[4]
Fix crash on modern systems[5]
  1. Download Midnight Club II Vista Patch.
  2. Extract archive to <path-to-game>
  3. Run the patch to apply it. If write access is denied, uncheck "read-only" in mc2.exe properties.

"Failed to connect to GameSpy server" error[edit]

The GameSpy master server has been shut down. Use OpenSpy as an alternative.
Note that recently openspy.org stopped working, so you'll need to replace .org with .net or use the updated .exe linked here.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes


Middleware Notes
Audio Miles Sound System 6.5e
Cutscenes Bink Video
Multiplayer GameSpy GameSpy master server has been shut down. Use OpenSpy to play online.


An Open Source Re-Implementation of Midnight Club II.

System requirements[edit]

Minimum Recommended
Operating system (OS) 2000, XP
Processor (CPU) Intel Pentium III 800 MHz or Intel Celeron 1.2 GHz
AMD Athlon 800 MHz or AMD Duron 1.2 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.4 GB
Video card (GPU) Nvidia GeForce2
ATI Radeon 8500
32 MB of VRAM
DirectX 9 compatible


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/12160/ in addition to or instead of this directory. The app ID (12160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.