Difference between revisions of "Mega Man X Legacy Collection"
Aceearly1993 (talk | contribs) (→Audio) |
Yuuyatails (talk | contribs) |
||
(30 intermediate revisions by 9 users not shown) | |||
Line 2: | Line 2: | ||
|cover = Mega man x lc1 box.jpg | |cover = Mega man x lc1 box.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Capcom|Original | + | {{Infobox game/row/developer|Capcom|Original (X1/X2/X4)}} |
+ | {{Infobox game/row/developer|Minakuchi Engineering|Original (X3)}} | ||
{{Infobox game/row/developer|M2}} | {{Infobox game/row/developer|M2}} | ||
|publishers = | |publishers = | ||
Line 13: | Line 14: | ||
{{Infobox game/row/reception|OpenCritic|6403/mega-man-x-legacy-collection|82}} | {{Infobox game/row/reception|OpenCritic|6403/mega-man-x-legacy-collection|82}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | DLC }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
Line 30: | Line 31: | ||
|hltb = 59465 | |hltb = 59465 | ||
|igdb = mega-man-x-legacy-collection | |igdb = mega-man-x-legacy-collection | ||
− | |mobygames = | + | |mobygames = 110647 |
|strategywiki = Mega Man X Legacy Collection | |strategywiki = Mega Man X Legacy Collection | ||
|wikipedia = | |wikipedia = | ||
Line 36: | Line 37: | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}''''', also known as '''''Rockman X Anniversary Collection''''' in Japan, is a compilation of {{Glossary:singleplayer}} {{Glossary:side view}} {{Glossary:scrolling}} {{Glossary:platform}} games developed by [[Company:M2|M2]] and published by [[Company:Capcom|Capcom]]. It was followed by ''[[Mega Man X Legacy Collection 2]]''. | ||
+ | The game is an enhanced compilation of several ''Mega Man X'' games originally developed by Capcom{{note|''Mega Man X3'' was developed by [[Company:Minakuchi Engineering|Minakuchi Engineering]].}}, and consists of emulated versions of ''[[Mega Man X]]'', ''[[Wikipedia:Mega Man X2|Mega Man X2]]'' and ''[[Mega Man X3]]'' for the SNES, and a source port of ''[[Mega Man X4]]'' for the PlayStation. Player can switch between the North American and Japanese releases of ''X1'' to ''X4''. Being an enhanced compilation, several additional features were added, including multiple screen filter options, Rookie Hunter mode and faster loading time. | ||
+ | |||
+ | New to the collection are the X Challenge Vol.1 and Museum modes. The game also contains the ''The Day of Σ'' OVA that was originally included in the PlayStation Portable game ''[[Wikipedia:Mega Man Maverick Hunter X|Mega Man Maverick Hunter X]]''. | ||
+ | |||
+ | |release history = The game was released on Steam on July 24, 2018. | ||
+ | |||
+ | |current state = The opening video of ''Mega Man X4'' included in this compilation was changed in all regional releases (specifically, the General's military salute was removed and scenes featuring rapidly flashing effects were dimmed).<ref>{{Refurl|url=https://www.youtube.com/watch?v=8K2VI3PjahU|title=Censored Gaming: How Mega Man X4 (Legacy Collection) Is Censored - YouTube|date=2021-11-14}}</ref> A [[#Localizations|mod]] exists to restore the uncut opening video. | ||
+ | |||
+ | }} | ||
'''Key points''' | '''Key points''' | ||
− | {{ | + | {{--}} Several voice samples in ''Mega Man X4'' in this collection are off-pitch compared to previous releases{{dubious|date=2021-11-14|reason=}}. |
− | |||
− | {{--}} | ||
'''General information''' | '''General information''' | ||
Line 47: | Line 57: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| GamersGate | mega-man-x-legacy-collection | Steam | | | Windows }} | + | {{Availability/row| GamersGate | mega-man-x-legacy-collection-rockman-x-anniversary-collection | Steam | | | Windows }} |
{{Availability/row| Gamesplanet | 3703-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 3703-1 | Steam | | | Windows }} | ||
{{Availability/row| GMG | mega-man-x-legacy-collection-pc | Steam | | | Windows }} | {{Availability/row| GMG | mega-man-x-legacy-collection-pc | Steam | | | Windows }} | ||
Line 67: | Line 77: | ||
{{DLC| | {{DLC| | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 81: | Line 86: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{ | + | {{Game data/config|Windows|{{P|game}}\config.ini}} |
}} | }} | ||
{{ii}} Some settings are stored in the save file. | {{ii}} Some settings are stored in the save file. | ||
Line 89: | Line 94: | ||
{{Game data/saves|Windows|{{p|Steam}}\userdata\{{p|uid}}\743890\remote\RXC1\savedata.dat}} | {{Game data/saves|Windows|{{p|Steam}}\userdata\{{p|uid}}\743890\remote\RXC1\savedata.dat}} | ||
}} | }} | ||
+ | {{ii}} Save game data for each game in this collection are independent from their regional versions. X1-X3 however uses a password system while this collection allows one password to be saved for each game. | ||
{{--}} Save file is tied to the user's Steam account. | {{--}} Save file is tied to the user's Steam account. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 135: | Line 141: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
|vsync notes = Can be toggled on and off ingame. | |vsync notes = Can be toggled on and off ingame. | ||
|60 fps = true | |60 fps = true | ||
Line 143: | Line 152: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 150: | Line 161: | ||
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
− | |key remap notes = Only {{key|A}}, {{key|S}}, {{key|D}}, {{key|F}}, {{key|Z}}, {{key|X}}, {{key|C}}, and {{key|V}} can be remapped, while {{key|I}}, {{key|J}}, {{key|K}}, {{key|L}} and the {{key|Arrow}} keys are bound to movement, {{key|Space}} to pause, {{key|Esc}} functions as Select for X1-X4, and {{key|Tab}} opens the game menu which cannot be remapped. Keys can be remapped independently from each of the games' and X Challenge's options menu, however, key bindings are also tied to controller button mappings (e.g. {{key|A}} is the tied B button, {{key|Z}} is tied to the A button, {{key|F}} is tied to the Left Trigger). X1-X3 also cannot use {{key|F}} and {{key|V}} keys due to the SNES games only uses two shoulder buttons. <ref name=" | + | |key remap notes = Only {{key|A}}, {{key|S}}, {{key|D}}, {{key|F}}, {{key|Z}}, {{key|X}}, {{key|C}}, and {{key|V}} can be remapped, while {{key|I}}, {{key|J}}, {{key|K}}, {{key|L}} and the {{key|Arrow}} keys are bound to movement, {{key|Space}} to pause, {{key|Esc}} functions as Select for X1-X4, and {{key|Tab}} opens the game menu which cannot be remapped. Keys can be remapped independently from each of the games' and X Challenge's options menu, however, key bindings are also tied to controller button mappings (e.g. {{key|A}} is the tied B button, {{key|Z}} is tied to the A button, {{key|F}} is tied to the Left Trigger). X1-X3 also cannot use {{key|F}} and {{key|V}} keys due to the SNES games only uses two shoulder buttons.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2021-08-20|comment=}}</ref> |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 183: | Line 194: | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = V2 | + | |dualshock 4 modes = V2, Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 211: | Line 222: | ||
}} | }} | ||
− | ===[[Controller | + | ===[[Glossary:Controller|Controller support]]=== |
{{++}} This method does not require a third-party program or Steam Input Wrapper to work. | {{++}} This method does not require a third-party program or Steam Input Wrapper to work. | ||
− | {{Fixbox|description=Edit config.ini|ref=<ref name=" | + | {{--}} Haptic feedback only works on XInput controllers. |
+ | {{Fixbox|description=Edit config.ini|ref=<ref name="Other controllers" />|fix= | ||
<ol> | <ol> | ||
<li>Go to {{p|game}} and open {{file|config.ini}} with a text editor.</li> | <li>Go to {{p|game}} and open {{file|config.ini}} with a text editor.</li> | ||
<li>Scroll down to the section labeled {{code|[JOYPAD]}}, then replace the values with the following.</li> | <li>Scroll down to the section labeled {{code|[JOYPAD]}}, then replace the values with the following.</li> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
− | :'''DualShock 4 | + | :'''DualShock 4:''' |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<pre>[JOYPAD] | <pre>[JOYPAD] | ||
Line 242: | Line 254: | ||
RSTICK_VERT=RZ | RSTICK_VERT=RZ | ||
RSTICK_HORZ=Z</pre> | RSTICK_HORZ=Z</pre> | ||
+ | </div></div> | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | :'''Switch Pro Controller:''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <pre>[JOYPAD] | ||
+ | ProductName=Pro Controller | ||
+ | A=0 | ||
+ | B=1 | ||
+ | X=2 | ||
+ | Y=3 | ||
+ | LEFT=POV | ||
+ | RIGHT=POV | ||
+ | UP=POV | ||
+ | DOWN=POV | ||
+ | START=9 | ||
+ | BACK=8 | ||
+ | LT=6 | ||
+ | LB=4 | ||
+ | RT=7 | ||
+ | RB=5 | ||
+ | LSTICK_PUSH=10 | ||
+ | LSTICK_VERT=Y | ||
+ | LSTICK_HORZ=X | ||
+ | RSTICK_PUSH=11 | ||
+ | RSTICK_VERT=RY | ||
+ | RSTICK_HORZ=RX</pre> | ||
</div></div> | </div></div> | ||
<li>Save the file (File → Save or {{key|Ctrl|S}}). The game should now recognize a DualShock 4 controller without a wrapper.</li> | <li>Save the file (File → Save or {{key|Ctrl|S}}). The game should now recognize a DualShock 4 controller without a wrapper.</li> | ||
Line 265: | Line 303: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = Only for the international release. The Japanese release (which the international release can converted into using the [[#Rockman X Anniversary Collection conversion mod|Anniversary Collection conversion mod]]) has the original opening and ending music for the Japanese release of ''Mega Man X4'' intact, and said music are licensed music. | ||
}} | }} | ||
Line 353: | Line 393: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 11:53, 1 July 2023
Developers | |
---|---|
Original (X1/X2/X4) | Capcom |
Original (X3) | Minakuchi Engineering |
M2 | |
Publishers | |
Capcom | |
Engines | |
MT Framework | |
Release dates | |
Windows | July 24, 2018 |
Reception | |
OpenCritic | 82 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Anime |
Themes | Cyberpunk, Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X Dive Offline | 2023 |
Mega Man X Legacy Collection, also known as Rockman X Anniversary Collection in Japan, is a compilation of singleplayer side view scrolling platform games developed by M2 and published by Capcom. It was followed by Mega Man X Legacy Collection 2.
The game is an enhanced compilation of several Mega Man X games originally developed by Capcom[Note 1], and consists of emulated versions of Mega Man X, Mega Man X2 and Mega Man X3 for the SNES, and a source port of Mega Man X4 for the PlayStation. Player can switch between the North American and Japanese releases of X1 to X4. Being an enhanced compilation, several additional features were added, including multiple screen filter options, Rookie Hunter mode and faster loading time.
New to the collection are the X Challenge Vol.1 and Museum modes. The game also contains the The Day of Σ OVA that was originally included in the PlayStation Portable game Mega Man Maverick Hunter X.
The game was released on Steam on July 24, 2018.
The opening video of Mega Man X4 included in this compilation was changed in all regional releases (specifically, the General's military salute was removed and scenes featuring rapidly flashing effects were dimmed).[1] A mod exists to restore the uncut opening video.
Key points
- Several voice samples in Mega Man X4 in this collection are off-pitch compared to previous releases[dubious – discuss].
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
DLC | Digital soundtracks. |
DLC and expansion packs
- No DLC or expansion pack information; you can edit this page to add it.
Essential improvements
ROM extraction (X-X3)
- A Python-based script which extracts the ROMs of Mega Man X-X3 for use with other Super Nintendo emulators (see Emulation:SNES). The script can be downloaded here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/743890/pfx/[Note 3] |
- Some settings are stored in the save file.
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\743890\remote\RXC1\savedata.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/743890/pfx/[Note 3] |
- Save game data for each game in this collection are independent from their regional versions. X1-X3 however uses a password system while this collection allows one password to be saved for each game.
- Save file is tied to the user's Steam account.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Non-4:3 resolutions are pillarboxed. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Games are 2D. The "Type 1" filter allows for smoother upscaling. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Can be toggled on and off ingame. | ||
60 FPS | |||
120+ FPS | Framerate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Only A, S, D, F, Z, X, C, and V can be remapped, while I, J, K, L and the Arrow keys are bound to movement, Space ␣ to pause, Esc functions as Select for X1-X4, and Tab ↹ opens the game menu which cannot be remapped. Keys can be remapped independently from each of the games' and X Challenge's options menu, however, key bindings are also tied to controller button mappings (e.g. A is the tied B button, Z is tied to the A button, F is tied to the Left Trigger). X1-X3 also cannot use F and V keys due to the SNES games only uses two shoulder buttons.[2] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Buttons can be remapped independently from each of the games' and X Challenge's options menu. X1-X3, however, cannot use the Left or Right Triggers due to the SNES games only uses two shoulder buttons. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Lacks native support. Use DS4Windows, Steam's controller configuration tool, or manually edit the game's config.ini (See Controller support). |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers | Certain DirectInput controllers may require editing the [JOYPAD] section of config.ini to work correctly (see Configuration file(s) location).[3] |
|
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. Not present in X1-X4. Can be toggled in the X Challenge mode. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- This method does not require a third-party program or Steam Input Wrapper to work.
- Haptic feedback only works on XInput controllers.
Edit config.ini[3] |
---|
[JOYPAD] ProductName=Wireless Controller A=1 B=2 X=0 Y=3 LEFT=POV RIGHT=POV UP=POV DOWN=POV START=9 BACK=8 LT=6 LB=4 RT=7 RB=5 LSTICK_PUSH=10 LSTICK_VERT=Y LSTICK_HORZ=X RSTICK_PUSH=11 RSTICK_VERT=RZ RSTICK_HORZ=Z [JOYPAD] ProductName=Pro Controller A=0 B=1 X=2 Y=3 LEFT=POV RIGHT=POV UP=POV DOWN=POV START=9 BACK=8 LT=6 LB=4 RT=7 RB=5 LSTICK_PUSH=10 LSTICK_VERT=Y LSTICK_HORZ=X RSTICK_PUSH=11 RSTICK_VERT=RY RSTICK_HORZ=RX |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Most of the game's dialogue is through text. Mega Man X4's FMV cutscenes and The Day of Σ OVA are unsubtitled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Only for the international release. The Japanese release (which the international release can converted into using the Anniversary Collection conversion mod) has the original opening and ending music for the Japanese release of Mega Man X4 intact, and said music are licensed music. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | In-game languages of X1-X4 are only available in English and Japanese. In X Challenge, X4's Maverick bosses and Gate lacks several voice clips if set the game's universal system language to non-Japanese. | |||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Mega Man X4 lacks proper dual audio support (i.e. the English version can't be played with Japanese voices and vice-versa) as a result of the game being directly ported from their respective versions. Partial undub mod for Mega Man X4, download. Uncut Japanese Rockman X4 opening FMV mod, download. |
|||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 | |
Shader Model support | 4.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Rockman X Anniversary Collection conversion mod
- Converts the international releases of Mega Man X Legacy Collection to its Japanese counterpart, however, the games in this collection can still be played in other languages. The mod can be downloaded here.
- Restores some of the Japanese version's cut contents back into the international releases.
Mega Man X1-3 Relocalization Project
- Fan-made re-localization of the first three game's English script, along with the option for the series' Japanese logo design and lore terminology. A patcher that can be used for the Mega Man X Legacy Collection's ROMs can be downloaded here.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Intel Core i3-550 3.2 GHz AMD equivalent |
Intel Core i5-3570 3.4 GHz AMD equivalent |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7850 DirectX 10 compatible | Nvidia GeForce GTX 760 DirectX 11 compatible |
Sound (audio device) | DirectSound (DirectX 10.0c) compatible |
- A 64-bit operating system is required.
Notes
- ↑ Mega Man X3 was developed by Minakuchi Engineering.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/743890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (743890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Censored Gaming: How Mega Man X4 (Legacy Collection) Is Censored - YouTube - last accessed on 2021-11-14
- ↑ Verified by User:AmethystViper on 2021-08-20
- ↑ 3.0 3.1 Verified by User:AmethystViper on 2021-08-20
- Tested using a Logitech F310 in DirectInput mode which resulted in incorrect button placements (B is A in-game, LT is LB, etc.). Editing the file to have the buttons match with the corresponding button numbers appeared to fix the issue.