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MechWarrior 2: Mercenaries is the second expansion pack for the 1995 sci-fi vehicle combat game MechWarrior 2: 31st Century Combat. Unlike Ghost Bear's Legacy, it is standalone and does not require the base game to play. It includes its own set of campaigns for various mercenary groups, as well as all 'Mechs from 31st Century Combat and Ghost Bear's Legacy. It has its own version of the multiplayer client NetMech, called MercNet, which this time comes bundled with the main game.
Like the original, Mercenaries had several different releases; see Version differences.
On modern systems, the DOS version of the game is commonly played via MechVM. However, the Windows-native versions do not work on Windows 8 and later.[2][3]
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
- A free demo version is available from Archive.org.
Version differences
- The Titanium Trilogy includes Mercenaries as well as MechWarrior 2: 31st Century Combat and Ghost Bear's Legacy. However, it has an abbreviated soundtrack and gameplay changes.
- The 3Dfx Interactive Edition does not actually include a 3dfx renderer.[4] 3dfx support was included in the Titanium version.
- The DOS version uses software rendering. This version can be played in DOSBox.
- DOS and Windows versions can be played using MechVM.
DLC and expansion packs
Name |
Notes |
|
MercNet |
Mercenaries equivalent of NetMech. |
|
Essential improvements
MechVM
- Windows versions do not work on Windows 8 and later; choose the DOS version when prompted (not included with all Windows versions).[2][3]
Use MechVM[5]
|
- Download MechVM and extract it.
- Run
mechvm.exe and install the game through it.
- Go to the
directx folder on the game disc.
- If
dplay.dll exists, copy it to the Mercenaries installation folder.
- Set
mercswin.exe to run in Windows 95 compatibility mode.
- For versions with 3dfx renderers, use nGlide.
|
Patches
- The v1.1 Patch fixes various issues and adds dynamic salvage (the original release had pre-determined salvage[6]). Battlepack and Titanium versions are already patched.
Skip intro videos
Game data
Configuration file(s) location
System |
Location |
DOS |
|
Windows |
|
Save game data location
System |
Location |
DOS |
|
Windows |
|
Video
- Versions with 3dfx renderers can run at higher resolutions using nGlide (choice of stretched or pillarboxed 4:3); for Direct3D versions see the WSGF entry.
Use nGlide[citation needed]
|
- Install nGlide.
- Run the nGlide configurator from the Start screen/Start menu.
- Set the desired resolution.
- Change aspect ratio to "4:3" for the correct perspective or "fit to screen" for a stretched output.
- Select the 3dfx renderer in-game.
|
View Distance
- A patch to increase the game's view distance is available here.
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Red Book CD audio |
|
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
German |
|
|
|
|
Network
Multiplayer types
Issues unresolved
Windows version crashes on mission launch on Windows 8 or later
- Windows versions crash on Windows 8 and later; use the DOS version instead.[2][3]
Issues fixed
No music
- The disc must be inserted in CD-ROM 0; see this page for details.
Other information
API
Technical specs |
Supported |
Notes |
DOS video modes |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
DOS |
|
Minimum |
Operating system (OS) |
5.0 |
Processor (CPU) |
486-66 |
System memory (RAM) |
8 MB |
Hard disk drive (HDD) |
45 MB |
Video card (GPU) |
SVGA 256 Color |
Windows |
|
Minimum |
Operating system (OS) |
95 |
Processor (CPU) |
Intel Pentium 100 |
System memory (RAM) |
16 MB |
Hard disk drive (HDD) |
195 MB |
Video card (GPU) |
Direct3D or 3dfx compatible |
References