Difference between revisions of "Max Payne 2: The Fall of Max Payne"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) (Added a note to reinforce that the game indeed uses Direct3D 8 for rendering, and preventing future changes to the field again, since it seems to be common lately with some editors changing the Direct3D version in some games, who are trusting on system requirements rather than actually testing the games beforehand, as many system requirements for very old games were often wrong and misleading.) |
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|developers = | |developers = | ||
{{Infobox game/row/developer|Remedy Entertainment}} | {{Infobox game/row/developer|Remedy Entertainment}} | ||
+ | {{Infobox game/row/developer|3D Realms|Producer}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Rockstar Games}} | {{Infobox game/row/publisher|Rockstar Games}} | ||
{{Infobox game/row/publisher|1C-SoftClub|Russia}} | {{Infobox game/row/publisher|1C-SoftClub|Russia}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|MAX-FX}} | + | {{Infobox game/row/engine|MAX-FX|name=MAX FX 2.0}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|October 14, 2003}} | + | {{Infobox game/row/date|Windows|October 14, 2003|ref=<ref>{{Refurl|url=https://web.archive.org/web/20060323043027/http://www.take2games.com/index.php?p=pr&release=Max%20Payne%202%20Ships&page=1|title=Max Payne 2 Ships (retrieved)|date=2023-09-03}}</ref>}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|max-payne-2-the-fall-of-max-payne|86}} | {{Infobox game/row/reception|Metacritic|max-payne-2-the-fall-of-max-payne|86}} | ||
{{Infobox game/row/reception|IGDB|max-payne-2-the-fall-of-max-payne|84}} | {{Infobox game/row/reception|IGDB|max-payne-2-the-fall-of-max-payne|84}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
Line 20: | Line 21: | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | + | {{Infobox game/row/taxonomy/genres | Action, Shooter, TPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | North America | + | {{Infobox game/row/taxonomy/themes | Contemporary, Detective/mystery, North America }} |
{{Infobox game/row/taxonomy/series | Max Payne }} | {{Infobox game/row/taxonomy/series | Max Payne }} | ||
|steam appid = 12150 | |steam appid = 12150 | ||
Line 31: | Line 32: | ||
|official site= https://www.remedygames.com/games/max-payne-2/ | |official site= https://www.remedygames.com/games/max-payne-2/ | ||
|hltb = 5738 | |hltb = 5738 | ||
+ | |lutris = max-payne-2-the-fall-of-max-payne | ||
|strategywiki = Max Payne 2: The Fall of Max Payne | |strategywiki = Max Payne 2: The Fall of Max Payne | ||
− | |mobygames = | + | |mobygames = 10708 |
|wikipedia = Max Payne 2: The Fall of Max Payne | |wikipedia = Max Payne 2: The Fall of Max Payne | ||
|winehq = 2166 | |winehq = 2166 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check | + | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. 3 CDs. | | Windows }} |
{{Availability/row| Retail | | DRM-free | Max Payne Anthology released only in Poland and Germany | | Windows }} | {{Availability/row| Retail | | DRM-free | Max Payne Anthology released only in Poland and Germany | | Windows }} | ||
− | |||
{{Availability/row| Gamesplanet | 1738-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 1738-1 | Steam | | | Windows }} | ||
{{Availability/row| GMG | max-payne-ii-the-fall-of-max-payne | Steam | | | Windows }} | {{Availability/row| GMG | max-payne-ii-the-fall-of-max-payne | Steam | | | Windows }} | ||
{{Availability/row| Humble | max-payne-2-the-fall-of-max-payne | Steam | | | Windows }} | {{Availability/row| Humble | max-payne-2-the-fall-of-max-payne | Steam | | | Windows }} | ||
− | {{Availability/row| Steam | 12150 | Steam | | + | {{Availability/row| Steam | 12150 | Steam | Can be purchased in most countries since 8/2/2023; this excludes France, Germany, Italy, Russia, Myanmar and Venezuela. | | Windows }} |
+ | {{Availability/row| GamersGate | max-payne-2-the-fall-of-max-payne | Steam | | | Windows | unavailable }} | ||
+ | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url= https://web.archive.org/web/20110626121758/http://www.gamesforwindows.com/en-US/Games/Max-Payne-2/ |title=Max Payne 2 - Games for Windows|date=2023-06-26}}</ref> | | Windows | unavailable }} | ||
}} | }} | ||
− | {{ii}} [https://www.gamepressure.com/download.asp?ID=4031 demo] | + | {{ii}} A [https://www.gamepressure.com/download.asp?ID=4031 demo] is available. |
− | {{ii}} A faithful higher quality icons for [[Max Payne]] and Max Payne 2: The Fall Of Max Payne can be found [https://www.deviantart.com/jadelune/art/Max-Payne-Icon-Pack-870479569 here]. You must be logged in to download. | + | {{ii}} A faithful higher quality icons for [[Max Payne]] and Max Payne 2: The Fall Of Max Payne can be found [https://www.deviantart.com/jadelune/art/Max-Payne-Icon-Pack-870479569 here].<br> You must be logged in to download. |
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | [https://community.pcgamingwiki.com/files/file/1044-max-payne-2-patch/ | + | {{ii}} The latest version is [https://community.pcgamingwiki.com/files/file/1044-max-payne-2-patch/ v1.01]. The Steam version is up-to-date. |
− | === | + | ===Fix packs=== |
− | [https:// | + | * [https://drive.google.com/file/d/1bae_7yE8dgzrA8o4ms955ICsFaDBrzQO/view?usp=sharing Max2Fixes]. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, different options for video wrappers and other fixes. |
− | + | * [https://community.pcgamingwiki.com/files/file/2325-max-payne-anthology-definitive-fixes/ Definitive Fix]. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, [[#Dead Man Walking mode bonus chapters|bonus maps for dead man walking]], a d3d9 wrapper and other fixes. | |
− | |||
− | |||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game with the <code>-skipstartup</code> [[Glossary:Command line arguments|parameter]]}} |
===Skip launcher=== | ===Skip launcher=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game with the <code>-nodialog</code> [[Glossary:Command line arguments|parameter]]}} |
==Game data== | ==Game data== | ||
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|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | |widescreen resolution notes= Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | |ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | ||
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Not applied when Bullet Time is active; Nvidia users see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = Not applied when Bullet Time is active; Nvidia users see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
− | |vsync notes = | + | |vsync notes = Triple buffering are available.<br> |
− | Use [https://github.com/crosire/d3d8to9/releases d3d8to9] on Windows 10. | + | Use [https://github.com/crosire/d3d8to9/releases d3d8to9] on Windows 10.<br> [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix] includes <code>d3d8to9</code> by default; enable it in {{file|global.ini}}. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = Uncapped frame rate causes minor issues. Physics objects and dead bodies jump more, NPCs may be knocked down by doors when opening them during scripted animations.<ref> | + | |120 fps notes = Uncapped frame rate causes minor issues. Physics objects and dead bodies jump more, NPCs may be knocked down by doors when opening them during scripted animations.<ref>{{Refurl|url=https://github.com/ThirteenAG/WidescreenFixesPack/issues/568|title=Max Payne frame limit · Issue #568 · ThirteenAG/WidescreenFixesPack|date=9 June 2023}}</ref> |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{ii}} Changing the FOV causes visual glitches during some in-game cutscenes, and might turn the nightmare levels unplayable, since these sections of the game already alter the camera FOV. | ||
− | {{Fixbox|description=Use widescreen fix|ref={{ | + | {{Fixbox|description=Use widescreen fix|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-15}}</ref>|fix= |
# Install [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | # Install [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | ||
# Edit {{file|MaxPayne2.WidescreenFix.ini}}. | # Edit {{file|MaxPayne2.WidescreenFix.ini}}. | ||
# Set {{code|FOVFactor}} to the desired value. | # Set {{code|FOVFactor}} to the desired value. | ||
}} | }} | ||
− | {{Fixbox|description=Use game's console command|ref={{ | + | {{Fixbox|description=Use game's console command|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-15}}</ref>|fix= |
# Start the game with the <code>-developer</code> [[Glossary:Command line arguments|command line argument]]. | # Start the game with the <code>-developer</code> [[Glossary:Command line arguments|command line argument]]. | ||
# Type in the command <code>fov x</code> where x is a value. | # Type in the command <code>fov x</code> where x is a value. | ||
}} | }} | ||
− | |||
− | |||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
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# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. | # Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. | ||
# Start the game once and close it to allow the configuration file of Special K to be created. | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
− | # Open | + | # Open {{file|{{p|game}}\d3d9.ini}} or {{file|{{p|userprofile\Documents}}\My Mods\SpecialK\Profiles\maxpayne2.exe\SpecialK.ini}} depending on the installation method used. |
# Change <code>Borderless=false</code> to <code>Borderless=true</code> and <code>Fullscreen=false</code> to <code>Fullscreen=true</code> under <code>[Window.System]</code>. | # Change <code>Borderless=false</code> to <code>Borderless=true</code> and <code>Fullscreen=false</code> to <code>Fullscreen=true</code> under <code>[Window.System]</code>. | ||
# Change <code>ForceWindowed=false</code> to <code>ForceWindowed=true</code> under <code>[Display.Output]</code>. | # Change <code>ForceWindowed=false</code> to <code>ForceWindowed=true</code> under <code>[Display.Output]</code>. | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
{{ii}} Graphical issues occur when using anti-aliasing. | {{ii}} Graphical issues occur when using anti-aliasing. | ||
− | {{Fixbox|description=[[MSAA]]|ref=<ref name="Flang">{{Refcheck|user=Flang|date=2019-07-21}}</ref>|fix= | + | {{Fixbox|description=Apply [[MSAA]]/[[SGSSAA]]|ref=<ref name="Flang">{{Refcheck|user=Flang|date=2019-07-21}}</ref>|fix= |
# Disable antialiasing in the Max Payne 2 launcher. | # Disable antialiasing in the Max Payne 2 launcher. | ||
# Select the Max Payne 2 driver profile in [[Nvidia Profile Inspector]]. | # Select the Max Payne 2 driver profile in [[Nvidia Profile Inspector]]. | ||
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# Change <code>Antialiasing - Mode</code> to <code>Override any application setting</code> | # Change <code>Antialiasing - Mode</code> to <code>Override any application setting</code> | ||
# Change <code>Antialiasing - Setting</code> to <code>4x [4x Multisampling]</code> or another level of MSAA. | # Change <code>Antialiasing - Setting</code> to <code>4x [4x Multisampling]</code> or another level of MSAA. | ||
+ | # (Optional) To use SGSSAA, change <code>Antialiasing - Transparency Supersampling</code> to <code>4x Sparse Grid Supersampling</code> or any other level of SGSSAA. The amount used should be equal to MSAA for proper application. | ||
# Apply changes. | # Apply changes. | ||
'''Notes''' | '''Notes''' | ||
{{ii}} Default Nvidia profile does not use any compatibility bits. Without these, MSAA or SGSSAA will not be applied when the Bullet Time effect is active. | {{ii}} Default Nvidia profile does not use any compatibility bits. Without these, MSAA or SGSSAA will not be applied when the Bullet Time effect is active. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
− | |controller support notes = <ref> | + | |controller support notes = <ref>{{Refurl|url=https://support.rockstargames.com/hc/en-us/articles/200148046-Joystick-Joypad-support-for-Max-Payne-2-on-PC|title=Joystick/Joypad support for Max Payne 2 on PC – Rockstar Support|date=9 June 2023}}</ref> |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = EAX 3.0 |
+ | |royalty free audio = false | ||
+ | |royalty free audio notes = Credits feature the song "late goodbye" by "Poets of the fall". | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Patch for digital release [https:// | + | |notes = Retail only. Patch for digital release [https://community.pcgamingwiki.com/files/file/2531-polish-translation-for-max-payne-anthology/ here]. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = hackable | |subtitles = hackable | ||
− | |notes = | + | |notes = Fan translation, [https://forum.mixmods.com.br/f109-outros/t5873-max-payne-2-nova-traducao-2021 download]. |
|fan = true | |fan = true | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Patch for digital release [https://steamcommunity.com/sharedfiles/filedetails/?id=371550180 here]. | + | |notes = Retail only. Patch for digital release [https://steamcommunity.com/sharedfiles/filedetails/?id=371550180 here]. |
|fan = | |fan = | ||
}} | }} | ||
Line 336: | Line 341: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Patch for digital release [https://steamcommunity.com/sharedfiles/filedetails/?id=198579259 here]. | + | |notes = Retail only. Patch for digital release [https://steamcommunity.com/sharedfiles/filedetails/?id=198579259 here]. |
|fan = | |fan = | ||
}} | }} | ||
Line 351: | Line 356: | ||
==Issues fixed== | ==Issues fixed== | ||
===Application load error 5:0000065434=== | ===Application load error 5:0000065434=== | ||
− | {{Fixbox|description=Set | + | {{Fixbox|description=Set ''Anti-aliasing'' to {{code|Off}}|ref={{cn|date=September 2016}}}} |
===The launcher does not start=== | ===The launcher does not start=== | ||
{{Fixbox|description=Laptops using Nvidia Optimus must set the preferred graphics processor for Max Payne 2 to "Intel Integrated Graphics"|ref={{cn|date=September 2016}}}} | {{Fixbox|description=Laptops using Nvidia Optimus must set the preferred graphics processor for Max Payne 2 to "Intel Integrated Graphics"|ref={{cn|date=September 2016}}}} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to <code>Windows 98 / Me</code>|ref=<ref>{{Refcheck|user=Chick'n'Duck|date=2023-11-30}}</ref>}} |
===Error: setFullscreen - creating the device failed: E_FAIL=== | ===Error: setFullscreen - creating the device failed: E_FAIL=== | ||
Line 386: | Line 391: | ||
===Game won't launch on modern AMD graphics cards, still shows up in task manager=== | ===Game won't launch on modern AMD graphics cards, still shows up in task manager=== | ||
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/838-max-payne-series-startup-hang-patch/ Unofficial startup hang patch]|ref={{cn|date=January 2017}}}} | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/838-max-payne-series-startup-hang-patch/ Unofficial startup hang patch]|ref={{cn|date=January 2017}}}} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to <code>Windows 98 / Me</code>|ref={{cn|date=September 2015}}}} |
+ | |||
{{Fixbox|description=Roll back CCC drivers to [http://support.amd.com/en-us/download Catalyst 12.6]|ref={{cn|date=September 2015}}}} | {{Fixbox|description=Roll back CCC drivers to [http://support.amd.com/en-us/download Catalyst 12.6]|ref={{cn|date=September 2015}}}} | ||
− | {{Fixbox|description= | + | |
+ | {{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core|ref={{cn|date=September 2015}}}} | ||
===Launcher starts, but game won't launch on Nvidia graphics cards, crashes and doesn't show up in task manager=== | ===Launcher starts, but game won't launch on Nvidia graphics cards, crashes and doesn't show up in task manager=== | ||
Line 399: | Line 406: | ||
{{Fixbox|description=Make sure that Options->Video Settings->Antialiasing is set to 'Off'}} | {{Fixbox|description=Make sure that Options->Video Settings->Antialiasing is set to 'Off'}} | ||
− | ===High frame rate | + | ===High frame rate and/or V-sync issues=== |
− | + | {{ii}} There appears to be Vsync issues when using DX8 on Windows 10 and Windows 11, since using d3d8to9 makes Vsync work again. | |
− | {{ii}} Vsync | + | {{Fixbox|description=Use d3d8to9|fix= |
− | # Download | + | # Download [https://github.com/crosire/d3d8to9/releases d3d8to9]. |
− | # Copy | + | # Copy {{file|d3d8.dll}} to the game directory. |
}} | }} | ||
===Reshade/SweetFX doesn't work=== | ===Reshade/SweetFX doesn't work=== | ||
− | {{ii}} This problem occurs when using the | + | {{ii}} This problem occurs when using the ThirteenAG's fix. |
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use d3d8to9|ref=<ref>{{Refcheck|user=Averygoodperson|date=2022-01-22}}</ref>|fix= |
− | # | + | # Go to the game directory, and rename {{file|d3d8.dll}} to {{code|dinput.dll}}. |
− | # Download [https://github.com/crosire/d3d8to9/releases d3d8to9] | + | # Download and copy [https://github.com/crosire/d3d8to9/releases d3d8to9] to the game directory. |
# Install [[ReShade]] or SweetFX as DirectX 9. | # Install [[ReShade]] or SweetFX as DirectX 9. | ||
}} | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Edit INI file|ref=<ref>{{Refcheck|user=Averygoodperson|date=2022-01-22}}</ref>|fix= |
− | # Go to | + | # Go to {{code|{{p|game}}\scripts}}. |
+ | # Open {{file|global.ini}}. | ||
# Change <code>UseD3D8to9=0</code> to <code>UseD3D8to9=1</code>. | # Change <code>UseD3D8to9=0</code> to <code>UseD3D8to9=1</code>. | ||
}} | }} | ||
− | ===Max/Mona suddenly | + | ===Max and/or Mona suddenly run continuously without pressing anything=== |
− | {{Fixbox|description= | + | {{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core}} |
− | ===Reduced color depth | + | ===Reduced color depth (Proton/Linux)=== |
− | {{ii}} Color banding may occur with Proton 6.3. | + | {{ii}} Color banding may occur with Proton 6.3-8 or newer. |
{{Fixbox|description=Use Proton 5.13-6 or older|fix= | {{Fixbox|description=Use Proton 5.13-6 or older|fix= | ||
− | In | + | # In the game properties on Steam, go to '''Compatibility'''. |
+ | # Enable {{key|''Force the use of a specific Steam Play compatibility tool''}}. | ||
+ | # Select {{code|Proton 5.13-6}} or older from the drop-down menu. | ||
+ | }} | ||
+ | |||
+ | ===The player's head is not rendered in the reflection while looking in a mirror=== | ||
+ | {{Fixbox|description=Use [https://www.moddb.com/mods/fixed-payne/images/fixed-mirror Fixed Payne]|ref=<ref>{{Refurl|url=https://www.moddb.com/mods/fixed-payne/images/fixed-mirror|title=Fixed Mirror image|date=May 2023}}</ref>|fix= | ||
+ | '''Notes''' | ||
+ | {{ii}} This mod is already included in [https://community.pcgamingwiki.com/files/file/2325-max-payne-anthology-definitive-fixes/ Definitive Fixes]. | ||
}} | }} | ||
Line 477: | Line 493: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-04|comment=Tested the vanilla version with Bandicam and can confirm it uses D3D8 for rendering.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 492: | Line 508: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 509: | Line 528: | ||
|physics = Havok | |physics = Havok | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 525: | Line 544: | ||
{{Standard table|Parameter|Description|content= | {{Standard table|Parameter|Description|content= | ||
− | {{Standard table/row| -screenshot | | + | {{Standard table/row| -screenshot | Enables {{key|F10}} for taking screen shots. Screen shots are saved to the "screenshots" folder under the Max Payne 2 installation folder.}} |
− | {{Standard table/row| - | + | {{Standard table/row| -nodialog | Skips the Max Payne 2 startup dialog when loading the game (uses options previously set).}} |
− | {{Standard table/row| -window | | + | {{Standard table/row| -skipstartup | Skips the startup video.}} |
− | {{Standard table/row| - | + | {{Standard table/row| -disable3dpreloads | If the system runs out of texture memory while loading a level, this option may prevent the game from crashing due to a driver error.}} |
− | {{Standard table/row| -developerkeys | | + | {{Standard table/row| -window | Runs the game in a windowed mode, in the resolution selected from the Max Payne 2 launch dialog. Not all 3D accelerators support running in a windowed mode.}} |
+ | {{Standard table/row| -novidmemcheck | Disables the video memory check at the start of the game.}} | ||
+ | {{Standard table/row| -developer | Enables "developer mode", including console (toggled with {{key|`}}). Mostly useful for mod developers.}} | ||
+ | {{Standard table/row| -developerkeys | Enables special developer keys (requires -developer as well). Note: you can break the game flow using developer keys.}} | ||
+ | {{Standard table/row| -showprogress | Sshows extended loading information. -developer is required.}} | ||
+ | {{Standard table/row| -profile | Enables in-game profiler. Toggle profile with {{key|F11}}, and see console aliases for profiling options.}} | ||
}} | }} | ||
+ | |||
+ | ===[https://community.pcgamingwiki.com/files/file/885-max-payne-2-bonus-chapters/ Dead Man Walking mode bonus chapters]=== | ||
+ | {{ii}} Official maps for the Dead Man Walking mode made by Rockstar games. | ||
===Modifications=== | ===Modifications=== | ||
Line 536: | Line 563: | ||
{{++}} Allows for mods to have more weapons than in the original game. | {{++}} Allows for mods to have more weapons than in the original game. | ||
{{ii}} Required by most mods. | {{ii}} Required by most mods. | ||
− | {{--}} Will not work if | + | {{--}} Will not work if there is {{folder|data}} in {{folder|{{p|game}}}}, if this patch is used with {{folder|data}} in {{folder|{{p|game}}}}, the folder and {{file|MP2_Arsenal.ras}} have to be deleted and {{file|MP2_Data.ras}} has to be redownloaded. |
− | * [https://www.moddb.com/mods/max-payne-2-epilepsy-accessibility-mod Epilepsy Accessibility Mod] | + | * [https://www.moddb.com/mods/max-payne-2-epilepsy-accessibility-mod Epilepsy Accessibility Mod] Removes certain effects to make the game accessible to those with epilepsy issues. |
− | * [https://www.moddb.com/mods/payne-effects-3 Payne Effects 3] (not recommended to use with EAX) | + | * [https://www.moddb.com/mods/payne-effects-3 Payne Effects 3] Gameplay mod that adds new effects and overhauls most of the gameplay mechanics. (not recommended to use with EAX) |
− | * [https://www.moddb.com/mods/payne-evolution Payne Evolution] | + | * [https://www.moddb.com/mods/payne-evolution Payne Evolution] Gameplay mod that emulates the mechanics closer to that of [[Max Payne 3]]. (not recommended to use with EAX) |
− | * [https://community.pcgamingwiki.com/files/file/2104-max-payne-2-fixing-the-payne/ Fixing the Payne] | + | * [https://community.pcgamingwiki.com/files/file/2104-max-payne-2-fixing-the-payne/ Fixing the Payne] Adds lots of minor tweaks like balance fixes, skipping bullet time reload cutscene, additional bullet cam, sounds ported from [[Max Payne]] etc. |
+ | * [https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/maxpayne2 Xbox Rain Droplets] Basic implementation of Xbox rain droplets from [https://github.com/aap/skygfx SkyGFX] for other games. | ||
==System requirements== | ==System requirements== |
Latest revision as of 00:31, 4 April 2024
Developers | |
---|---|
Remedy Entertainment | |
Producer | 3D Realms |
Publishers | |
Rockstar Games | |
Russia | 1C-SoftClub |
Engines | |
MAX FX 2.0 | |
Release dates | |
Windows | October 14, 2003[1] |
Reception | |
Metacritic | 86 |
IGDB | 84 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter, TPS |
Art styles | Realistic |
Themes | Contemporary, Detective/mystery, North America |
Series | Max Payne |
Max Payne | |
---|---|
Max Payne | 2001 |
Max Payne 2: The Fall of Max Payne | 2003 |
Max Payne 3 | 2012 |
Max Payne 1&2 Remake | TBA |
Max Payne 2: The Fall of Max Payne is a singleplayer third-person action, shooter and TPS game in the Max Payne series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check. 3 CDs. | |||
Retail | Max Payne Anthology released only in Poland and Germany | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Can be purchased in most countries since 8/2/2023; this excludes France, Germany, Italy, Russia, Myanmar and Venezuela. | |||
GamersGate (unavailable) | ||||
Games for Windows Marketplace (unavailable) | [2] |
- A demo is available.
- A faithful higher quality icons for Max Payne and Max Payne 2: The Fall Of Max Payne can be found here.
You must be logged in to download.
Essential improvements
Patches
- The latest version is v1.01. The Steam version is up-to-date.
Fix packs
- Max2Fixes. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, different options for video wrappers and other fixes.
- Definitive Fix. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, bonus maps for dead man walking, a d3d9 wrapper and other fixes.
Skip intro videos
Run the game with the -skipstartup parameter
|
---|
Skip launcher
Run the game with the -nodialog parameter
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MP2_Init.ras[Note 1] HKEY_CURRENT_USER\Software\Remedy Entertainment\Max Payne 2\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/12150/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Max Payne 2 Savegames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/12150/pfx/[Note 2] |
- 10 save slots + 2 quicksave slots + 1 autosave slot available.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
- Can only be changed in the launcher
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use ThirteenAG's fix. | ||
Multi-monitor | Use ThirteenAG's fix. | ||
Ultra-widescreen | Use ThirteenAG's fix. | ||
4K Ultra HD | Use ThirteenAG's fix. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter or use the -window parameter. |
||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Can be improved by forcing 16x in the graphics card control panel. | ||
Anti-aliasing (AA) | Not applied when Bullet Time is active; Nvidia users see Anti-aliasing (AA). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Triple buffering are available. Use d3d8to9 on Windows 10. ThirteenAG's fix includes d3d8to9 by default; enable it in global.ini . |
||
60 FPS | |||
120+ FPS | Uncapped frame rate causes minor issues. Physics objects and dead bodies jump more, NPCs may be knocked down by doors when opening them during scripted animations.[3] | ||
High dynamic range display (HDR) |
Field of view (FOV)
- Changing the FOV causes visual glitches during some in-game cutscenes, and might turn the nightmare levels unplayable, since these sections of the game already alter the camera FOV.
Use widescreen fix[4] |
---|
|
Use game's console command[5] |
---|
|
Borderless fullscreen windowed
Force borderless fullscreen[citation needed] |
---|
|
Anti-aliasing (AA)
- Graphical issues occur when using anti-aliasing.
Apply MSAA/SGSSAA[6] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Quick save/load cannot be remapped (set to F5 and F9, respectively). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [7] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0 | |
Royalty free audio | Credits feature the song "late goodbye" by "Poets of the fall". |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Retail only. Patch for digital release here. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Retail only. Patch for digital release here. | |||
Spanish | Retail only. Patch for digital release here. | |||
Turkish | Fan translation, download |
Issues fixed
Application load error 5:0000065434
Set Anti-aliasing to Off [citation needed]
|
---|
The launcher does not start
Laptops using Nvidia Optimus must set the preferred graphics processor for Max Payne 2 to "Intel Integrated Graphics"[citation needed] |
---|
Set the compatibility mode to Windows 98 / Me [8]
|
---|
Error: setFullscreen - creating the device failed: E_FAIL
Use ThirteenAG's fix[citation needed] |
---|
|
Exception in engineInit: Unable to load save game "Files"
Reinstall the game on the C: drive[citation needed] |
---|
Error: Exception in startupInit: Directory \data not found
Move the game to a folder without spaces[citation needed] |
---|
Reinstall the game to a folder without spaces in the folder path (e.g. C:\Games\MaxPayne2). |
(Steam) Move the game to a folder without spaces[citation needed] |
---|
|
Game won't launch on modern AMD graphics cards, still shows up in task manager
Use the Unofficial startup hang patch[citation needed] |
---|
Set the compatibility mode to Windows 98 / Me [citation needed]
|
---|
Roll back CCC drivers to Catalyst 12.6[citation needed] |
---|
Force CPU affinity to one core[citation needed] |
---|
Launcher starts, but game won't launch on Nvidia graphics cards, crashes and doesn't show up in task manager
Make sure that Options->Video Settings->Antialiasing is set to 'Off' |
---|
Mods don't work
Make sure that version of the game contains few RAS archive files, instead of unpacked game files to folder "data". |
---|
Mouse hitches and stops oddly
Make sure that Options->Video Settings->Antialiasing is set to 'Off' |
---|
High frame rate and/or V-sync issues
- There appears to be Vsync issues when using DX8 on Windows 10 and Windows 11, since using d3d8to9 makes Vsync work again.
Use d3d8to9 |
---|
|
Reshade/SweetFX doesn't work
- This problem occurs when using the ThirteenAG's fix.
Use d3d8to9[9] |
---|
Edit INI file[10] |
---|
|
Max and/or Mona suddenly run continuously without pressing anything
Force CPU affinity to one core |
---|
Reduced color depth (Proton/Linux)
- Color banding may occur with Proton 6.3-8 or newer.
Use Proton 5.13-6 or older |
---|
|
The player's head is not rendered in the reflection while looking in a mirror
Use Fixed Payne[11] |
---|
Notes
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D Requires "D3D8to9" wrapper, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [12] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video |
Command line arguments
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
-screenshot | Enables F10 for taking screen shots. Screen shots are saved to the "screenshots" folder under the Max Payne 2 installation folder. |
-nodialog | Skips the Max Payne 2 startup dialog when loading the game (uses options previously set). |
-skipstartup | Skips the startup video. |
-disable3dpreloads | If the system runs out of texture memory while loading a level, this option may prevent the game from crashing due to a driver error. |
-window | Runs the game in a windowed mode, in the resolution selected from the Max Payne 2 launch dialog. Not all 3D accelerators support running in a windowed mode. |
-novidmemcheck | Disables the video memory check at the start of the game. |
-developer | Enables "developer mode", including console (toggled with ~). Mostly useful for mod developers. |
-developerkeys | Enables special developer keys (requires -developer as well). Note: you can break the game flow using developer keys. |
-showprogress | Sshows extended loading information. -developer is required. |
-profile | Enables in-game profiler. Toggle profile with F11, and see console aliases for profiling options. |
Dead Man Walking mode bonus chapters
- Official maps for the Dead Man Walking mode made by Rockstar games.
Modifications
Weapon patch
- Allows for mods to have more weapons than in the original game.
- Required by most mods.
- Will not work if there is
data
in<path-to-game>
, if this patch is used withdata
in<path-to-game>
, the folder andMP2_Arsenal.ras
have to be deleted andMP2_Data.ras
has to be redownloaded.
- Epilepsy Accessibility Mod Removes certain effects to make the game accessible to those with epilepsy issues.
- Payne Effects 3 Gameplay mod that adds new effects and overhauls most of the gameplay mechanics. (not recommended to use with EAX)
- Payne Evolution Gameplay mod that emulates the mechanics closer to that of Max Payne 3. (not recommended to use with EAX)
- Fixing the Payne Adds lots of minor tweaks like balance fixes, skipping bullet time reload cutscene, additional bullet cam, sounds ported from Max Payne etc.
- Xbox Rain Droplets Basic implementation of Xbox rain droplets from SkyGFX for other games.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz Intel Celeron 1.2 GHz AMD Athlon 1.0 GHz AMD Duron 1.2 GHz |
Intel Pentium 4 1.7 GHz Intel Celeron 1.7 GHz AMD Athlon 1.4 GHz AMD Duron 1.7 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible | 64 MB of VRAM |
Sound (audio device) | DirectSound compatible sound card |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/12150/
in addition to or instead of this directory. The app ID (12150) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Max Payne 2 Ships (retrieved) - last accessed on 2023-09-03
- ↑ Max Payne 2 - Games for Windows - last accessed on 2023-06-26
- ↑ Max Payne frame limit · Issue #568 · ThirteenAG/WidescreenFixesPack - last accessed on 9 June 2023
- ↑ Verified by User:AlphaYellow on 2023-12-15
- ↑ Verified by User:AlphaYellow on 2023-12-15
- ↑ Verified by User:Flang on 2019-07-21
- ↑ Joystick/Joypad support for Max Payne 2 on PC – Rockstar Support - last accessed on 9 June 2023
- ↑ Verified by User:Chick'n'Duck on 2023-11-30
- ↑ Verified by User:Averygoodperson on 2022-01-22
- ↑ Verified by User:Averygoodperson on 2022-01-22
- ↑ Fixed Mirror image - last accessed on May 2023
- ↑ Verified by User:AlphaYellow on 2024-04-04
- Tested the vanilla version with Bandicam and can confirm it uses D3D8 for rendering.