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Difference between revisions of "Mega Man X Legacy Collection 2"

From PCGamingWiki, the wiki about fixing PC games
 
(57 intermediate revisions by 18 users not shown)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Mega Man X Legacy Collection 2 cover.jpg
 
|cover        = Mega Man X Legacy Collection 2 cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Capcom}}
+
{{Infobox game/row/developer|Capcom|Original games}}
 +
{{Infobox game/row/developer|M2}}
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|Capcom}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|MT Framework}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|July 24, 2018}}
 
{{Infobox game/row/date|Windows|July 24, 2018}}
 +
|reception    =
 +
{{Infobox game/row/reception|OpenCritic|6404/mega-man-x-legacy-collection-2|74}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Scrolling, Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Platform }}
 +
{{Infobox game/row/taxonomy/art styles        | Anime }}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Mega Man X }}
 
|steam appid  = 743900
 
|steam appid  = 743900
|steam appid side =  
+
|steam appid side = 6634
 
|gogcom id    =  
 
|gogcom id    =  
|strategywiki =  
+
|gogcom id side =
|mobygames    = mega-man-x-legacy-collection-2
+
|official site=
 +
|hltb        = 59633
 +
|igdb        = mega-man-x-legacy-collection-2
 +
|mobygames    = 110648
 +
|strategywiki = Mega Man X Legacy Collection 2
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Mega Man X}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} Compilation of '''''[[Mega Man X5]]''''' and '''''[[Rockman X6|Mega Man X6]]''''' for the PlayStation, and '''''[[Rockman X7|Mega Man X7]]''''' and '''''[[Mega Man X8]]''''' for the PlayStation 2.
+
|introduction      = '''''{{PAGENAME}}''''', also known as '''''Rockman X Anniversary Collection 2''''' in Japan, is a compilation of {{Glossary:singleplayer}} {{Glossary:side view}} {{Glossary:scrolling}} {{Glossary:platform}} games developed by [[Company:M2|M2]] and published by [[Company:Capcom|Capcom]]. It is the second part of the ''Mega Man X Legacy Collection'', following ''[[Mega Man X Legacy Collection]]''.
{{++}} The version of Mega Man X8 included on this release is based on the 2005 PC release.
+
 
 +
The game is an enhanced compilation of several ''Mega Man X'' games originally developed by Capcom, and consists of ''[[Mega Man X5]]'' and ''[[Rockman X6|Mega Man X6]]'' for the PlayStation, and ''[[Rockman X7|Mega Man X7]]'' and ''[[Mega Man X8]]'' for the PlayStation 2. Similar to the first part of the ''Legacy Collection'', it's possible to switch between the North American and Japanese releases of ''X5'' and ''X6'', and various regional releases of ''X7'' and ''X8''. Being an enhanced collection, several additional features were added, including multiple screen filter options, Rookie Hunter mode, faster loading time and, specific to ''Mega Man X8'', improved frame rate.
 +
 
 +
New to the game are the X Challenge Vol.2 and Museum modes. The game also contains the ''The Day of Σ'' OVA that was originally included in the PlayStation Portable game ''[[Wikipedia:Mega Man Maverick Hunter X|Mega Man Maverick Hunter X]]''.
 +
 
 +
|release history  = The game was released on Steam on July 24, 2018.
 +
 
 +
|current state    =
 +
 
 +
}}
  
 
'''General information'''
 
'''General information'''
Line 28: Line 55:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GamersGate | DD-MEGA-MAN-X-LEGACY-COLLECTION-2 | Steam | | | Windows }}
+
{{Availability/row| GamersGate | mega-man-x-legacy-collection-2-rockman-x-anniversary-collection-2 | Steam | | | Windows }}
 
{{Availability/row| Gamesplanet | 3703-2 | Steam |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 3703-2 | Steam |  |  | Windows }}
{{Availability/row| GMG | mega-man-x-legacy-collection-2-pc | Steam | | | Windows }}
 
 
{{Availability/row| Humble | mega-man-x-legacy-collection-2 | Steam | | | Windows }}
 
{{Availability/row| Humble | mega-man-x-legacy-collection-2 | Steam | | | Windows }}
 
{{Availability/row| Steam | 743900 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 743900 | Steam |  |  | Windows }}
 +
{{Availability/row| GMG | mega-man-x-legacy-collection-2-pc | Steam | | | Windows | unavailable }}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported        =
 +
|dlc                = Digital soundtracks.
 +
|expansion pack      =
 +
|freeware            =
 +
|free-to-play        =
 +
|sponsored          =
 +
|subscription        =
 +
}}
 +
 +
{{DLC|
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|game}}\config.ini}}
 
}}
 
}}
 +
{{ii}} Some settings are stored in the save file.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|Steam}}\userdata\{{p|uid}}\743900\remote\RXC2\savedata.dat}}
 
}}
 
}}
 +
{{ii}} Save game data for each game in this collection are independent from their regional versions.
 +
{{--}} Save file is tied to the user's Steam account.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|MMXLC2_Screen_Settings.png|Display settings}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|ultrawidescreen            = false
 
|ultrawidescreen            = false
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = false
+
|4k ultra hd                = true
|4k ultra hd notes          = 1440p max.<ref>[https://steamcommunity.com/app/743900/discussions/0/1762481957306223711/ 4k Support :: Mega Man X Legacy Collection 2 / ROCKMAN X ANNIVERSARY COLLECTION 2 General Discussions]</ref> X5 and x6 are upscaled from 320x240.
+
|4k ultra hd notes          = X7 and X8 are internally rendered at the set resolution. X5 and X6 are upscaled from 320x240.
 
|fov                        = n/a
 
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = false
 
|anisotropic                = false
|anisotropic notes          = N/A for Mega Man X5 and X6.
+
|anisotropic notes          = N/A for Mega Man X5 and X6. The "'''Type 1'''" filter allows for smoother upscaling in X5 and X6 only.
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = Cannot be modified.<ref>[https://steamcommunity.com/app/743900/discussions/0/1762481957323671829/ Quick question about the X8 port. :: Mega Man X Legacy Collection 2 / ROCKMAN X ANNIVERSARY COLLECTION 2 General Discussions]</ref> N/A for Mega Man X5 and X6.
+
|antialiasing notes        = Always enabled and cannot be modified or disabled for Mega Man X7 and X8.<ref>{{Refurl|url=https://steamcommunity.com/app/743900/discussions/0/1762481957323671829/|title=Quick question about the X8 port. :: Mega Man X Legacy Collection 2 / ROCKMAN X ANNIVERSARY COLLECTION 2 General Discussions|date=17 May 2023}}</ref> N/A for Mega Man X5 and X6.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = On/off toggle
+
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = Framerate is capped at 60 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
|key remap                = false
+
|key remap                = limited
|key remap notes          =  
+
|key remap notes          = Only {{key|A}}, {{key|S}}, {{key|D}}, {{key|F}}, {{key|Z}}, {{key|X}}, {{key|C}}, and {{key|V}} can be remapped, while {{key|I}}, {{key|J}}, {{key|K}}, {{key|L}} and the {{key|Arrow}} keys are bound to movement, {{key|Space}} to pause, {{key|Esc}} is to answer Navigator calls for X6-X8, and {{key|Tab}} opens the game menu which cannot be remapped. Keys can be remapped independently from each of the games' and X Challenge's options menu, however, key bindings are also tied to controller button mappings (e.g. {{key|A}} is the tied B button, {{key|Z}} is tied to the A button, {{key|F}} is tied to the Left Trigger).<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2021-08-20|comment=}}</ref>
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = false
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Buttons can be remapped independently from each of the games' and X Challenge's options menu.
 
|controller sensitivity    = n/a
 
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
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|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = hackable
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Lacks native support. Use [[Controller:DualShock 4#DS4Windows|DS4Windows]], Steam's controller configuration tool, or manually edit the game's {{file|config.ini}} (See [[#Controller support|Controller support]]).
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = V2, Wired, Bluetooth
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= false
 
|tracked motion controllers= false
Line 145: Line 195:
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = Certain DirectInput controllers may require editing the {{code|[JOYPAD]}} section of {{file|config.ini}} to work correctly (see [[#Configuration file(s) location|Configuration file(s) location]]).<ref name="Other controllers">{{Refcheck|user=AmethystViper|date=2021-10-14|comment=Tested using a Logitech F310 in DirectInput mode which resulted in incorrect button placements (B is A in-game, LT is LB, etc.). Editing the file to have the buttons match with the corresponding button numbers appeared to fix the issue.}}</ref>
 
|other button prompts      = false
 
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = false
+
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = XInput only. Vibration setting can be toggled independently from each of the games' and X Challenge's options menu.
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 166: Line 216:
 
}}
 
}}
  
==Audio settings==
+
===[[Glossary:Controller|Controller support]]===
{{Audio settings
+
{{++}} This method does not require a third-party program or Steam Input Wrapper to work.
|separate volume          = true
+
{{--}} Haptic feedback only works on XInput controllers.
 +
{{Fixbox|description=Edit config.ini|ref=<ref name="Other controllers" />|fix=
 +
<ol>
 +
<li>Go to {{p|game}} and open {{file|config.ini}} with a text editor.</li>
 +
<li>Scroll down to the section labeled {{code|[JOYPAD]}}, then replace the values with the following.</li>
 +
<div class="mw-collapsible mw-collapsed">
 +
:'''DualShock 4:'''
 +
<div class="mw-collapsible-content">
 +
<pre>[JOYPAD]
 +
ProductName=Wireless Controller
 +
A=1
 +
B=2
 +
X=0
 +
Y=3
 +
LEFT=POV
 +
RIGHT=POV
 +
UP=POV
 +
DOWN=POV
 +
START=9
 +
BACK=8
 +
LT=6
 +
LB=4
 +
RT=7
 +
RB=5
 +
LSTICK_PUSH=10
 +
LSTICK_VERT=Y
 +
LSTICK_HORZ=X
 +
RSTICK_PUSH=11
 +
RSTICK_VERT=RY
 +
RSTICK_HORZ=RX</pre>
 +
</div></div>
 +
<div class="mw-collapsible mw-collapsed">
 +
:'''Switch Pro Controller:'''
 +
<div class="mw-collapsible-content">
 +
<pre>[JOYPAD]
 +
ProductName=Pro Controller
 +
A=0
 +
B=1
 +
X=2
 +
Y=3
 +
LEFT=POV
 +
RIGHT=POV
 +
UP=POV
 +
DOWN=POV
 +
START=9
 +
BACK=8
 +
LT=6
 +
LB=4
 +
RT=7
 +
RB=5
 +
LSTICK_PUSH=10
 +
LSTICK_VERT=Y
 +
LSTICK_HORZ=X
 +
RSTICK_PUSH=11
 +
RSTICK_VERT=Z
 +
RSTICK_HORZ=RZ</pre>
 +
</div></div>
 +
<li>Save the file (File → Save or {{key|Ctrl|S}}). The game should now recognize a DualShock 4 controller without a wrapper.</li>
 +
</ol>
 +
}}
 +
 
 +
<gallery>
 +
MMXLC2 Controller Bindings.png|Gamepad bindings (From top to bottom: ''X5'', ''X6'', ''X7'', ''X8'' and ''X Challenge'').
 +
MMXLC2 Keyboard Bindings.png|Keyboard bindings (From top to bottom: ''X5'', ''X6'', ''X7'', ''X8'' and ''X Challenge'').
 +
</gallery>
 +
 
 +
==Audio==
 +
{{Image|MMXLC2 JPN X7 X8 Sound Settings.png|Audio settings (From top to bottom: Japanese ''X7'' and ''X8'').}}
 +
{{Audio
 +
|separate volume          = limited
 
|separate volume notes    = The Japanese version of Mega Man X7 and all versions of X8 feature separate volume sliders for BGM and SE. Set in intervals of 1, from 0-16 in Japanese X7.
 
|separate volume notes    = The Japanese version of Mega Man X7 and all versions of X8 feature separate volume sliders for BGM and SE. Set in intervals of 1, from 0-16 in Japanese X7.
|surround sound          = false
+
|surround sound          = limited
|surround sound notes    =  
+
|surround sound notes    = [[Dolby Pro Logic II]] in Mega Man X8. All other games are limited to 2.0 stereo sound.{{cn|based upon menus and MobyGames's Dolby Surround and Pro Logic II lists}}
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = Most dialogue is through text in Mega Man X5 and X6. Subtitles are relegated to {{term|FMV}} sequences in Mega Man X7 and X8 only. X7's subtitles are forced on with no option to disable, while X8's subtitles can be toggled on or off.
+
|subtitles notes          = Most dialogue is through text in Mega Man X5 and X6. Text boxes in X6-X8 are accompanied by voice acting during key scenes. Subtitles are restricted to {{term|FMV}} sequences in Mega Man X7 and X8 only. X7's subtitles are forced on with no option to disable, while X8's subtitles can be toggled on or off. The Day of Σ OVA is unsubtitled.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 179: Line 298:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = false
 
|eax support              = false
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = true
 +
|royalty free audio notes  = Only for the international release. The Japanese release (which the international release can converted into using the [[#Rockman X Anniversary Collection 2 conversion mod|Anniversary Collection 2 conversion mod]]) has the original opening and ending music for the Japanese version of the includes games intact, and said music are licensed music.
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{Image|MMXLC2 Language Settings.png|Language settings.}}
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
Line 188: Line 310:
 
|audio    = true
 
|audio    = true
 
|subtitles = true
 
|subtitles = true
|notes    = Voices in Mega Man X6 are exclusively in Japanese.
+
|notes    = Voices in Mega Man X6 are exclusively in Japanese. In X Challenge, X4's Maverick bosses and Gate lacks several voice clips if set the game's universal system language to non-Japanese.
 
|fan      =  
 
|fan      =  
 
}}
 
}}
Line 228: Line 350:
 
|audio    = true
 
|audio    = true
 
|subtitles = true
 
|subtitles = true
|notes    = The "'''English (US) edition'''" of Mega Man X7 has proper dual audio support. X8 and all other versions of X7 lack proper dual audio support (i.e. the English version can't be played with Japanese voices and vice-versa) as a result of the games being directly ported from their respective versions.
+
|notes    = The "'''English (US) edition'''" of Mega Man X7 has proper dual audio support. X8 and all other versions of X7 lack proper dual audio support (i.e. the English version can't be played with Japanese voices and vice-versa) as a result of the games being directly ported from their respective versions.<br /> Undub mod for Mega Man X8, [https://steamcommunity.com/sharedfiles/filedetails/?id=1451196372 download].
 
|fan      =  
 
|fan      =  
 
}}
 
}}
Line 266: Line 388:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
 +
 +
===Rockman X Anniversary Collection 2 conversion mod===
 +
{{ii}} Converts the international releases of Mega Man X Legacy Collection 2 to its Japanese counterpart, however, the games in this collection can still be played in other languages. Can be downloaded [https://steamcommunity.com/sharedfiles/filedetails/?id=1521998214 here].
 +
{{++}} Restores some of the Japanese version's cut contents back into the international releases.
  
 
==System requirements==
 
==System requirements==
Line 280: Line 409:
  
 
|minOS    = 7
 
|minOS    = 7
|minCPU  = Intel Core i3 550 3.2 GHz
+
|minCPU  = Intel Core i3-550 3.2 GHz
 
|minCPU2  = AMD equivalent
 
|minCPU2  = AMD equivalent
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
Line 287: Line 416:
 
|minGPU2  = AMD Radeon HD 7850
 
|minGPU2  = AMD Radeon HD 7850
 
|minDX    = 10
 
|minDX    = 10
 +
|minaudio = DirectSound (DirectX 10.0c) compatible
  
|recOS    = 10
+
|recOS    = 8, 8.1, 10
|recCPU  = Intel Core i5 3570 3.4 GHz
+
|recCPU  = Intel Core i5-3570 3.4 GHz
 
|recCPU2  = AMD equivalent
 
|recCPU2  = AMD equivalent
 
|recRAM  = 4 GB
 
|recRAM  = 4 GB
Line 295: Line 425:
 
|recGPU  = Nvidia GeForce GTX 760
 
|recGPU  = Nvidia GeForce GTX 760
 
|recDX    = 11
 
|recDX    = 11
|notes    = {{ii}} A 64-bit system is required.
+
|notes    = {{ii}} A 64-bit operating system is required.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 02:33, 20 June 2023

Mega Man X Legacy Collection 2
Mega Man X Legacy Collection 2 cover
Developers
Original games Capcom
M2
Publishers
Capcom
Engines
MT Framework
Release dates
Windows July 24, 2018
Reception
OpenCritic 74
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Platform
Art styles Anime
Themes Cyberpunk, Sci-fi
Series Mega Man X
Mega Man X Legacy Collection 2 on HowLongToBeat
Mega Man X Legacy Collection 2 on IGDB
Mega Man X Legacy Collection 2 guide on StrategyWiki
Mega Man X Legacy Collection 2 on MobyGames
Subseries of Mega Man
Mega Man X 1995
Mega Man X3 1997
Rockman X Math Whirlwind 1998
Mega Man X4 1998
Mega Man X5 2002
Mega Man X6 2003
Rockman X7 2004
Mega Man X8 2005
Mega Man X Legacy Collection 2018
Mega Man X Legacy Collection 2 2018
Rockman X Dive 2021
Mega Man X Dive Offline 2023

Mega Man X Legacy Collection 2, also known as Rockman X Anniversary Collection 2 in Japan, is a compilation of singleplayer side view scrolling platform games developed by M2 and published by Capcom. It is the second part of the Mega Man X Legacy Collection, following Mega Man X Legacy Collection.

The game is an enhanced compilation of several Mega Man X games originally developed by Capcom, and consists of Mega Man X5 and Mega Man X6 for the PlayStation, and Mega Man X7 and Mega Man X8 for the PlayStation 2. Similar to the first part of the Legacy Collection, it's possible to switch between the North American and Japanese releases of X5 and X6, and various regional releases of X7 and X8. Being an enhanced collection, several additional features were added, including multiple screen filter options, Rookie Hunter mode, faster loading time and, specific to Mega Man X8, improved frame rate.

New to the game are the X Challenge Vol.2 and Museum modes. The game also contains the The Day of Σ OVA that was originally included in the PlayStation Portable game Mega Man Maverick Hunter X.

The game was released on Steam on July 24, 2018.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
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Windows
Gamesplanet logo.svg
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Windows
Humble Store
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Windows
Steam
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Windows
Green Man Gaming (unavailable)
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Windows
All versions require Steam DRM.

Monetization

Type Notes
DLC Digital soundtracks.

DLC and expansion packs

No DLC or expansion pack information; you can edit this page to add it.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/743900/pfx/[Note 2]
Some settings are stored in the save file.

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\743900\remote\RXC2\savedata.dat
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/743900/pfx/[Note 2]
Save game data for each game in this collection are independent from their regional versions.
Save file is tied to the user's Steam account.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
Non-4:3 resolutions are pillarboxed.
Multi-monitor
Ultra-widescreen
4K Ultra HD
X7 and X8 are internally rendered at the set resolution. X5 and X6 are upscaled from 320x240.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
N/A for Mega Man X5 and X6. The "Type 1" filter allows for smoother upscaling in X5 and X6 only.
Anti-aliasing (AA)
Always enabled and cannot be modified or disabled for Mega Man X7 and X8.[1] N/A for Mega Man X5 and X6.
Vertical sync (Vsync)
60 FPS
120+ FPS
Framerate is capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Only A, S, D, F, Z, X, C, and V can be remapped, while I, J, K, L and the Arrow keys are bound to movement, Space to pause, Esc is to answer Navigator calls for X6-X8, and Tab opens the game menu which cannot be remapped. Keys can be remapped independently from each of the games' and X Challenge's options menu, however, key bindings are also tied to controller button mappings (e.g. A is the tied B button, Z is tied to the A button, F is tied to the Left Trigger).[2]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Buttons can be remapped independently from each of the games' and X Challenge's options menu.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Lacks native support. Use DS4Windows, Steam's controller configuration tool, or manually edit the game's config.ini (See Controller support).
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired, Wireless (Bluetooth)
Generic/other controllers
Certain DirectInput controllers may require editing the [JOYPAD] section of config.ini to work correctly (see Configuration file(s) location).[3]
Button prompts
Additional information
Controller hotplugging
Haptic feedback
XInput only. Vibration setting can be toggled independently from each of the games' and X Challenge's options menu.
Digital movement supported
Simultaneous controller+KB/M

Controller support

This method does not require a third-party program or Steam Input Wrapper to work.
Haptic feedback only works on XInput controllers.
Edit config.ini[3]
  1. Go to <path-to-game> and open config.ini with a text editor.
  2. Scroll down to the section labeled [JOYPAD], then replace the values with the following.
  3. DualShock 4:
    [JOYPAD]
    ProductName=Wireless Controller
    A=1
    B=2
    X=0
    Y=3
    LEFT=POV
    RIGHT=POV
    UP=POV
    DOWN=POV
    START=9
    BACK=8
    LT=6
    LB=4
    RT=7
    RB=5
    LSTICK_PUSH=10
    LSTICK_VERT=Y
    LSTICK_HORZ=X
    RSTICK_PUSH=11
    RSTICK_VERT=RY
    RSTICK_HORZ=RX
    Switch Pro Controller:
    [JOYPAD]
    ProductName=Pro Controller
    A=0
    B=1
    X=2
    Y=3
    LEFT=POV
    RIGHT=POV
    UP=POV
    DOWN=POV
    START=9
    BACK=8
    LT=6
    LB=4
    RT=7
    RB=5
    LSTICK_PUSH=10
    LSTICK_VERT=Y
    LSTICK_HORZ=X
    RSTICK_PUSH=11
    RSTICK_VERT=Z
    RSTICK_HORZ=RZ
  4. Save the file (File → Save or Ctrl+S). The game should now recognize a DualShock 4 controller without a wrapper.

Audio

Audio settings (From top to bottom: Japanese X7 and X8).
Audio settings (From top to bottom: Japanese X7 and X8).

Audio feature State Notes
Separate volume controls
The Japanese version of Mega Man X7 and all versions of X8 feature separate volume sliders for BGM and SE. Set in intervals of 1, from 0-16 in Japanese X7.
Surround sound
Dolby Pro Logic II in Mega Man X8. All other games are limited to 2.0 stereo sound.[citation needed]
Subtitles
Most dialogue is through text in Mega Man X5 and X6. Text boxes in X6-X8 are accompanied by voice acting during key scenes. Subtitles are restricted to FMV sequences in Mega Man X7 and X8 only. X7's subtitles are forced on with no option to disable, while X8's subtitles can be toggled on or off. The Day of Σ OVA is unsubtitled.
Closed captions
Mute on focus lost
Royalty free audio
Only for the international release. The Japanese release (which the international release can converted into using the Anniversary Collection 2 conversion mod) has the original opening and ending music for the Japanese version of the includes games intact, and said music are licensed music.

Localizations

Language settings.
Language settings.
Language UI Audio Sub Notes
English
Voices in Mega Man X6 are exclusively in Japanese. In X Challenge, X4's Maverick bosses and Gate lacks several voice clips if set the game's universal system language to non-Japanese.
Traditional Chinese
Only Mega Man X8 is fully localized. Choose "Chinese edition" with the "Change game edition" button on main menu.
French
Only Mega Man X7 and X8 are fully localized. Choose "French edition" with the "Change game edition" button on main menu.
German
Only Mega Man X7 and X8 are fully localized. Choose "German edition" with the "Change game edition" button on main menu.
Italian
Only Mega Man X7 and X8 are fully localized. Choose "Italian edition" with the "Change game edition" button on main menu.
Japanese
The "English (US) edition" of Mega Man X7 has proper dual audio support. X8 and all other versions of X7 lack proper dual audio support (i.e. the English version can't be played with Japanese voices and vice-versa) as a result of the games being directly ported from their respective versions.
Undub mod for Mega Man X8, download.
Spanish
Only Mega Man X7 and X8 are fully localized. Choose "Spanish edition" with the "Change game edition" button on main menu.

Other information

API

Technical specs Supported Notes
Direct3D 10
Executable 32-bit 64-bit Notes
Windows

Rockman X Anniversary Collection 2 conversion mod

Converts the international releases of Mega Man X Legacy Collection 2 to its Japanese counterpart, however, the games in this collection can still be played in other languages. Can be downloaded here.
Restores some of the Japanese version's cut contents back into the international releases.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-550 3.2 GHz
AMD equivalent
System memory (RAM) 2 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7850
DirectX 10 compatible
Sound (audio device) DirectSound (DirectX 10.0c) compatible
A 64-bit operating system is required.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/743900/ in addition to or instead of this directory. The app ID (743900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Quick question about the X8 port. :: Mega Man X Legacy Collection 2 / ROCKMAN X ANNIVERSARY COLLECTION 2 General Discussions - last accessed on 17 May 2023
  2. Verified by User:AmethystViper on 2021-08-20
  3. 3.0 3.1 Verified by User:AmethystViper on 2021-10-14
    Tested using a Logitech F310 in DirectInput mode which resulted in incorrect button placements (B is A in-game, LT is LB, etc.). Editing the file to have the buttons match with the corresponding button numbers appeared to fix the issue.