Marvel's Spider-Man: Miles Morales is a sequel to the Marvel's Spider-Man Remastered. The game was developed for PlayStation 4 and 5 by Insomniac Games, while the PC version is being developed by Nixxes Software and published by PlayStation PC. The PC version improves in a variety of ways compared to the PlayStation 5 release, including improved ray traced reflections (improved resolution and improved complexity of geometry included in reflection), newly added ray traced sun and moon shadows, FoV slider, improved weather particle density[1], improved shadows[2], HBAO+, DLSS 2 and 3, FSR 2.1, XeSS, DLAA, ultrawide screen support and an unlocked frame rate.
The game released on November 18, 2022, two years after it was originally released for PlayStation 4 and 5 in 2020. On release, it was found that general lighting had changed compared to the PlayStation 5 version, which makes some scenes look better and others look worse by drowning out some texture detail.[2] The games' loading times were found to be longer than compared to the PlayStation 5 release.[1] The game also suffers from various issues where full-resolution textures don't always seem to load or only load in very late.[1] Additionally, in rare cases, some surfaces didn't seem to utilize ray traced reflection, while they do on the PlayStation 5 version.[2] Ray traced sun and moon shadows of vegetation can also look worse compared to rasterized shadows as the ray traced variant produces shadows from a lower quality vegetation object model without taking any movement into account.[1] Overall it was regarded as a PC port of high quality featuring good performance.[2][1]
Post-launch patches included improved stability, shader caching process, optimization, ray-traced shadows, ray-traced reflections, cutscene performance and several bugfixes. The perceived general lighting changes compared to the PlayStation 5 release were also fixed. Additionally, a menu option to skip Fast Travel animations and gyro support for Steam Deck were added.[3][4][5]
General information
- Steam Community Discussions
- Official support page
Availability
Monetization
DLC and expansion packs
Name |
Notes |
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Pre-purchase entitlements |
Pre-orders came with early access to T.R.A.C.K. Suit and Into the Spider-Verse Suit as well as the Gravity Well gadget, plus three bonus skill points. |
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Microtransactions
Essential improvements
Skip or enable launcher
- The option to enable or disable the launcher is available in-game and within the launcher itself. In case of encountering issues booting the game, command line arguments are available to enable or disable the launcher.
Game data
Configuration file(s) location
Save game data location
Video
- While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings. Loading different quality of textures can take a few seconds after changing texture quality.
Launcher display settings
Launcher graphics settings
Input
Official Steam Input preset (Xbox One controller)
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Master, Music, Speech, UI, SFX sliders. Separate Controller Speaker and Audio Balance sliders also available. |
Surround sound |
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Mono sound option also available. |
Subtitles |
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Size, background and color options available. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Several licensed songs are used in the cutscenes. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Narrated American Sign Language is also available in the Accessibility settings. |
Arabic |
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Traditional Chinese |
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Simplified Chinese |
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Czech |
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Danish |
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Dutch |
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Finnish |
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French |
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German |
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Greek |
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Hungarian |
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Italian |
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Japanese |
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Korean |
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Norwegian |
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Polish |
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Portuguese |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Swedish |
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Issues unresolved
Choppy character movement
- This is not an issue and an intentional and optional effect that is applied to the game when the user equips the Vibe the Verse Suit mod, that comes with the Spider-Verse Suit. This suit mod alters Miles's frame rate movements to match that of the film, and applies to all suits when the mod is equipped.
This effect can be disabled by unequipping Vibe the Verse Suit mod[7]
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SMT and HT causing inconsistent CPU usage
- Happens when SMT (Ryzen) or HT (Intel) is enabled.[8]
- The game seemingly can't efficiently use the logical cores available via the use of SMT/HT when the CPU has more than 6 cores, disabling it may increase CPU core utilization and improve game performance in CPU intensive scenarios.[8]
- Disabling SMT/HT can severely impact the performance of games and applications. Strongly advised to turn it back on after quitting the game.
- Currently unknown if developers are aware of this issue and if they are working on a fix.
Disable CPU multithreading[8]
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- If using Ryzen CPU - Disable SMT (Simultaneous multithreading) in BIOS settings or via the Ryzen Master program.
- If using an Intel CPU - Disable HT (Hyper-Threading) from BIOS settings
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Textures not loading in at full resolution
- The game suffers from an issue where some high resolution textures (for example on cops, armor and cop cars) don't seem to load in. The cause of this and whether the developers are working on this is currently unknown. There is no fix or workaround for this bug so far.[1]
Slow texture loading when loading a save
- After booting the game or loading a save, textures can take a while to load in. This is especially visible on buildings, where on a high-end system it can still take around 7 seconds sometimes to load in the full resolution texture.[1] There is currently no fix available for this issue.
Workaround: reduce texture quality to reduce texture loading time[9]
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Graphical artifacts when using XeSS
Intel is aware of some graphical artifacts that can occur while using XeSS. Intel is investigating these issues and working on improving image quality in future versions.[10]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
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Shader Model support |
6.6 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Physics |
Havok |
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Audio |
Wwise, XAudio |
XAudio v2.7 |
Interface |
Scaleform |
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Cutscenes |
Bink, Annosoft Speech Engine |
Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
10 build 1909 | |
Processor (CPU) |
Intel Core i3-4160
| Intel Core i5-4670 AMD Ryzen 5 1600 |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
75 GB (HDD) |
75 GB (SSD) |
Video card (GPU) |
Nvidia GeForce GTX 950 AMD Radeon RX 470 DirectX 12 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
The minimum requirements are for 720p 30 FPS at Very Low settings, while the recommended requirements are for 1080p 60 FPS with the Medium preset. Additional requirements for higher presets, 4K, ray tracing, and more are listed here.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1817190/
in addition to or instead of this directory. The app ID (1817190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References