Difference between revisions of "Metal Gear Solid: Integral"
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{{Infobox game | {{Infobox game | ||
− | |cover = Metal Gear Solid Integral cover. | + | |cover = Metal Gear Solid Integral cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Konami Computer Entertainment Japan}} | {{Infobox game/row/developer|Konami Computer Entertainment Japan}} | ||
Line 13: | Line 13: | ||
{{Infobox game/row/reception|Metacritic|metal-gear-solid|83}} | {{Infobox game/row/reception|Metacritic|metal-gear-solid|83}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/series|Metal Gear}} | + | {{Infobox game/row/taxonomy/monetization | }} |
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person, Top-down view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Stealth }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, North America, Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Metal Gear }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom id = | + | |gogcom id = 1771973390 |
|hltb = 20063 | |hltb = 20063 | ||
|igdb = metal-gear-solid-integral | |igdb = metal-gear-solid-integral | ||
Line 26: | Line 37: | ||
'''Key points''' | '''Key points''' | ||
− | {{ii}} Called ''Metal Gear Solid'' in packaging but ''Metal Gear Solid: Integral'' in the title screen. | + | {{ii}} Called ''Metal Gear Solid'' in packaging but is called ''Metal Gear Solid: Integral'' in the title screen. |
− | {{ii}} Expanded version of [[Wikipedia:Metal Gear Solid#PC version|Metal Gear Solid]] | + | {{ii}} Expanded version of [[Wikipedia:Metal Gear Solid (1998 video game)#PC version|Metal Gear Solid]], which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables: {{file|mgsi.exe}} for the base game and {{file|mgsvr.exe}} for the VR Missions. |
+ | {{--}} Music and sound effects are lower quality than the PlayStation version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.<ref>[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Integral#PC Metal Gear Solid: Integral | Metal Gear Wiki | Fandom]</ref> | ||
'''General information''' | '''General information''' | ||
− | {{ | + | {{GOG.com links|1771973390|metal_gear_series}} |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc check, physical | {{DRM|SafeDisc}} | | Windows }} | {{Availability/row| Retail | | disc check, physical | {{DRM|SafeDisc}} | | Windows }} | ||
+ | {{Availability/row| GOG.com | metal_gear_solid | DRM-free, physical | English version only. When prompted to check the back of the CD case, check the store page instead. | | Windows }} | ||
}} | }} | ||
− | {{ii}} [https://community.pcgamingwiki.com/files/file/327-metal-gear-solid-integral-demo/ | + | {{ii}} Demo of the original 2000 release can be found [https://community.pcgamingwiki.com/files/file/327-metal-gear-solid-integral-demo/ here]. |
− | == | + | ===Version differences=== |
− | + | {{++}} The GOG version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.<ref>[https://www.gog.com/forum/metal_gear_series/fixes_for_metal_gear_solid_implemented_by_gogcom_and_fanmade_mods_recommendations Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations]</ref> | |
− | {{++}} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\*.cfg}} | + | {{Game data/config|Windows|{{p|game}}\*.cfg|{{p|game}}\dxcfg.ini}} |
}} | }} | ||
+ | {{ii}} {{file|dxcfg.ini}} is used by the GOG version's DirectX Configuration tool. | ||
+ | {{--}} {{file|*.cfg}} configuration files are encrypted.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref> | ||
===Save game data location=== | ===Save game data location=== | ||
Line 54: | Line 67: | ||
}} | }} | ||
{{ii}} Pictures taken by the in-game camera are stored in {{code|{{p|game}}\photos\}} | {{ii}} Pictures taken by the in-game camera are stored in {{code|{{p|game}}\photos\}} | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games store = | ||
+ | |epic games store notes = | ||
+ | |gog galaxy = true | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
==Video== | ==Video== | ||
− | {{Image|Metal Gear Solid Integral graphics.png|Graphics settings}} | + | {{Image|Metal Gear Solid Integral graphics.png|Graphics settings.}} |
− | {{Image|Metal Gear Solid Integral advanced graphics.png|Advanced graphics settings}} | + | {{Image|Metal Gear Solid Integral advanced graphics.png|Advanced graphics settings.}} |
+ | {{Image|Metal Gear Solid Integral - GOG DirectX configuration tool.png|DirectX Configuration tool from the GOG.com version.}} | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/metal-gear-solid/en | |wsgf link = https://www.wsgf.org/dr/metal-gear-solid/en | ||
Line 65: | Line 97: | ||
|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | + | |widescreen resolution notes= Only 4:3 resolutions are supported. The GOG version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed {{Term|pillarboxed}} to 4:3, {{Term|Pixel-perfect}} scaling, or {{Term|stretched}} to the aspect-ratio. See [[#Widescreen resolution|Widescreen resolution]].<ref name="GOG configuration settings">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref><br/>Software rendering mode is limited to 640x480 only.<ref>{{Refcheck|user=SirYodaJedi|date=2020-09-27|comment=}}</ref> |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
Line 75: | Line 107: | ||
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = | + | |windowed notes = Launch the game with {{code|-w}} [[Glossary:Command line arguments|command line argument]] for the original 2000 release. For the GOG release, set '''Presentation''' to Windowed mode via the DirectX Configuration tool. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Only available for the GOG release. Set the '''Display Mode''' to your display's native resolution and '''Presentation''' to Windowed via the DirectX Configuration tool.<ref name="GOG configuration settings" /> |
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = Only available for the GOG release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.<ref name="GOG configuration settings" /> |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Only available for the GOG release. Can be set to application defaults, 2x-8x [[MSAA]], or Disabled in the DirectX Configuration tool.<ref name="GOG configuration settings" /> |
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Only available for the GOG release with its DirectX Configuration tool.<ref name="GOG configuration settings" /> For the original 2000 release, force through GPU control panel. |
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = | + | |60 fps notes = Capped at 30 FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Widescreen fix|ref={{ | + | {{Fixbox|description=Widescreen fix|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-28|comment=Tested with the GOG version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).}}</ref>|fix= |
# Download [http://ps2wide.net/pc.html#mgs Widescreen fix by nemesis2000]. | # Download [http://ps2wide.net/pc.html#mgs Widescreen fix by nemesis2000]. | ||
# Extract {{file|mgs.7z}} files to the installation folder ''(password: mgs)''. | # Extract {{file|mgs.7z}} files to the installation folder ''(password: mgs)''. | ||
# Run <code>upx.bat</code> if exe size equals 1,008,640 bytes. | # Run <code>upx.bat</code> if exe size equals 1,008,640 bytes. | ||
# Edit {{file|mgs1w.ini}} to set the resolution. | # Edit {{file|mgs1w.ini}} to set the resolution. | ||
+ | |||
+ | For GOG version: | ||
+ | # Extract only {{file|mgs1w.dll}} and {{file|mgs1w.ini}} from {{file|mgs.7z}} | ||
+ | # Rename {{file|mgs1w.dll}} to {{file|mgs1w.asi}} | ||
+ | # Download [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases Ultimate-ASI-Loader.zip], extract it and rename it to winmm.dll | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} Supported exe size: 2,883,584 bytes; 1,008,640 bytes. | + | {{ii}} Supported exe size: 2,883,584 bytes; 1,008,640 bytes; Supported VR-Disc exe size: 2,940,928 bytes; 1,013,248 bytes; |
+ | {{--}} Does not work properly in software rendering mode, and causes upscaling artifacts on some text. | ||
}} | }} | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
− | |acceleration option notes = | + | |acceleration option notes = Mouse is not used at all. |
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
Line 118: | Line 156: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 125: | Line 163: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Movement controls can only be mapped to either D-pad or analog stick, not both.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref> |
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
− | |xinput controllers notes = | + | |xinput controllers notes = GOG version claims not to support triggers on Xbox controllers, but they are mappable in game settings.<ref>{{Refcheck|user=Tomasak|date=2020-09-25|comment=}}</ref> |
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 144: | Line 182: | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = generic |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
− | |haptic feedback notes = | + | |haptic feedback notes = Missing vibration feedback from the PlayStation version.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref> |
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 174: | Line 212: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Supports only 3.0 surround sound |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Only possible for the GOG version.<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Tested with the GOG version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.}}</ref> |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 200: | Line 238: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Not available in the GOG release. |
|fan = | |fan = | ||
}} | }} | ||
Line 208: | Line 246: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Not available in the GOG release. |
|fan = | |fan = | ||
}} | }} | ||
Line 216: | Line 254: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Not available in the GOG release. |
|fan = | |fan = | ||
}} | }} | ||
Line 224: | Line 262: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Not available in the GOG release. |
|fan = | |fan = | ||
}} | }} | ||
Line 232: | Line 270: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Not available in the GOG release. |
|fan = | |fan = | ||
}} | }} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Issues fixed== | ==Issues fixed== | ||
===Graphics issues with GeForce/Radeon GPUs=== | ===Graphics issues with GeForce/Radeon GPUs=== | ||
− | {{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | + | {{++}} Fixed in the GOG release. |
+ | {{Fixbox|description=Instructions for the original 2000 release|ref={{cn|date=July 2016}}|fix= | ||
#Download the fixed executables [http://www.mediafire.com/?2glthb8c5gvjj9p here]. | #Download the fixed executables [http://www.mediafire.com/?2glthb8c5gvjj9p here]. | ||
#Once downloaded, extract the contents into the installation folder of the game and overwrite any files. | #Once downloaded, extract the contents into the installation folder of the game and overwrite any files. | ||
Line 260: | Line 284: | ||
==="Software rendering mode" error=== | ==="Software rendering mode" error=== | ||
− | {{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= | + | {{ii}} The game's software rendering mode does not work properly with modern Windows operation systems. |
+ | {{++}} Fixed on the GOG release. | ||
+ | {{Fixbox|description=Instructions for the original 2000 release|ref={{cn|date=July 2016}}|fix= | ||
#Go into the installation folder. | #Go into the installation folder. | ||
#Right click MGSI.exe and choose "Properties". | #Right click MGSI.exe and choose "Properties". | ||
Line 267: | Line 293: | ||
# The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode. | # The game should run allowing you to either go to the options and select "software rendering" (to play in full-screen) or continue to play in windowed mode. | ||
}} | }} | ||
+ | |||
+ | ===Captions flicker/make the game slower in Hardware mode=== | ||
+ | {{ii}} The slowdown caused by the captions can also be worked around by turning off the captions in settings. | ||
+ | {{++}} Fixed on the GOG release. | ||
+ | {{Fixbox|description=Use DXGL for the original 2000 release|ref={{cn|date=July 2016}}|fix= | ||
+ | {{ii}} It is recommended to apply the "Graphics issues with GeForce/Radeon GPUs" fix above before applying this one. | ||
+ | {{ii}} Certain visual elements (e.g. the game's HUD, letterboxes during cutscenes) will become invisible with DXGL 0.5.7.<ref name="Bug 48 - Parts of the HUD on Metal Gear Solid 1 PC are invisible">https://www.dxgl.info/bugzilla/show_bug.cgi?id=48</ref> | ||
+ | #Download and install [https://www.dxgl.info/Downloads DXGL]. | ||
+ | #After installing, go to the <code>Start menu</code> -> <code>All programs</code> -> <code>DXGL</code> -> <code>Configure DXGL</code>. | ||
+ | #Click on Add and add <code>mgsi.exe</code> and <code>mgsvr.exe</code> located in the installation folder. | ||
+ | #Click <code>Apply</code> then <code>OK</code> and open the game. | ||
+ | #In game, go to <code>Option</code> -> <code>Video/Sound Options</code>, enable captions, then go to <code>Advanced</code>, select <code>DXGL DDraw Wrapper</code>, your desired resolution and restart the game. | ||
+ | }} | ||
+ | |||
+ | ===Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle=== | ||
+ | {{ii}} The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files. | ||
+ | {{++}} Fixed in the GOG release. | ||
+ | |||
+ | ===Game crashes on "Game Over" screen when using software rendering=== | ||
+ | {{ii}} This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.<ref>[https://www.gog.com/forum/metal_gear_series/mgs1_crashing_when_using_software_rendering_in_options MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com]</ref> | ||
+ | {{++}} Fixed in the 1.0 Hotfix update of the GOG.com release.<ref>[https://www.gog.com/forum/metal_gear_series/gonna_post_every_single_issue_with_mgs_1_here_version_10/post23 Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com]</ref> | ||
==Other information== | ==Other information== | ||
Line 322: | Line 369: | ||
{{References}} | {{References}} | ||
+ | [[Category:GOG.com Enhancement Project]] |
Revision as of 15:46, 8 October 2020
Developers | |
---|---|
Konami Computer Entertainment Japan | |
Windows | Digital Dialect |
Publishers | |
Konami | |
Windows | Microsoft Game Studios |
Release dates | |
Windows | September 24, 2000 |
Reception | |
Metacritic | 83 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear |
Key points
- Called Metal Gear Solid in packaging but is called Metal Gear Solid: Integral in the title screen.
- Expanded version of Metal Gear Solid, which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables:
mgsi.exe
for the base game andmgsvr.exe
for the VR Missions. - Music and sound effects are lower quality than the PlayStation version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1] | |||
GOG.com | English version only. When prompted to check the back of the CD case, check the store page instead. |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Demo of the original 2000 release can be found here.
Version differences
- The GOG version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.[4]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 2] <path-to-game>\dxcfg.ini[Note 2] |
-
dxcfg.ini
is used by the GOG version's DirectX Configuration tool. -
*.cfg
configuration files are encrypted.[5]
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames\[Note 2] |
- Pictures taken by the in-game camera are stored in
<path-to-game>\photos\
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions are supported. The GOG version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[6] Software rendering mode is limited to 640x480 only.[7] |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Launch the game with -w command line argument for the original 2000 release. For the GOG release, set Presentation to Windowed mode via the DirectX Configuration tool. |
||
Borderless fullscreen windowed | Only available for the GOG release. Set the Display Mode to your display's native resolution and Presentation to Windowed via the DirectX Configuration tool.[6] | ||
Anisotropic filtering (AF) | Only available for the GOG release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.[6] | ||
Anti-aliasing (AA) | Only available for the GOG release. Can be set to application defaults, 2x-8x MSAA, or Disabled in the DirectX Configuration tool.[6] | ||
Vertical sync (Vsync) | Only available for the GOG release with its DirectX Configuration tool.[6] For the original 2000 release, force through GPU control panel. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
Widescreen fix[8] |
---|
For GOG version:
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement controls can only be mapped to either D-pad or analog stick, not both.[9] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | GOG version claims not to support triggers on Xbox controllers, but they are mappable in game settings.[10] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Missing vibration feedback from the PlayStation version.[11] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports only 3.0 surround sound | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only possible for the GOG version.[12] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Not available in the GOG release. | |||
German | Not available in the GOG release. | |||
Italian | Not available in the GOG release. | |||
Japanese | Not available in the GOG release. | |||
Spanish | Not available in the GOG release. |
Issues fixed
Graphics issues with GeForce/Radeon GPUs
- Fixed in the GOG release.
Instructions for the original 2000 release[citation needed] |
---|
|
"Software rendering mode" error
- The game's software rendering mode does not work properly with modern Windows operation systems.
- Fixed on the GOG release.
Instructions for the original 2000 release[citation needed] |
---|
|
Captions flicker/make the game slower in Hardware mode
- The slowdown caused by the captions can also be worked around by turning off the captions in settings.
- Fixed on the GOG release.
Use DXGL for the original 2000 release[citation needed] |
---|
|
Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle
- The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
- Fixed in the GOG release.
Game crashes on "Game Over" screen when using software rendering
- This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.[14]
- Fixed in the 1.0 Hotfix update of the GOG.com release.[15]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium II 266 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Metal Gear Solid: Integral | Metal Gear Wiki | Fandom
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations
- ↑ Verified by User:AmethystViper on 2020-09-26
- ↑ 6.0 6.1 6.2 6.3 6.4 Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:SirYodaJedi on 2020-09-27
- ↑ Verified by User:AmethystViper on 2020-09-28
- Tested with the GOG version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
- ↑ Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:Tomasak on 2020-09-25
- ↑ Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested with the GOG version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
- ↑ https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
- ↑ MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com
- ↑ Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com