Difference between revisions of "Mary Skelter 2"
From PCGamingWiki, the wiki about fixing PC games
KingKrouch (talk | contribs) m (Added engine info.) |
KingKrouch (talk | contribs) (Added information regarding 4K resolution support.) |
||
Line 103: | Line 103: | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = {{Term|Pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.}}</ref> | |ultrawidescreen notes = {{Term|Pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.}}</ref> | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = 2D UI elements are upscaled from 1920x1080.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested using different screen resolutions, and by checking RenderDoc captures.}}</ref>{{note|Certain 2D elements such as character bustups use 2048x2048 texture atlases, which are then used with 1920x1080 render targets.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>}} |
|fov = false | |fov = false | ||
|fov notes = Uses a 60° FOV. Uses {{Term|Hor+}} FOV Scaling.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.}}</ref> | |fov notes = Uses a 60° FOV. Uses {{Term|Hor+}} FOV Scaling.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.}}</ref> |
Revision as of 02:36, 15 January 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Publishers | |
Ghostlight | |
Engines | |
OROCHI 4 | |
Release dates | |
Windows | January 13, 2022 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy, Post-apocalyptic, Horror |
Series | Mary Skelter |
Mary Skelter | |
---|---|
Mary Skelter: Nightmares | 2018 |
Mary Skelter 2 | 2022 |
Mary Skelter 2 is a singleplayer first-person JRPG and visual novel game in the Mary Skelter series.
General information
- Visual Novel Database article
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MarySkelter2.ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1496250/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter 2 |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1496250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio.[1] | ||
4K Ultra HD | 2D UI elements are upscaled from 1920x1080.[2][Note 3] | ||
Field of view (FOV) | Uses a 60° FOV. Uses Hor+ FOV Scaling.[4] | ||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[5] Exclusive Fullscreen is also available.[6] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Uses Temporal Anti-Aliasing.[7] | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 64 FPS. Game speed depends on a locked 60 FPS.[8] | ||
120+ FPS | [9] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).[10] Mouse rebinding is not available.[Note 4] |
|
Mouse acceleration | ||
Mouse sensitivity | Mouse input is not used outside of menu navigation.[12] | |
Mouse input in menus | Healing requires using the WASD keys and Space to navigate between party members.[13] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller input requires setting a controller as the input device in the options menu. | |
Controller remapping | Same restrictions with key rebinding applies to controller rebinding as well.[14] | |
Controller sensitivity | ||
Controller Y-axis inversion | "Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.[15] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Only supports Xbox 360 prompts when using a controller. Left and Right analog stick bindings will have a 1 or 2 on the label respectively.[16] |
|
Impulse Trigger vibration |
PlayStation controllers | Uses XInput by default. Requires enabling "LegacyInput" in <path-to-game>MarySkelter2.ini or by using Steam Input.[17] |
|
---|---|---|
PlayStation button prompts | Only supports Xbox 360 prompts when using a controller.[18] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DirectInput when enabling "LegacyInput" in <path-to-game>MarySkelter2.ini . |
|
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Controllers will not be detected by the game without a restart.[19] | |
Haptic feedback | The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.[20] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.[21] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | |
Processor (CPU) | Intel Core 2 Duo 2.13 GHz | Intel Core i3 3.00 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | DirectX 11 compatible | |
Sound (audio device) | XAudio2 compatible |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1496250/
in addition to or instead of this directory. The app ID (1496250) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ Certain 2D elements such as character bustups use 2048x2048 texture atlases, which are then used with 1920x1080 render targets.[3]
- ↑ As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.[11]
References
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested using different screen resolutions, and by checking RenderDoc captures.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested when uncapping the framerate and when using a cap below 60 FPS.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Removing the 64 FPS cap results in a 96 FPS cap outside of dialogue segments.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked the "Remap Controls" menu.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Tested using DualShock 4 and DualSense controllers.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.
- ↑ Verified by User:KingKrouch on 2022-01-15
- ↑ Verified by User:KingKrouch on 2022-01-15
- Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.