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Metro: Last Light Redux

From PCGamingWiki, the wiki about fixing PC games
Revision as of 08:44, 17 April 2018 by Garrbot (talk | contribs) (updated template usage)
Metro: Last Light Redux
Metro: Last Light Redux cover
Developers
4A Games
Publishers
Deep Silver
Engines
4A Engine
Release dates
Windows August 26, 2014
Linux December 11, 2014
macOS (OS X) April 14, 2015[1]
Metro: Last Light Redux on Wikipedia
Metro
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019
Metro Exodus Enhanced Edition 2021
Metro Awakening 2024

Key points

Mouse sensitivity has multiple issues. Use Metro Mouse Fix.

General information

Unofficial Metro Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Redux bundle.
Windows
macOS (OS X)
Linux
Amazon.com
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
Incorrect store name. See here for available options.
Icon overlay.png
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
Humble Store
DRM-free
DRM-free version only available for Windows.
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Origin
Origin
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All Linux versions require Steam DRM.

Essential improvements

Skip intro videos

Delete contents of legal.ogv[citation needed]
  1. Go to the installation folder.
  2. Open legal.ogv with a text editor.
  3. Delete its contents and save the file.

Notes

Simply deleting or renaming legal.ogv will make the game crash immediately to the desktop without any error messages.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\4A Games\Metro Last Light\user.cfg
macOS (OS X)
Linux <path-to-game>/<user-id>/user.cfg
Steam %LOCALAPPDATA%\4A Games\Metro Last Light\<user-id>\user.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\4A Games\Metro Last Light\
macOS (OS X)
Linux <path-to-game>/<user-id>/
Steam %USERPROFILE%\Documents\4A Games\Metro Last Light\<user-id>\

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud
Steam Cloud doesn't seem to sync between Windows and Linux versions. Manual sync works however. Just copy the files from the local Windows folder to the Linux folder (see tables above).

Video settings

General settings.
General settings.
Graphics settings.
Graphics settings.

Template:Video settings

Field of view (FOV)

This game uses vertical FOV. See FOV Calculator for help.
Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg
  3. Change r_base_fov from the default 50.625 to the desired value (up to 90).

Notes

Increasing the FOV will reveal unfinished player model.

Windowed

Edit user.cfg[citation needed]
  1. Go to the configuration file(s) location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.

Notes

A bottom portion of the image may appear distorted if the resolution is too high.[2] See Borderless fullscreen windowed to fix.

Borderless fullscreen windowed

Set borderless fullscreen[citation needed]
  1. Go to the configuration file(s) location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.
  4. Download Special K.
  5. Copy SpecialK64.dll to the installation folder.
  6. Rename SpecialK64.dll to dxgi.dll.
  7. Start the game and exit.
  8. Open dxgi.ini in the installation folder.
  9. Set Borderless=true and Fullscreen=true under [Window.System].
  10. Set OverrideRes=0x0 to the resolution of your screen (e.g. OverrideRes=1920x1080).
  11. Start the game and set the resolution to something else.
  12. Set the resolution back to your screen resolution.

Post-processing

Toggle post-process effects[citation needed]
  1. Download Metro: Last Light Redux 3D Vision Fix.
  2. Extract the contents to the installation folder.
  3. Start the game.

Notes

Press F3 to toggle depth of field (off by default).
Press F4 to toggle lens dirt light effects (on by default).
Press F5 to toggle bloom (on by default).
Press F6 to toggle HUD (on by default).

Input settings

Mouse settings.
Mouse settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.
Controller first preset, three presets available.
Controller first preset, three presets available.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Czech
Dutch
French
German
Italian
Polish
Russian
Spanish
Ukrainian

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
Excellent. Some effects render incorrectly. Use Helix Mod: Metro: Last Light Redux for better 3D support.
TriDef 3D
Excellent. Rare 2D effects.

Issues fixed

Mouse sensitivity issues

The game applies different sensitivities for vertical and horizontal movement. It also has sensitivity settings that are too high for some players who prefer slower movement.
Use raw mouse input fix[3]

Install Metro Mouse Fix.

Run the game at screen refresh rate

In-game Vsync caps the refresh rate at 60 Hz in fullscreen mode.
Set desktop refresh rate[citation needed]
  1. Download Special K.
  2. Copy SpecialK64.dll to the installation folder.
  3. Rename SpecialK64.dll to dxgi.dll.
  4. Start the game and exit.
  5. Open dxgi.ini in the installation folder.
  6. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Game menu/world doesn't load properly

Metro: LL Redux sometimes has problems with multiple monitor setups, even if the game is only running on one of them.[citation needed]
Unplug all monitors except for one[citation needed]

The monitors have to be unplugged, simply disabling them doesn't fix the issue.[citation needed]

No sound under Linux

This issue seems to sometimes occur when using PulseAudio
Add extra launch options[citation needed]

Use the command line arguments SDL_AUDIODRIVER=alsa %command%

If this option enables sound but causes sound suttering or performance drops, try the following:
Fix performance issues after adding extra launch options[citation needed]
  1. Create a .asoundrc file in your user's home directory
  2. Put this into your .asoundrc:
pcm.!default { 
      type hw
       card 0
       device 0
}
ctl.!default {
       type hw
       card 0
       device 0  
}
3. Save the changes

Notes

Where the digits for card and device need to replaced with the values for the soundcard you are actually using. You can find these values by running aplay -l. So for an output like this:
 $ aplay -l
 **** List of PLAYBACK Hardware Devices ****
 card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
You would use card 0 and device 0.

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL 4 Only for OS X and Linux.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX

System requirements

A 64-bit operating system is required.
Single-core processors can work with the game, at heavy performance expenses.
Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 8800 GT
Nvidia GeForce GTS 250
512 MB of VRAM
DirectX 10 compatible
Shader model 4 support
macOS (OS X)
Minimum
Operating system (OS) 10.9.5
Processor (CPU) Intel Core i5 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) AMD Radeon HD 7950
Nvidia GeForce GTX 750M
1 GB of VRAM
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04/14.04, SteamOS
Processor (CPU) Intel Core i5 2.7 GHz
AMD equivalent
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon 5850
2 GB of VRAM
OpenGL 4 compatible
Due to OpenGL 4, Intel video cards no longer supported

References