Difference between revisions of "Mass Effect Legendary Edition"
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows| | + | {{Game data/config|Windows|{{P|game}}\Game\ME1\BioGame\Config\|{{P|game}}\Game\ME2\BioGame\Config\|{{P|game}}\Game\ME3\BioGame\Config\}} |
}} | }} | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Games are capped at 240 FPS. Launcher is capped at 60 FPS.<ref>{{Refcheck|user=Shadowstealer7|date=2021-05-14}}</ref> | + | |120 fps notes = Games are capped at 240 FPS. Launcher is capped at 60 FPS.<br>Framerate is limited to display refresh rate during cutscenes and dialog.<ref>{{Refcheck|user=Shadowstealer7|date=2021-05-14|comment=Testing after a report by Fayaine on the PCGW Discord that the cutscenes were locked to 60 FPS, where I hadn't noticed it happening on my end. Disabled Vsync and observed that entering any affected scenes capped my framerate not at 60 (which is their monitor's refresh), but at 144 (which is my monitor's refresh rate), leading me to believe these scenes might be forcing vsync and not a specific framerate.}}</ref> |
|hdr = true | |hdr = true | ||
|hdr notes = Options for peak brightness (400 - 10k nits) and contrast. | |hdr notes = Options for peak brightness (400 - 10k nits) and contrast. |
Revision as of 06:19, 16 May 2021
Developers | |
---|---|
BioWare | |
Abstraction[1] | |
Blind Squirrel Games[2] | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3[3] | |
Release dates | |
Windows | May 14, 2021 |
Reception | |
Metacritic | 85 |
OpenCritic | 90 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Shooter |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Mass Effect |
Mass Effect | |
---|---|
Mass Effect | 2008 |
Mass Effect 2 | 2010 |
Mass Effect 3 | 2012 |
Mass Effect: Andromeda | 2017 |
Mass Effect Legendary Edition | 2021 |
Mass Effect Legendary Edition is a third-person ARPG and shooter developed by BioWare, with assistance from Abstraction Games and Blind Squirrel Games.[1][2] It is a compilation of the Mass Effect trilogy, including most of the additional content, and featuring remastered visuals, such as upgraded textures and lighting, support for HDR, and tweaks to game balance.[4][3]
Mass Effect 3's multiplayer is not included due to time constraints, while the Pinnacle Station downloadable content for Mass Effect is not included due to loss of the original source code.[5][6]
The game released on the Origin and Steam platforms for Windows on May 14, 2021, after being announced at the "N7 Day" fan celebration in November 2020.[4]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | Region locked in Latin America. | |||
Humble Store | ||||
Origin | Included with EA Play Pro. | |||
Steam |
- All versions require Origin and Denuvo Anti-Tamper DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Game\ME1\BioGame\Config\[Note 1] <path-to-game>\Game\ME2\BioGame\Config\[Note 1] <path-to-game>\Game\ME3\BioGame\Config\[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1328670/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\BioWare\Mass Effect Legendary Edition\Save\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1328670/pfx/[Note 2] |
- Existing save data from Mass Effect 2 and Mass Effect 3 can be used after copying them from their respective locations.[7]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ from 16:9 in gameplay and menus. Conversation scenes and cutscenes are pillarboxed to 16:9.[8] |
||
4K Ultra HD | |||
Field of view (FOV) | Capped at 75°. A mod to change the FOV in Mass Effect can be found here. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Games are capped at 240 FPS. Launcher is capped at 60 FPS. Framerate is limited to display refresh rate during cutscenes and dialog.[9] |
||
High dynamic range display (HDR) | Options for peak brightness (400 - 10k nits) and contrast. |
Depth of field
Disable depth of field through a config file[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration is always enabled with no option present in Mass Effect.[10] Known as Mouse Dampening in Mass Effect 2 and Mass Effect 3. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse Acceleration
Disable Mouse Acceleration through config file edit[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Dialog, Sound Effects and Music. | |
Surround sound | 7.1 surround sound in Mass Effect 2 and Mass Effect 3.[11] | |
Subtitles | Subtitles are locked to audio language. | |
Closed captions | ||
Mute on focus lost | Only Mass Effect 2 and Mass Effect 3.[12] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | Audio is only available for Mass Effect and Mass Effect 2. Mass Effect 2 is missing some voiceover that could not be restored.[13] |
|||
Russian | Audio is only available for Mass Effect.[13] | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | ISACT, Wwise[14] | |
Cutscenes | Bink Video | 2.7s |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3570 AMD FX-8350 |
Intel Core i7-7700 AMD Ryzen 7 3700X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 120 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7970 AMD Radeon R9 280X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1328670/
in addition to or instead of this directory. The app ID (1328670) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ Settings are identical across all three games.
- ↑ Settings are identical across all three games.
References
- ↑ 1.0 1.1 Abstraction Games - Mass Effect Legendary Edition - last accessed on 2021-05-01
- ↑ 2.0 2.1 Blind Squirrel Entertainment Inc. - Our Games - last accessed on 2021-05-01
- ↑ 3.0 3.1 IGN - Mass Effect: Legendary Edition First Impressions: Less Than a Remake, but Much More Than a Basic Remaster - last accessed on 2021-05-01
- ↑ 4.0 4.1 BioWare - Happy N7 Day! - last accessed on 2021-05-01
- ↑ Game Informer - BioWare Explains Why It Didn't Bring Back Mass Effect 3 Multiplayer In Legendary Edition - last accessed on 2021-05-01
- ↑ Game Informer - BioWare Explains Pinnacle Station DLC Exclusion From Mass Effect Legendary Edition, "Heartbreaking" - last accessed on 2021-05-01
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- Copied my existing Mass Effect 2 and 3 save files over to the MELE saves folder and they showed up in game and could be loaded. Mass Effect 1 does not work as the save format has changed from the original version.
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- Testing after a report by Fayaine on the PCGW Discord that the cutscenes were locked to 60 FPS, where I hadn't noticed it happening on my end. Disabled Vsync and observed that entering any affected scenes capped my framerate not at 60 (which is their monitor's refresh), but at 144 (which is my monitor's refresh rate), leading me to believe these scenes might be forcing vsync and not a specific framerate.
- ↑ Verified by User:Aaronth07 on 2021-05-14
- Tested in Mass Effect 1. Even with mouse dampening disabled through the INI (no option in menu), moving the mouse faster results in a lower overall camera movement than just moving the mouse slowly. This may be different for Mass Effect 2 and 3.
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- Tested using Razer Surround 7.1 virtualisation and confirmed using Special K. Mass Effect 1 did not show any channel activity other than left and right stereo channels.
- ↑ Verified by User:Shadowstealer7 on 2021-05-14
- ↑ 13.0 13.1 EA - Mass Effect™ Legendary Edition - What languages are supported in the Legendary Edition? - last accessed on 2021-05-06
- ↑ Eric Vervaet on Twitter - last accessed on 2021-05-01
- "Due to a number of reasons, we needed to stick with ISACT it for ME1. Naturally that has brought its own challenges. 2&3 are with Wwise as they were previous."