Difference between revisions of "Mars Horizon"
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{{ii}} Launch countdowns are always voiced in in-game player space agency's primary language, regardless of selected in-game language. | {{ii}} Launch countdowns are always voiced in in-game player space agency's primary language, regardless of selected in-game language. | ||
{{L10n/switch | {{L10n/switch |
Revision as of 17:15, 4 June 2023
Developers | |
---|---|
Auroch Digital | |
Publishers | |
The Irregular Corporation | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | November 17, 2020 |
macOS (OS X) | February 19, 2021 |
Reception | |
Metacritic | 73 |
OpenCritic | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view, Cinematic camera, Scrolling, Side view |
Controls | Menu-based |
Genres | Business |
Vehicles | Space flight |
Art styles | Stylized |
Themes | Cold War, Contemporary, Sci-fi, Space |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Orbital Edition also available. |
- A demo is available from Steam.
Version differences
The Orbital Edition includes the base game and soundtrack.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
GOG.com | %LOCALAPPDATA%\GOG.com\Galaxy\Applications\54034822417133077\Storage\Shared\Files |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/765810/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam | <Steam-folder>\userdata\<user-id>\765810\remote\saves |
GOG.com | %LOCALAPPDATA%\GOG.com\Galaxy\Applications\54034822417133077\Storage\Shared\Files\saves |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/765810/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Called Fullscreen | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | 2x-8x MSAA, FXAA, SMAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Keyboard and scroll wheel sensitivity can also be adjusted. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Sensitivity when using and not using an interface element can be individually adjusted. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, effects, ambient. | |
Surround sound | ||
Subtitles | Launch countdowns are voiced in in-game player space agency's primary language, but never subtitled. | |
Closed captions | ||
Mute on focus lost | Called Play in background; toggleable. | |
Royalty free audio |
Localizations
- Launch countdowns are always voiced in in-game player space agency's primary language, regardless of selected in-game language.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | [2] | ||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Interface | InControl | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 740 ATI Radeon HD 5770 2 GB (Nvidia), 1 GB (AMD) of VRAM DirectX 11 compatible |
|
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.21f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/765810/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (765810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-09-19
- ↑ Verified by User:Expack3 on 2021-02-22
- Tested using GNU Windows port of Linux
file
command.
- Tested using GNU Windows port of Linux
- ↑ Verified by User:Expack3 on 2021-02-22
- Found DLL files used by InControl in game's
Plugins
folder.
- Found DLL files used by InControl in game's