Difference between revisions of "Metal Gear Solid: Integral"
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{{ii}} Called ''Metal Gear Solid'' in packaging but is called ''Metal Gear Solid: Integral'' in the title screen. | {{ii}} Called ''Metal Gear Solid'' in packaging but is called ''Metal Gear Solid: Integral'' in the title screen. | ||
{{ii}} Expanded version of [[Wikipedia:Metal Gear Solid (1998 video game)#PC version|Metal Gear Solid]], which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables: {{file|mgsi.exe}} for the base game and {{file|mgsvr.exe}} for the VR Missions. | {{ii}} Expanded version of [[Wikipedia:Metal Gear Solid (1998 video game)#PC version|Metal Gear Solid]], which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables: {{file|mgsi.exe}} for the base game and {{file|mgsvr.exe}} for the VR Missions. | ||
− | {{--}} Music and sound effects are lower quality than the | + | {{--}} Music and sound effects are lower quality than the PSX-version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.<ref>[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Integral#PC Metal Gear Solid: Integral | Metal Gear Wiki | Fandom]</ref> |
'''General information''' | '''General information''' |
Revision as of 17:29, 3 October 2020
Developers | |
---|---|
Konami Computer Entertainment Japan | |
Windows | Digital Dialect |
Publishers | |
Konami | |
Windows | Microsoft Game Studios |
Release dates | |
Windows | September 24, 2000 |
Reception | |
Metacritic | 83 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear |
Key points
- Called Metal Gear Solid in packaging but is called Metal Gear Solid: Integral in the title screen.
- Expanded version of Metal Gear Solid, which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables:
mgsi.exe
for the base game andmgsvr.exe
for the VR Missions. - Music and sound effects are lower quality than the PSX-version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1] | |||
GOG.com | English version only. When prompted to check the back of the CD case, check the store page instead. |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Demo of the original 2000 release can be found here.
Version differences
- The GOG version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 2] <path-to-game>\dxcfg.ini[Note 2] |
-
dxcfg.ini
is used by the GOG version's DirectX Configuration tool. -
*.cfg
configuration files are encrypted.[4]
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames\[Note 2] |
- Pictures taken by the in-game camera are stored in
<path-to-game>\photos\
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions are supported. The GOG version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[5] Software rendering mode is limited to 640x480 only.[6] |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Launch the game with -w command line argument for the original 2000 release. For the GOG release, set Presentation to Windowed mode via the DirectX Configuration tool. |
||
Borderless fullscreen windowed | Only available for the GOG release. Set the Display Mode to your display's native resolution and Presentation to Windowed via the DirectX Configuration tool.[5] | ||
Anisotropic filtering (AF) | Only available for the GOG release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.[5] | ||
Anti-aliasing (AA) | Only available for the GOG release. Can be set to application defaults, 2x-8x MSAA, or Disabled in the DirectX Configuration tool.[5] | ||
Vertical sync (Vsync) | Only available for the GOG release with its DirectX Configuration tool.[5] For the original 2000 release, force through GPU control panel. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
Widescreen fix[7] |
---|
For GOG version:
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement controls can only be mapped to either D-pad or analog stick, not both.[8] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | GOG version claims not to support triggers on Xbox controllers, but they are mappable in game settings.[9] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Missing vibration feedback from the PlayStation version.[10] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports only 3.0 surround sound | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only possible for the GOG version.[11] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Not available in the GOG release. | |||
German | Not available in the GOG release. | |||
Italian | Not available in the GOG release. | |||
Japanese | Not available in the GOG release. | |||
Spanish | Not available in the GOG release. |
Issues fixed
Graphics issues with GeForce/Radeon GPUs
- Fixed in the GOG release.
Instructions for the original 2000 release[citation needed] |
---|
|
"Software rendering mode" error
- The game's software rendering mode does not work properly with modern Windows operation systems.
- Fixed on the GOG release.
Instructions for the original 2000 release[citation needed] |
---|
|
Captions flicker/make the game slower in Hardware mode
- The slowdown caused by the captions can also be worked around by turning off the captions in settings.
- Fixed on the GOG release.
Use DXGL for the original 2000 release[citation needed] |
---|
|
Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle
- The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
- Fixed in the GOG release.
Game crashes on "Game Over" screen when using software rendering
- This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.[13]
- Fixed in the 1.0 Hotfix update of the GOG.com release.[14]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium II 266 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Metal Gear Solid: Integral | Metal Gear Wiki | Fandom
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AmethystViper on 2020-09-26
- ↑ 5.0 5.1 5.2 5.3 5.4 Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:SirYodaJedi on 2020-09-27
- ↑ Verified by User:AmethystViper on 2020-09-28
- Tested with the GOG version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
- ↑ Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:Tomasak on 2020-09-25
- ↑ Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested with the GOG version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
- ↑ https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
- ↑ MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com
- ↑ Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com