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Difference between revisions of "Metal Gear Solid V: Ground Zeroes"

From PCGamingWiki, the wiki about fixing PC games
(A very important omission)
m (updated template usage)
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|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  = Some users have Alt-Tab issues with enabled. Workaround by using [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Set game to "Window" in graphics options, then make the process borderless by selecting it in the BG window and clicking on the right arrow.  
 
|borderless windowed notes  = Some users have Alt-Tab issues with enabled. Workaround by using [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. Set game to "Window" in graphics options, then make the process borderless by selecting it in the BG window and clicking on the right arrow.  
 
 
|anisotropic                = true
 
|anisotropic                = true
 
|anisotropic notes          =  
 
|anisotropic notes          =  
Line 95: Line 94:
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = hackable  
+
|120 fps                    = hackable
 
|120 fps notes              = Frame rate is capped at 60 FPS.<ref name="KJPDevIntroduction">[http://steamcommunity.com/app/311340/discussions/0/613941122619835287/#c617319460827117256 KJPDev Introduction  :: METAL GEAR SOLID V: GROUND ZEROES General Discussion]</ref> See [[#High frame rate|High frame rate]] for a workaround.
 
|120 fps notes              = Frame rate is capped at 60 FPS.<ref name="KJPDevIntroduction">[http://steamcommunity.com/app/311340/discussions/0/613941122619835287/#c617319460827117256 KJPDev Introduction  :: METAL GEAR SOLID V: GROUND ZEROES General Discussion]</ref> See [[#High frame rate|High frame rate]] for a workaround.
 
|color blind                = unknown
 
|color blind                = unknown
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# Double click {{File|unpack.bat}} to extract the contents of {{File|data_02.g0s}} to a new folder called <CODE>data_02</CODE>.
 
# Double click {{File|unpack.bat}} to extract the contents of {{File|data_02.g0s}} to a new folder called <CODE>data_02</CODE>.
 
# Looking at the downloaded file's <CODE>FOV fix files</CODE> folder, extract the desired FOV to {{File|data_02\Assets\tpp\pack\player\parts}}. Overwrite any files.
 
# Looking at the downloaded file's <CODE>FOV fix files</CODE> folder, extract the desired FOV to {{File|data_02\Assets\tpp\pack\player\parts}}. Overwrite any files.
# Go back to the MGS V main folder. Drag the <CODE>data_02.inf</CODE> file created by the QAR onto the <CODE>MGSV_QAR_Tool.exe</CODE> file. This will repack the archive.
+
# Go back to the MGS V installation folder. Drag the <CODE>data_02.inf</CODE> file created by the QAR onto the <CODE>MGSV_QAR_Tool.exe</CODE> file. This will repack the archive.
 
}}
 
}}
  
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# Change the values of <CODE>EnableFilter</CODE> and <CODE>QuarityType</CODE> to 0 to disable, 1 to enable
 
# Change the values of <CODE>EnableFilter</CODE> and <CODE>QuarityType</CODE> to 0 to disable, 1 to enable
 
# Save the file
 
# Save the file
# Go back to the MGS V main folder, drag and drop the data_02.inf file created by the QAR onto the MGSV_QAR_Tool.exe, this repacks the archive.
+
# Go back to the MGS V installation folder, drag and drop the data_02.inf file created by the QAR onto the MGSV_QAR_Tool.exe, this repacks the archive.
 
{{ii}} The instructions for Depth of Field but the same applies for FXAA, Screen Space Reflections etc. SSR is called "localreflections" in the file. All of these can be found right under each other, the first being "PluginDof".
 
{{ii}} The instructions for Depth of Field but the same applies for FXAA, Screen Space Reflections etc. SSR is called "localreflections" in the file. All of these can be found right under each other, the first being "PluginDof".
 
}}
 
}}

Revision as of 10:20, 16 February 2017

Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: Ground Zeroes cover
Developers
Kojima Productions
Publishers
Konami
Engines
Fox Engine
Release dates
Windows December 18, 2014
Metal Gear Solid V: Ground Zeroes guide on StrategyWiki
Metal Gear Solid V: Ground Zeroes on Wikipedia
Metal Gear
Metal Gear 1990
Metal Gear Solid: Integral 2000
Metal Gear Solid 2: Substance 2003
Metal Gear Rising: Revengeance 2014
Metal Gear Solid V: Ground Zeroes 2014
Metal Gear Solid V: The Phantom Pain 2015
Metal Gear Survive 2018
Metal Gear (MSX2) 2020
Metal Gear Solid: Master Collection Vol.1 (series)
Metal Gear Solid Δ: Snake Eater 2024

Key points

Generally a well-executed PC version with support for more advanced graphics options than console versions. Scales well on budget graphics cards.
No in-game volume controls.

General information

PC Report
Tweaking Guide at GeForce
Official website
Metal Gear Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Amazon.com
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Separate set of files for ROW and Japanese language versions.[citation needed]

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/311340/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/311340/pfx/[Note 1]
Save game data location is shared with Metal Gear Solid V: The Phantom Pain.[1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Field of view (FOV)

Instructions

High frame rate

Removing the 60 FPS cap causes problems with physics. For example, throwing items freeze in mid-air
Instructions

Input settings

Keyboard bindings.
Keyboard bindings.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Audio can be changed through Steam "Game Properties" in Language tab.
Portuguese
Russian
Spanish

VR support

Issues fixed

Enabling/Disabling Screen Filtering effects separately

FXAA, Bloom, Depth of Field and Screen Space Reflections are all combined under "Screen Filtering" in the game's settings.
Instructions

Overly sensitive mouse aiming when using sniper zoom

Instructions

Issues unresolved

Steam's offline mode wipes game saves

Do not access this game in offline mode. You will be asked to start a new game. This new save game will not be replaced by your old game saves when you reconnect to Steam.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

32-bit systems are not supported.
DirectX 11 graphics card required
Windows
Minimum Recommended
Operating system (OS) Vista SP2, 7, 8
Processor (CPU) Intel Core i5-4460 3.4 GHz
Quad-Core or better
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 650
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 9.0c compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/311340/ in addition to or instead of this directory. The app ID (311340) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References