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Difference between revisions of "Microsoft Flight Simulator X"

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(→‎Service Packs: Link to SP2 was dead. Fixed.)
m (moved Tweaking Game Settings and General CFG Tweaks to the Other Information section and renamed them)
Line 52: Line 52:
 
===Mods===
 
===Mods===
 
Flight Simulator X is known for its extensive modding community. There are many freeware and payware add-ons available. Be cautious when installing and research other users experiences along with check for compatibility with other addons you may have.
 
Flight Simulator X is known for its extensive modding community. There are many freeware and payware add-ons available. Be cautious when installing and research other users experiences along with check for compatibility with other addons you may have.
 
==Tweaking Game Settings==
 
===Graphics===
 
* Set resolution to your monitors default resolution.
 
* The frame rate can either be locked with the internal limiter or an external limiter. External limiters may yield higher performance but have been linked to blurries and stutters
 
* Anti-Aliasing is dependent on whether you are using another utility such as Nvidia Inspector to force higher anti-aliasing
 
* Global texture resolution should be set to Very High. This will allow FSX to load texture sheets up to 1024x1024
 
* Preview DX10 enables DirectX 10. Many addons and even default objects will not display properly and anti-aliasing does not work. Advantages are increased performance, enhanced lighting, and cockpit shadows
 
* Lens flare enables a camera-like flare when looking at the sun
 
* Light bloom adds a subtle bloom but decreases performance. A better option is the ENB Series mod
 
* Advanced animations allows many object animations to display, leave this checked
 
 
===Aircraft===
 
* High resolution 3-D virtual cockpit should be left enabled for best detail
 
* Aircraft shadows add depth to the sim but are somewhat bugged and decrease performance
 
* Aircraft self-shadowing is also bugged and decreases performance but adds depth and shading to aircraft
 
 
===Scenery===
 
* Level of detail radius impacts the sharpness of terrain around the user. The higher this is set the less blurry distant terrain will be at the expense of increased memory usage and decreased performance
 
* Mesh complexity impacts how far away mesh will retain a high resolution. A lower number will load lower resolution mesh at a distance
 
* Mesh resolution is the resolution of the terrain mesh itself. Many addons require a certain resolution but there is no default FSX mesh of a higher resolution than 10m
 
* Texture resolution determines the maximum resolution that terrain textures will be loaded. Set to 7 cm so that all terrain textures and photoreal overlays will display at their highest potential resolution. Default FSX terrain textures are 1m
 
* Water effects controls the wave action and reflection in water. Higher settings impact performance but look better. Low 2.X or higher is advised for best graphics. Max 2.X is known to be bugged
 
* Land detail textures, leave this checked
 
* Scenery complexity determines how many non-autogen objects are loaded. Extremely dense can be used on most systems
 
* Autogen density determines how much autogen is loaded by FSX. This setting will have the most impact on performance. Adjust accordingly to your system
 
* Ground scenery shadows allows objects to cast shadows. This setting takes a heavy toll on performance and is very buggy
 
* Special effects detail, set to high
 
 
===Weather===
 
* Cloud draw distance determines how far away clouds are displayed. The highest setting is often beyond what a human eye can see in real life. Between 60 and 90 mi is a realistic setting for most conditions
 
* Thermal visualization will show markers for thermals. If enabled either natural or artificial markers are used. Natural markers are birds flying in the thermal while artificial markers show a coil following the thermal upwards
 
* Simple or detailed clouds affects the quality of clouds. Detailed clouds appear much better but take a harder hit on performance
 
* Cloud coverage density will set the number of clouds to be displayed. A higher setting will decrease performance
 
* The simulations settings box adjusts the affect of weather on the users aircraft and how often real world weather is downloaded
 
 
===Traffic===
 
* Adjust traffic settings according to your system. All AI traffic requires CPU power and will decrease performance.
 
* Road traffic should be kept at a low number or disabled as it is a heavy performance hit
 
  
 
==Game data==
 
==Game data==
Line 115: Line 76:
 
|uplay                =  
 
|uplay                =  
 
|uplay notes          =  
 
|uplay notes          =  
}}
 
 
==General CFG Tweaks==
 
{{ii}} If at any point the user becomes unhappy with the changes made to the .cfg, or the changes cause problems within FSX, then the .cfg may be deleted. Launching FSX will generate a new FSX.cfg
 
 
{{Fixbox|description=Multi-core Fix|ref={{cn|date=December 2016}}|fix=
 
{{ii}} Changes how FSX uses multiple cores.
 
* Go to the config (.cfg) file and add the following change:
 
 
[JOBSCHEDULER]
 
AffinityMask=n
 
 
* 'n' is a number that will depend on the amount of cores you have.
 
:* For a dual-core CPU, n = 3
 
:* For a tri-core CPU, n = 7
 
:* For a quad-core CPU, n = 15
 
:* For a hexa-core CPU, n = 63
 
 
'''Notes'''
 
{{ii}} This tweak will move FSX's main thread from core 0, where the OS puts most processes, to core 1.
 
{{++}} This tweak is reported to improve performance.
 
{{--}} Removes core 0 from use and so fewer threads are available to load scenery and textures.
 
{{--}} FSX does not support hyperthreading, so virtual cores are not to be factored in to this tweak. Hyperthreading has been reported to increase stutters and decrease performance.
 
}}
 
 
{{Fixbox|description=HighMemFix|ref={{cn|date=December 2016}}|fix=
 
{{++}} A recommended tweak from Microsoft for all FSX users.
 
* Go to the config (.cfg) file and add the following change:
 
[GRAPHICS]
 
HIGHMEMFIX=1
 
}}
 
 
{{Fixbox|description=Turn Off Red Warning Messages|ref={{cn|date=December 2016}}|fix=
 
 
* Change the following lines from '''True''' to '''False'''.
 
 
InfoBrakesEnable=False
 
InfoParkingBrakesEnable=False
 
InfoPauseEnable=False
 
InfoSlewEnable=False
 
InfoStallEnable=False
 
InfoOverspeedEnable=False
 
}}
 
 
{{Fixbox|description=Bufferpool|ref={{cn|date=December 2016}}|fix=
 
 
* Add the following to your CFG file. The default value is <code>1000000</code>.
 
 
[BufferPools]
 
PoolSize=0
 
 
'''Notes'''
 
{{ii}} Set "Water Effects" to High 2.X or higher to prevent flashes with this tweak
 
{{ii}} Setting to 0 bypasses the internal bufferpool and sends data directly from the CPU to the GPU.
 
{{++}} This tweak improves smoothness while turning in flight.
 
{{--}} Some users may experience artifacts from this tweak.
 
}}
 
 
{{Fixbox|description=Texture Bandwidth|ref={{cn|date=December 2016}}|fix=
 
 
{{--}} Do not modify this line. In Flight Simulator 2004 it was recommended to change this value to 400 but this does not apply for FSX and will degrade performance.
 
 
[DISPLAY]
 
TEXTURE_BANDWIDTH_MULT=40
 
}}
 
 
{{Fixbox|description=Increase Maximum Texture Size|ref={{cn|date=December 2016}}|fix=
 
 
{{ii}} By default FSX will only display textures up to 1024x1024. Any larger textures will be downsized.
 
 
* Change the following line to <code>2048</code> or <code>4096</code> to use higher resolution textures.
 
 
[GRAPHICS]
 
TEXTURE_MAX_LOAD=4096
 
 
'''Notes'''
 
{{ii}} Any size larger than <code>1024</code> will be reset to <code>1024</code> if settings are changed in-game.
 
}}
 
 
{{Fixbox|description=Sharper Distant Textures|ref={{cn|date=December 2016}}|fix=
 
 
{{ii}} This tweak forces FSX to load textures that are farther away, making them appear sharper.
 
{{--}} It places a heavy load on memory and may result in out of memory errors.
 
 
[TERRAIN]
 
LOD_RADIUS=4.500000
 
 
'''Notes'''
 
{{ii}} The default maximum in FSX is 4.5. Settings beyond 6.5 were shown to cause a drastic rise in errors and artifacts during FSX beta testing and user testing. This value will also be reset to the default maximum if settings are changed in game.
 
}}
 
 
{{Fixbox|description=Autogen Density|ref={{cn|date=December 2016}}|fix=
 
 
{{ii}} Autogen is the trees and buildings automatically generated by the game engine. Autogen is resource intensive and so decreasing it will increase performance.
 
 
* Add the following lines to the <code>[TERRAIN]</code> section of your CFG file. The default values are as shown.
 
 
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
 
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
 
 
'''Notes'''
 
{{ii}} These two values work very differently from each other. For buildings the in-game autogen slider loads autogen in intervals of 20% meaning that the highest setting loads 100% of autogen available and the lowest loads 0% available. If there are 1500 buildings on the terrain tile then a setting of Very Dense will load 80% of the 1500 buildings or 1200 buildings. Recommended values for TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL are between 700 and 1000.
 
{{ii}} Autogen trees may be placed in the sim in different ways but the number of trees can override the TERRAIN_MAX_AUTOGEN_TREES_PER_CELL line. For those seeking more performance it is best to create an artificial cap for buildings and use the autogen slider to adjust trees.
 
}}
 
 
{{Fixbox|description=Scenery Loading and Blurries|ref={{cn|date=December 2016}}|fix=
 
 
* Increase CPU time dedicated to loading scenery data by adding the following value:
 
 
[MAIN]
 
FIBER_FRAME_TIME_FRACTION=0.33
 
 
'''Notes'''
 
{{ii}} This variable determines the amount of CPU time given to loading scenery data as a fraction of the time spent rendering. The default value of 0.33 means that for ever 3 milliseconds spent rendering, FS will give 1 millisecond to the scenery loader. If this value is set to 0 scenery will not be loaded. The lower this value is set the higher performance will be, but at the expense of blurry terrain and autogen loss.
 
 
}}
 
}}
  
Line 517: Line 364:
 
|multiplayer      = GameSpy, Steamworks
 
|multiplayer      = GameSpy, Steamworks
 
|multiplayer notes= GameSpy no longer available. Steam version uses Steamworks.
 
|multiplayer notes= GameSpy no longer available. Steam version uses Steamworks.
 +
}}
 +
 +
 +
==Game settings tweaks==
 +
===Graphics===
 +
* Set resolution to your monitors default resolution.
 +
* The frame rate can either be locked with the internal limiter or an external limiter. External limiters may yield higher performance but have been linked to blurries and stutters
 +
* Anti-Aliasing is dependent on whether you are using another utility such as Nvidia Inspector to force higher anti-aliasing
 +
* Global texture resolution should be set to Very High. This will allow FSX to load texture sheets up to 1024x1024
 +
* Preview DX10 enables DirectX 10. Many addons and even default objects will not display properly and anti-aliasing does not work. Advantages are increased performance, enhanced lighting, and cockpit shadows
 +
* Lens flare enables a camera-like flare when looking at the sun
 +
* Light bloom adds a subtle bloom but decreases performance. A better option is the ENB Series mod
 +
* Advanced animations allows many object animations to display, leave this checked
 +
 +
====Aircraft====
 +
* High resolution 3-D virtual cockpit should be left enabled for best detail
 +
* Aircraft shadows add depth to the sim but are somewhat bugged and decrease performance
 +
* Aircraft self-shadowing is also bugged and decreases performance but adds depth and shading to aircraft
 +
 +
====Scenery====
 +
* Level of detail radius impacts the sharpness of terrain around the user. The higher this is set the less blurry distant terrain will be at the expense of increased memory usage and decreased performance
 +
* Mesh complexity impacts how far away mesh will retain a high resolution. A lower number will load lower resolution mesh at a distance
 +
* Mesh resolution is the resolution of the terrain mesh itself. Many addons require a certain resolution but there is no default FSX mesh of a higher resolution than 10m
 +
* Texture resolution determines the maximum resolution that terrain textures will be loaded. Set to 7&nbsp;cm so that all terrain textures and photoreal overlays will display at their highest potential resolution. Default FSX terrain textures are 1m
 +
* Water effects controls the wave action and reflection in water. Higher settings impact performance but look better. Low 2.X or higher is advised for best graphics. Max 2.X is known to be bugged
 +
* Land detail textures, leave this checked
 +
* Scenery complexity determines how many non-autogen objects are loaded. Extremely dense can be used on most systems
 +
* Autogen density determines how much autogen is loaded by FSX. This setting will have the most impact on performance. Adjust accordingly to your system
 +
* Ground scenery shadows allows objects to cast shadows. This setting takes a heavy toll on performance and is very buggy
 +
* Special effects detail, set to high
 +
 +
====Weather====
 +
* Cloud draw distance determines how far away clouds are displayed. The highest setting is often beyond what a human eye can see in real life. Between 60 and 90&nbsp;mi is a realistic setting for most conditions
 +
* Thermal visualization will show markers for thermals. If enabled either natural or artificial markers are used. Natural markers are birds flying in the thermal while artificial markers show a coil following the thermal upwards
 +
* Simple or detailed clouds affects the quality of clouds. Detailed clouds appear much better but take a harder hit on performance
 +
* Cloud coverage density will set the number of clouds to be displayed. A higher setting will decrease performance
 +
* The simulations settings box adjusts the affect of weather on the users aircraft and how often real world weather is downloaded
 +
 +
====Traffic====
 +
* Adjust traffic settings according to your system. All AI traffic requires CPU power and will decrease performance.
 +
* Road traffic should be kept at a low number or disabled as it is a heavy performance hit
 +
 +
===CFG tweaks===
 +
{{ii}} If at any point the user becomes unhappy with the changes made to the .cfg, or the changes cause problems within FSX, then the .cfg may be deleted. Launching FSX will generate a new FSX.cfg
 +
 +
{{Fixbox|description=Multi-core Fix|ref={{cn|date=December 2016}}|fix=
 +
{{ii}} Changes how FSX uses multiple cores.
 +
* Go to the config (.cfg) file and add the following change:
 +
 +
[JOBSCHEDULER]
 +
AffinityMask=n
 +
 +
* 'n' is a number that will depend on the amount of cores you have.
 +
:* For a dual-core CPU, n = 3
 +
:* For a tri-core CPU, n = 7
 +
:* For a quad-core CPU, n = 15
 +
:* For a hexa-core CPU, n = 63
 +
 +
'''Notes'''
 +
{{ii}} This tweak will move FSX's main thread from core 0, where the OS puts most processes, to core 1.
 +
{{++}} This tweak is reported to improve performance.
 +
{{--}} Removes core 0 from use and so fewer threads are available to load scenery and textures.
 +
{{--}} FSX does not support hyperthreading, so virtual cores are not to be factored in to this tweak. Hyperthreading has been reported to increase stutters and decrease performance.
 +
}}
 +
 +
{{Fixbox|description=HighMemFix|ref={{cn|date=December 2016}}|fix=
 +
{{++}} A recommended tweak from Microsoft for all FSX users.
 +
* Go to the config (.cfg) file and add the following change:
 +
[GRAPHICS]
 +
HIGHMEMFIX=1
 +
}}
 +
 +
{{Fixbox|description=Turn Off Red Warning Messages|ref={{cn|date=December 2016}}|fix=
 +
 +
* Change the following lines from '''True''' to '''False'''.
 +
 +
InfoBrakesEnable=False
 +
InfoParkingBrakesEnable=False
 +
InfoPauseEnable=False
 +
InfoSlewEnable=False
 +
InfoStallEnable=False
 +
InfoOverspeedEnable=False
 +
}}
 +
 +
{{Fixbox|description=Bufferpool|ref={{cn|date=December 2016}}|fix=
 +
 +
* Add the following to your CFG file. The default value is <code>1000000</code>.
 +
 +
[BufferPools]
 +
PoolSize=0
 +
 +
'''Notes'''
 +
{{ii}} Set "Water Effects" to High 2.X or higher to prevent flashes with this tweak
 +
{{ii}} Setting to 0 bypasses the internal bufferpool and sends data directly from the CPU to the GPU.
 +
{{++}} This tweak improves smoothness while turning in flight.
 +
{{--}} Some users may experience artifacts from this tweak.
 +
}}
 +
 +
{{Fixbox|description=Texture Bandwidth|ref={{cn|date=December 2016}}|fix=
 +
 +
{{--}} Do not modify this line. In Flight Simulator 2004 it was recommended to change this value to 400 but this does not apply for FSX and will degrade performance.
 +
 +
[DISPLAY]
 +
TEXTURE_BANDWIDTH_MULT=40
 +
}}
 +
 +
{{Fixbox|description=Increase Maximum Texture Size|ref={{cn|date=December 2016}}|fix=
 +
 +
{{ii}} By default FSX will only display textures up to 1024x1024. Any larger textures will be downsized.
 +
 +
* Change the following line to <code>2048</code> or <code>4096</code> to use higher resolution textures.
 +
 +
[GRAPHICS]
 +
TEXTURE_MAX_LOAD=4096
 +
 +
'''Notes'''
 +
{{ii}} Any size larger than <code>1024</code> will be reset to <code>1024</code> if settings are changed in-game.
 +
}}
 +
 +
{{Fixbox|description=Sharper Distant Textures|ref={{cn|date=December 2016}}|fix=
 +
 +
{{ii}} This tweak forces FSX to load textures that are farther away, making them appear sharper.
 +
{{--}} It places a heavy load on memory and may result in out of memory errors.
 +
 +
[TERRAIN]
 +
LOD_RADIUS=4.500000
 +
 +
'''Notes'''
 +
{{ii}} The default maximum in FSX is 4.5. Settings beyond 6.5 were shown to cause a drastic rise in errors and artifacts during FSX beta testing and user testing. This value will also be reset to the default maximum if settings are changed in game.
 +
}}
 +
 +
{{Fixbox|description=Autogen Density|ref={{cn|date=December 2016}}|fix=
 +
 +
{{ii}} Autogen is the trees and buildings automatically generated by the game engine. Autogen is resource intensive and so decreasing it will increase performance.
 +
 +
* Add the following lines to the <code>[TERRAIN]</code> section of your CFG file. The default values are as shown.
 +
 +
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
 +
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
 +
 +
'''Notes'''
 +
{{ii}} These two values work very differently from each other. For buildings the in-game autogen slider loads autogen in intervals of 20% meaning that the highest setting loads 100% of autogen available and the lowest loads 0% available. If there are 1500 buildings on the terrain tile then a setting of Very Dense will load 80% of the 1500 buildings or 1200 buildings. Recommended values for TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL are between 700 and 1000.
 +
{{ii}} Autogen trees may be placed in the sim in different ways but the number of trees can override the TERRAIN_MAX_AUTOGEN_TREES_PER_CELL line. For those seeking more performance it is best to create an artificial cap for buildings and use the autogen slider to adjust trees.
 +
}}
 +
 +
{{Fixbox|description=Scenery Loading and Blurries|ref={{cn|date=December 2016}}|fix=
 +
 +
* Increase CPU time dedicated to loading scenery data by adding the following value:
 +
 +
[MAIN]
 +
FIBER_FRAME_TIME_FRACTION=0.33
 +
 +
'''Notes'''
 +
{{ii}} This variable determines the amount of CPU time given to loading scenery data as a fraction of the time spent rendering. The default value of 0.33 means that for ever 3 milliseconds spent rendering, FS will give 1 millisecond to the scenery loader. If this value is set to 0 scenery will not be loaded. The lower this value is set the higher performance will be, but at the expense of blurry terrain and autogen loss.
 
}}
 
}}
  

Revision as of 12:57, 20 February 2019

This page may require cleanup to meet basic quality standards. The specific problem is: The "Tweaking Game Settings" section in particular needs to be formatted to match this wiki. You can help by modifying the article. The discussion page may contain useful suggestions.
Microsoft Flight Simulator X
Microsoft Flight Simulator X cover
Developers
ACES Studio
Steam Edition Dovetail Games
Publishers
Microsoft Game Studios
Release dates
Windows October 17, 2006
Microsoft Flight Simulator X on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Microsoft Flight Simulator 1982
Microsoft Flight Simulator Version 2.0 1983
Microsoft Flight Simulator (Mac) 1986
Microsoft Flight Simulator Version 3.0 1988
Microsoft Flight Simulator Version 4.0 1989
Microsoft Flight Simulator Version 5.0 1993
Microsoft Flight Simulator Version 5.1 1995
Microsoft Flight Simulator for Windows 95 1996
Microsoft Flight Simulator 98 1997
Microsoft Flight Simulator 2000 1999
Microsoft Flight Simulator 2002 2001
Microsoft Flight Simulator 2004 2003
Microsoft Flight Simulator X 2006
Microsoft Flight 2012
Microsoft Flight Simulator (2020) 2020
Microsoft Flight Simulator 2024 2024

Key points

Re-released as Microsoft Flight Simulator X: Steam Edition on Steam. Multiplayer has been patched to work with Steam, and a few bugs have been fixed. No other major changes.
Extensive modding community.
Notoriously unstable, CPU and GPU-intensive.
GameSpy online server browser for non-Steam versions is no longer working.
Microsoft Flight Simulator X: Steam Edition requires administrator privileges to run, which requires Steam to run as an administrator.

General information

Official website (Steam Edition)
AVSIM - a very active fan forum.
FlightSim.com - a very active fan forum.
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
Gold Edition is fully updated and contains all previously released expansions and enhancements.
Windows
Amazon.com
Requires online activation
Gold Edition is fully updated and contains all previously released expansions and enhancements.
Windows
Steam
Icon overlay.png
Microsoft Flight Simulator X: Steam Edition
Windows

DLC and expansion packs

Name Notes
Flight Simulator X: Acceleration Included with the Gold Edition and Steam Edition. The expansion also comes with both Service Packs.
Windows
Around The World In 80 Flights Add-On Steam Edition only.
Windows
Early Years of Flight Add-On Steam Edition only.
Windows
Discover Arabia Add-On Steam Edition only.
Windows

Essential improvements

Service Packs

After installing FSX download and install Service Pack 1 and Service Pack 2. Gold Edition users do NOT need this update, as the game is fully updated.

Mods

Flight Simulator X is known for its extensive modding community. There are many freeware and payware add-ons available. Be cautious when installing and research other users experiences along with check for compatibility with other addons you may have.

Game data

In-game general settings.
In-game general settings.
In-game realism settings.
In-game realism settings.

Configuration file(s) location

System Location
Windows %APPDATA%\Microsoft\Flight Simulator X\FSX.cfg
%APPDATA%\Microsoft\FSX\FSX.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/314160/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Flight Simulator X Files\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/314160/pfx/[Note 1]
Screenshots are saved in %USERPROFILE%\My Pictures\Flight Simulator X Files\

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video settings

In-game general video/options menu.
In-game general video/options menu.

Template:Video settings

Widescreen resolution

Enabling wide view aspect also increases the in-flight FOV.
Set WideViewAspect in FSX.cfg[citation needed]
  1. Edit %APPDATA%\Microsoft\Flight Simulator X\FSX.cfg
  2. Change WideViewAspect=False to WideViewAspect=True
  3. Save your changes.

Input settings

In-game control calibration settings.
In-game control calibration settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Server browser in non-Steam versions no longer works.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Must use Direct-IP option on non-Steam version
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 3783, 6500, 6515, 6667, 13139, 27900, 28900, 29900-29901
UDP 6073, 6515, 13139, 23456, 27900
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
Nvidia 3D Vision
Fix: Helix Mod by Bo3b, some lights do not render.
TriDef 3D
DirectX 9 only.
iZ3D
Headsets
SteamVR
Use FlyInside.
Oculus VR (LibOVR)
Use FlyInside.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR.
OSVR
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Tobii Eye Tracking
Use Tobii Game Hub. Supports head tracking.
TrackIR
Play area
Seated
Standing
Room-scale

Issues fixed

"1628: Failed to complete installation" error when installing

Force Windows Vista compatibility mode[1][2]
  1. Run Setup.exe on the installation DVD with the Windows Vista (Service Pack 1) Windows Compatibility Mode.

"Error Code 1-80004005" on launch

Error message: "We're sorry, an unexpected error occurred which is preventing product activation from being completed. ERROR CODE: 1-80004005"
Change registry setting[2][3]
  1. Go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e967-e325-11ce-bfc1-08002be10318}
  2. Open UpperFilters
  3. Change the contents to PartMgr (this is case sensitive[2]).
  4. Run the game normally. The activation window should appear.

Other information

API

Technical specs Supported Notes
Direct3D 9, 10
Shader Model support 1.1, 4 [citation needed]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer GameSpy, Steamworks GameSpy no longer available. Steam version uses Steamworks.


Game settings tweaks

Graphics

  • Set resolution to your monitors default resolution.
  • The frame rate can either be locked with the internal limiter or an external limiter. External limiters may yield higher performance but have been linked to blurries and stutters
  • Anti-Aliasing is dependent on whether you are using another utility such as Nvidia Inspector to force higher anti-aliasing
  • Global texture resolution should be set to Very High. This will allow FSX to load texture sheets up to 1024x1024
  • Preview DX10 enables DirectX 10. Many addons and even default objects will not display properly and anti-aliasing does not work. Advantages are increased performance, enhanced lighting, and cockpit shadows
  • Lens flare enables a camera-like flare when looking at the sun
  • Light bloom adds a subtle bloom but decreases performance. A better option is the ENB Series mod
  • Advanced animations allows many object animations to display, leave this checked

Aircraft

  • High resolution 3-D virtual cockpit should be left enabled for best detail
  • Aircraft shadows add depth to the sim but are somewhat bugged and decrease performance
  • Aircraft self-shadowing is also bugged and decreases performance but adds depth and shading to aircraft

Scenery

  • Level of detail radius impacts the sharpness of terrain around the user. The higher this is set the less blurry distant terrain will be at the expense of increased memory usage and decreased performance
  • Mesh complexity impacts how far away mesh will retain a high resolution. A lower number will load lower resolution mesh at a distance
  • Mesh resolution is the resolution of the terrain mesh itself. Many addons require a certain resolution but there is no default FSX mesh of a higher resolution than 10m
  • Texture resolution determines the maximum resolution that terrain textures will be loaded. Set to 7 cm so that all terrain textures and photoreal overlays will display at their highest potential resolution. Default FSX terrain textures are 1m
  • Water effects controls the wave action and reflection in water. Higher settings impact performance but look better. Low 2.X or higher is advised for best graphics. Max 2.X is known to be bugged
  • Land detail textures, leave this checked
  • Scenery complexity determines how many non-autogen objects are loaded. Extremely dense can be used on most systems
  • Autogen density determines how much autogen is loaded by FSX. This setting will have the most impact on performance. Adjust accordingly to your system
  • Ground scenery shadows allows objects to cast shadows. This setting takes a heavy toll on performance and is very buggy
  • Special effects detail, set to high

Weather

  • Cloud draw distance determines how far away clouds are displayed. The highest setting is often beyond what a human eye can see in real life. Between 60 and 90 mi is a realistic setting for most conditions
  • Thermal visualization will show markers for thermals. If enabled either natural or artificial markers are used. Natural markers are birds flying in the thermal while artificial markers show a coil following the thermal upwards
  • Simple or detailed clouds affects the quality of clouds. Detailed clouds appear much better but take a harder hit on performance
  • Cloud coverage density will set the number of clouds to be displayed. A higher setting will decrease performance
  • The simulations settings box adjusts the affect of weather on the users aircraft and how often real world weather is downloaded

Traffic

  • Adjust traffic settings according to your system. All AI traffic requires CPU power and will decrease performance.
  • Road traffic should be kept at a low number or disabled as it is a heavy performance hit

CFG tweaks

If at any point the user becomes unhappy with the changes made to the .cfg, or the changes cause problems within FSX, then the .cfg may be deleted. Launching FSX will generate a new FSX.cfg
Multi-core Fix[citation needed]
Changes how FSX uses multiple cores.
  • Go to the config (.cfg) file and add the following change:
[JOBSCHEDULER]
AffinityMask=n
  • 'n' is a number that will depend on the amount of cores you have.
  • For a dual-core CPU, n = 3
  • For a tri-core CPU, n = 7
  • For a quad-core CPU, n = 15
  • For a hexa-core CPU, n = 63

Notes

This tweak will move FSX's main thread from core 0, where the OS puts most processes, to core 1.
This tweak is reported to improve performance.
Removes core 0 from use and so fewer threads are available to load scenery and textures.
FSX does not support hyperthreading, so virtual cores are not to be factored in to this tweak. Hyperthreading has been reported to increase stutters and decrease performance.
HighMemFix[citation needed]
A recommended tweak from Microsoft for all FSX users.
  • Go to the config (.cfg) file and add the following change:
[GRAPHICS]
HIGHMEMFIX=1
Turn Off Red Warning Messages[citation needed]
  • Change the following lines from True to False.
InfoBrakesEnable=False
InfoParkingBrakesEnable=False
InfoPauseEnable=False
InfoSlewEnable=False
InfoStallEnable=False
InfoOverspeedEnable=False
Bufferpool[citation needed]
  • Add the following to your CFG file. The default value is 1000000.
[BufferPools]
PoolSize=0

Notes

Set "Water Effects" to High 2.X or higher to prevent flashes with this tweak
Setting to 0 bypasses the internal bufferpool and sends data directly from the CPU to the GPU.
This tweak improves smoothness while turning in flight.
Some users may experience artifacts from this tweak.
Texture Bandwidth[citation needed]
Do not modify this line. In Flight Simulator 2004 it was recommended to change this value to 400 but this does not apply for FSX and will degrade performance.
[DISPLAY]
TEXTURE_BANDWIDTH_MULT=40
Increase Maximum Texture Size[citation needed]
By default FSX will only display textures up to 1024x1024. Any larger textures will be downsized.
  • Change the following line to 2048 or 4096 to use higher resolution textures.
[GRAPHICS]
TEXTURE_MAX_LOAD=4096

Notes

Any size larger than 1024 will be reset to 1024 if settings are changed in-game.
Sharper Distant Textures[citation needed]
This tweak forces FSX to load textures that are farther away, making them appear sharper.
It places a heavy load on memory and may result in out of memory errors.
[TERRAIN]
LOD_RADIUS=4.500000

Notes

The default maximum in FSX is 4.5. Settings beyond 6.5 were shown to cause a drastic rise in errors and artifacts during FSX beta testing and user testing. This value will also be reset to the default maximum if settings are changed in game.
Autogen Density[citation needed]
Autogen is the trees and buildings automatically generated by the game engine. Autogen is resource intensive and so decreasing it will increase performance.
  • Add the following lines to the [TERRAIN] section of your CFG file. The default values are as shown.
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000

Notes

These two values work very differently from each other. For buildings the in-game autogen slider loads autogen in intervals of 20% meaning that the highest setting loads 100% of autogen available and the lowest loads 0% available. If there are 1500 buildings on the terrain tile then a setting of Very Dense will load 80% of the 1500 buildings or 1200 buildings. Recommended values for TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL are between 700 and 1000.
Autogen trees may be placed in the sim in different ways but the number of trees can override the TERRAIN_MAX_AUTOGEN_TREES_PER_CELL line. For those seeking more performance it is best to create an artificial cap for buildings and use the autogen slider to adjust trees.
Scenery Loading and Blurries[citation needed]
  • Increase CPU time dedicated to loading scenery data by adding the following value:
[MAIN]
FIBER_FRAME_TIME_FRACTION=0.33

Notes

This variable determines the amount of CPU time given to loading scenery data as a fraction of the time spent rendering. The default value of 0.33 means that for ever 3 milliseconds spent rendering, FS will give 1 millisecond to the scenery loader. If this value is set to 0 scenery will not be loaded. The lower this value is set the higher performance will be, but at the expense of blurry terrain and autogen loss.

System requirements

Windows
Minimum
Operating system (OS) XP SP2, Vista
Processor (CPU) 2.0 GHz dual-core
System memory (RAM) 256 MB for XP SP2, 512 MB for Vista
Hard disk drive (HDD) 14 GB (Acceleration expansion [Included in Gold Edition] requires an additional 4 GB)
Video card (GPU) 32 MB of VRAM
DirectX 9 compatible
Shader model 1.1 support

Steam version

Windows
Minimum
Operating system (OS) XP SP2
Processor (CPU) 2.0 GHz Single Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) 256 MB of VRAM
DirectX 9.0c compatible
Shader model 1.1 support

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/314160/ in addition to or instead of this directory. The app ID (314160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References