Difference between revisions of "Microsoft Flight Simulator X"
From PCGamingWiki, the wiki about fixing PC games
(→Service Packs: Link to SP2 was dead. Fixed.) |
m (moved Tweaking Game Settings and General CFG Tweaks to the Other Information section and renamed them) |
||
Line 52: | Line 52: | ||
===Mods=== | ===Mods=== | ||
Flight Simulator X is known for its extensive modding community. There are many freeware and payware add-ons available. Be cautious when installing and research other users experiences along with check for compatibility with other addons you may have. | Flight Simulator X is known for its extensive modding community. There are many freeware and payware add-ons available. Be cautious when installing and research other users experiences along with check for compatibility with other addons you may have. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 115: | Line 76: | ||
|uplay = | |uplay = | ||
|uplay notes = | |uplay notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 517: | Line 364: | ||
|multiplayer = GameSpy, Steamworks | |multiplayer = GameSpy, Steamworks | ||
|multiplayer notes= GameSpy no longer available. Steam version uses Steamworks. | |multiplayer notes= GameSpy no longer available. Steam version uses Steamworks. | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==Game settings tweaks== | ||
+ | ===Graphics=== | ||
+ | * Set resolution to your monitors default resolution. | ||
+ | * The frame rate can either be locked with the internal limiter or an external limiter. External limiters may yield higher performance but have been linked to blurries and stutters | ||
+ | * Anti-Aliasing is dependent on whether you are using another utility such as Nvidia Inspector to force higher anti-aliasing | ||
+ | * Global texture resolution should be set to Very High. This will allow FSX to load texture sheets up to 1024x1024 | ||
+ | * Preview DX10 enables DirectX 10. Many addons and even default objects will not display properly and anti-aliasing does not work. Advantages are increased performance, enhanced lighting, and cockpit shadows | ||
+ | * Lens flare enables a camera-like flare when looking at the sun | ||
+ | * Light bloom adds a subtle bloom but decreases performance. A better option is the ENB Series mod | ||
+ | * Advanced animations allows many object animations to display, leave this checked | ||
+ | |||
+ | ====Aircraft==== | ||
+ | * High resolution 3-D virtual cockpit should be left enabled for best detail | ||
+ | * Aircraft shadows add depth to the sim but are somewhat bugged and decrease performance | ||
+ | * Aircraft self-shadowing is also bugged and decreases performance but adds depth and shading to aircraft | ||
+ | |||
+ | ====Scenery==== | ||
+ | * Level of detail radius impacts the sharpness of terrain around the user. The higher this is set the less blurry distant terrain will be at the expense of increased memory usage and decreased performance | ||
+ | * Mesh complexity impacts how far away mesh will retain a high resolution. A lower number will load lower resolution mesh at a distance | ||
+ | * Mesh resolution is the resolution of the terrain mesh itself. Many addons require a certain resolution but there is no default FSX mesh of a higher resolution than 10m | ||
+ | * Texture resolution determines the maximum resolution that terrain textures will be loaded. Set to 7 cm so that all terrain textures and photoreal overlays will display at their highest potential resolution. Default FSX terrain textures are 1m | ||
+ | * Water effects controls the wave action and reflection in water. Higher settings impact performance but look better. Low 2.X or higher is advised for best graphics. Max 2.X is known to be bugged | ||
+ | * Land detail textures, leave this checked | ||
+ | * Scenery complexity determines how many non-autogen objects are loaded. Extremely dense can be used on most systems | ||
+ | * Autogen density determines how much autogen is loaded by FSX. This setting will have the most impact on performance. Adjust accordingly to your system | ||
+ | * Ground scenery shadows allows objects to cast shadows. This setting takes a heavy toll on performance and is very buggy | ||
+ | * Special effects detail, set to high | ||
+ | |||
+ | ====Weather==== | ||
+ | * Cloud draw distance determines how far away clouds are displayed. The highest setting is often beyond what a human eye can see in real life. Between 60 and 90 mi is a realistic setting for most conditions | ||
+ | * Thermal visualization will show markers for thermals. If enabled either natural or artificial markers are used. Natural markers are birds flying in the thermal while artificial markers show a coil following the thermal upwards | ||
+ | * Simple or detailed clouds affects the quality of clouds. Detailed clouds appear much better but take a harder hit on performance | ||
+ | * Cloud coverage density will set the number of clouds to be displayed. A higher setting will decrease performance | ||
+ | * The simulations settings box adjusts the affect of weather on the users aircraft and how often real world weather is downloaded | ||
+ | |||
+ | ====Traffic==== | ||
+ | * Adjust traffic settings according to your system. All AI traffic requires CPU power and will decrease performance. | ||
+ | * Road traffic should be kept at a low number or disabled as it is a heavy performance hit | ||
+ | |||
+ | ===CFG tweaks=== | ||
+ | {{ii}} If at any point the user becomes unhappy with the changes made to the .cfg, or the changes cause problems within FSX, then the .cfg may be deleted. Launching FSX will generate a new FSX.cfg | ||
+ | |||
+ | {{Fixbox|description=Multi-core Fix|ref={{cn|date=December 2016}}|fix= | ||
+ | {{ii}} Changes how FSX uses multiple cores. | ||
+ | * Go to the config (.cfg) file and add the following change: | ||
+ | |||
+ | [JOBSCHEDULER] | ||
+ | AffinityMask=n | ||
+ | |||
+ | * 'n' is a number that will depend on the amount of cores you have. | ||
+ | :* For a dual-core CPU, n = 3 | ||
+ | :* For a tri-core CPU, n = 7 | ||
+ | :* For a quad-core CPU, n = 15 | ||
+ | :* For a hexa-core CPU, n = 63 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This tweak will move FSX's main thread from core 0, where the OS puts most processes, to core 1. | ||
+ | {{++}} This tweak is reported to improve performance. | ||
+ | {{--}} Removes core 0 from use and so fewer threads are available to load scenery and textures. | ||
+ | {{--}} FSX does not support hyperthreading, so virtual cores are not to be factored in to this tweak. Hyperthreading has been reported to increase stutters and decrease performance. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=HighMemFix|ref={{cn|date=December 2016}}|fix= | ||
+ | {{++}} A recommended tweak from Microsoft for all FSX users. | ||
+ | * Go to the config (.cfg) file and add the following change: | ||
+ | [GRAPHICS] | ||
+ | HIGHMEMFIX=1 | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Turn Off Red Warning Messages|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | * Change the following lines from '''True''' to '''False'''. | ||
+ | |||
+ | InfoBrakesEnable=False | ||
+ | InfoParkingBrakesEnable=False | ||
+ | InfoPauseEnable=False | ||
+ | InfoSlewEnable=False | ||
+ | InfoStallEnable=False | ||
+ | InfoOverspeedEnable=False | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Bufferpool|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | * Add the following to your CFG file. The default value is <code>1000000</code>. | ||
+ | |||
+ | [BufferPools] | ||
+ | PoolSize=0 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Set "Water Effects" to High 2.X or higher to prevent flashes with this tweak | ||
+ | {{ii}} Setting to 0 bypasses the internal bufferpool and sends data directly from the CPU to the GPU. | ||
+ | {{++}} This tweak improves smoothness while turning in flight. | ||
+ | {{--}} Some users may experience artifacts from this tweak. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Texture Bandwidth|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{--}} Do not modify this line. In Flight Simulator 2004 it was recommended to change this value to 400 but this does not apply for FSX and will degrade performance. | ||
+ | |||
+ | [DISPLAY] | ||
+ | TEXTURE_BANDWIDTH_MULT=40 | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Increase Maximum Texture Size|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{ii}} By default FSX will only display textures up to 1024x1024. Any larger textures will be downsized. | ||
+ | |||
+ | * Change the following line to <code>2048</code> or <code>4096</code> to use higher resolution textures. | ||
+ | |||
+ | [GRAPHICS] | ||
+ | TEXTURE_MAX_LOAD=4096 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Any size larger than <code>1024</code> will be reset to <code>1024</code> if settings are changed in-game. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Sharper Distant Textures|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{ii}} This tweak forces FSX to load textures that are farther away, making them appear sharper. | ||
+ | {{--}} It places a heavy load on memory and may result in out of memory errors. | ||
+ | |||
+ | [TERRAIN] | ||
+ | LOD_RADIUS=4.500000 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The default maximum in FSX is 4.5. Settings beyond 6.5 were shown to cause a drastic rise in errors and artifacts during FSX beta testing and user testing. This value will also be reset to the default maximum if settings are changed in game. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Autogen Density|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{ii}} Autogen is the trees and buildings automatically generated by the game engine. Autogen is resource intensive and so decreasing it will increase performance. | ||
+ | |||
+ | * Add the following lines to the <code>[TERRAIN]</code> section of your CFG file. The default values are as shown. | ||
+ | |||
+ | TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500 | ||
+ | TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} These two values work very differently from each other. For buildings the in-game autogen slider loads autogen in intervals of 20% meaning that the highest setting loads 100% of autogen available and the lowest loads 0% available. If there are 1500 buildings on the terrain tile then a setting of Very Dense will load 80% of the 1500 buildings or 1200 buildings. Recommended values for TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL are between 700 and 1000. | ||
+ | {{ii}} Autogen trees may be placed in the sim in different ways but the number of trees can override the TERRAIN_MAX_AUTOGEN_TREES_PER_CELL line. For those seeking more performance it is best to create an artificial cap for buildings and use the autogen slider to adjust trees. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Scenery Loading and Blurries|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | * Increase CPU time dedicated to loading scenery data by adding the following value: | ||
+ | |||
+ | [MAIN] | ||
+ | FIBER_FRAME_TIME_FRACTION=0.33 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This variable determines the amount of CPU time given to loading scenery data as a fraction of the time spent rendering. The default value of 0.33 means that for ever 3 milliseconds spent rendering, FS will give 1 millisecond to the scenery loader. If this value is set to 0 scenery will not be loaded. The lower this value is set the higher performance will be, but at the expense of blurry terrain and autogen loss. | ||
}} | }} | ||
Revision as of 12:57, 20 February 2019
This page may require cleanup to meet basic quality standards. The specific problem is: The "Tweaking Game Settings" section in particular needs to be formatted to match this wiki. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
ACES Studio | |
Steam Edition | Dovetail Games |
Publishers | |
Microsoft Game Studios | |
Release dates | |
Windows | October 17, 2006 |
Warnings
Key points
- Re-released as Microsoft Flight Simulator X: Steam Edition on Steam. Multiplayer has been patched to work with Steam, and a few bugs have been fixed. No other major changes.
- Extensive modding community.
- Notoriously unstable, CPU and GPU-intensive.
- GameSpy online server browser for non-Steam versions is no longer working.
- Microsoft Flight Simulator X: Steam Edition requires administrator privileges to run, which requires Steam to run as an administrator.
General information
- Official website (Steam Edition)
- AVSIM - a very active fan forum.
- FlightSim.com - a very active fan forum.
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Gold Edition is fully updated and contains all previously released expansions and enhancements. | |||
Amazon.com | Gold Edition is fully updated and contains all previously released expansions and enhancements. | |||
Steam | Microsoft Flight Simulator X: Steam Edition |
DLC and expansion packs
Name | Notes | |
---|---|---|
Flight Simulator X: Acceleration | Included with the Gold Edition and Steam Edition. The expansion also comes with both Service Packs. | |
Around The World In 80 Flights Add-On | Steam Edition only. | |
Early Years of Flight Add-On | Steam Edition only. | |
Discover Arabia Add-On | Steam Edition only. |
Essential improvements
Service Packs
- After installing FSX download and install Service Pack 1 and Service Pack 2. Gold Edition users do NOT need this update, as the game is fully updated.
Mods
Flight Simulator X is known for its extensive modding community. There are many freeware and payware add-ons available. Be cautious when installing and research other users experiences along with check for compatibility with other addons you may have.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Microsoft\Flight Simulator X\FSX.cfg %APPDATA%\Microsoft\FSX\FSX.cfg |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/314160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Flight Simulator X Files\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/314160/pfx/[Note 1] |
- Screenshots are saved in
%USERPROFILE%\My Pictures\Flight Simulator X Files\
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Widescreen resolution
- Enabling wide view aspect also increases the in-flight FOV.
Set WideViewAspect in FSX.cfg[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Server browser in non-Steam versions no longer works. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Must use Direct-IP option on non-Steam version | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 3783, 6500, 6515, 6667, 13139, 27900, 28900, 29900-29901 |
UDP | 6073, 6515, 13139, 23456, 27900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Fix: Helix Mod by Bo3b, some lights do not render. | ||
TriDef 3D | DirectX 9 only. | ||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | Use FlyInside. | ||
Oculus VR (LibOVR) | Use FlyInside. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
Tobii Eye Tracking | Use Tobii Game Hub. Supports head tracking. | ||
TrackIR |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
"1628: Failed to complete installation" error when installing
Force Windows Vista compatibility mode[1][2] |
---|
|
"Error Code 1-80004005" on launch
- Error message: "We're sorry, an unexpected error occurred which is preventing product activation from being completed. ERROR CODE: 1-80004005"
Change registry setting[2][3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 10 | |
Shader Model support | 1.1, 4 | [citation needed] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy, Steamworks | GameSpy no longer available. Steam version uses Steamworks. |
Game settings tweaks
Graphics
- Set resolution to your monitors default resolution.
- The frame rate can either be locked with the internal limiter or an external limiter. External limiters may yield higher performance but have been linked to blurries and stutters
- Anti-Aliasing is dependent on whether you are using another utility such as Nvidia Inspector to force higher anti-aliasing
- Global texture resolution should be set to Very High. This will allow FSX to load texture sheets up to 1024x1024
- Preview DX10 enables DirectX 10. Many addons and even default objects will not display properly and anti-aliasing does not work. Advantages are increased performance, enhanced lighting, and cockpit shadows
- Lens flare enables a camera-like flare when looking at the sun
- Light bloom adds a subtle bloom but decreases performance. A better option is the ENB Series mod
- Advanced animations allows many object animations to display, leave this checked
Aircraft
- High resolution 3-D virtual cockpit should be left enabled for best detail
- Aircraft shadows add depth to the sim but are somewhat bugged and decrease performance
- Aircraft self-shadowing is also bugged and decreases performance but adds depth and shading to aircraft
Scenery
- Level of detail radius impacts the sharpness of terrain around the user. The higher this is set the less blurry distant terrain will be at the expense of increased memory usage and decreased performance
- Mesh complexity impacts how far away mesh will retain a high resolution. A lower number will load lower resolution mesh at a distance
- Mesh resolution is the resolution of the terrain mesh itself. Many addons require a certain resolution but there is no default FSX mesh of a higher resolution than 10m
- Texture resolution determines the maximum resolution that terrain textures will be loaded. Set to 7 cm so that all terrain textures and photoreal overlays will display at their highest potential resolution. Default FSX terrain textures are 1m
- Water effects controls the wave action and reflection in water. Higher settings impact performance but look better. Low 2.X or higher is advised for best graphics. Max 2.X is known to be bugged
- Land detail textures, leave this checked
- Scenery complexity determines how many non-autogen objects are loaded. Extremely dense can be used on most systems
- Autogen density determines how much autogen is loaded by FSX. This setting will have the most impact on performance. Adjust accordingly to your system
- Ground scenery shadows allows objects to cast shadows. This setting takes a heavy toll on performance and is very buggy
- Special effects detail, set to high
Weather
- Cloud draw distance determines how far away clouds are displayed. The highest setting is often beyond what a human eye can see in real life. Between 60 and 90 mi is a realistic setting for most conditions
- Thermal visualization will show markers for thermals. If enabled either natural or artificial markers are used. Natural markers are birds flying in the thermal while artificial markers show a coil following the thermal upwards
- Simple or detailed clouds affects the quality of clouds. Detailed clouds appear much better but take a harder hit on performance
- Cloud coverage density will set the number of clouds to be displayed. A higher setting will decrease performance
- The simulations settings box adjusts the affect of weather on the users aircraft and how often real world weather is downloaded
Traffic
- Adjust traffic settings according to your system. All AI traffic requires CPU power and will decrease performance.
- Road traffic should be kept at a low number or disabled as it is a heavy performance hit
CFG tweaks
- If at any point the user becomes unhappy with the changes made to the .cfg, or the changes cause problems within FSX, then the .cfg may be deleted. Launching FSX will generate a new FSX.cfg
Multi-core Fix[citation needed] |
---|
[JOBSCHEDULER] AffinityMask=n
Notes
|
HighMemFix[citation needed] |
---|
[GRAPHICS] HIGHMEMFIX=1 |
Turn Off Red Warning Messages[citation needed] |
---|
InfoBrakesEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=False InfoSlewEnable=False InfoStallEnable=False InfoOverspeedEnable=False |
Bufferpool[citation needed] |
---|
[BufferPools] PoolSize=0 Notes
|
Texture Bandwidth[citation needed] |
---|
[DISPLAY] TEXTURE_BANDWIDTH_MULT=40 |
Increase Maximum Texture Size[citation needed] |
---|
[GRAPHICS] TEXTURE_MAX_LOAD=4096 Notes
|
Sharper Distant Textures[citation needed] |
---|
[TERRAIN] LOD_RADIUS=4.500000 Notes
|
Autogen Density[citation needed] |
---|
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000 Notes
|
Scenery Loading and Blurries[citation needed] |
---|
[MAIN] FIBER_FRAME_TIME_FRACTION=0.33 Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista | |
Processor (CPU) | 2.0 GHz dual-core | |
System memory (RAM) | 256 MB for XP SP2, 512 MB for Vista | |
Hard disk drive (HDD) | 14 GB (Acceleration expansion [Included in Gold Edition] requires an additional 4 GB) | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible Shader model 1.1 support |
Steam version
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | 2.0 GHz Single Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 1.1 support |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/314160/
in addition to or instead of this directory. The app ID (314160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1628: Failed to complete installation - Microsoft Flight Simulator X - Win 7 64
- ↑ 2.0 2.1 2.2 Verified by User:Garrett on December 9, 2016
- ↑ Error Code 1-80004005 - Microsoft Community