Marine Sharpshooter 4: Locked and Loaded
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Groove Games | |
| Publishers | |
| North America | Groove Games |
| Europe | City Interactive |
| Russia | 1C Company |
| Engines | |
| [1] | Unreal Engine 2 |
| Release dates | |
| Windows | July 28, 2008 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter |
| Art styles | Realistic |
| Series | Marine Sharpshooter |
| Marine Sharpshooter | |
|---|---|
| CTU: Marine Sharpshooter | 2003 |
| Marine Sharpshooter II: Jungle Warfare | 2004 |
| Marine Sharpshooter 3 | 2007 |
| Marine Sharpshooter 4: Locked and Loaded | 2008 |
Marine Sharpshooter 4: Locked and Loaded is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\System\*.ini[Note 1] |
-
MS4.inicontains general settings. -
User.inicontains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
| System | Location |
|---|---|
| Windows |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | See Widescreen resolution. | ||
| Multi-monitor | See Widescreen resolution. | ||
| Ultra-widescreen | See Widescreen resolution. | ||
| 4K Ultra HD | See Widescreen resolution. | ||
| Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
| Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
| 60 FPS and 120+ FPS | See Run the game at the screen's refresh rate. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Widescreen resolution
- Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD is correct in-game but menus remain stretched.
| Set custom resolution in-game[2] |
|---|
|
| Edit ini file[3] |
|---|
|
| Use the Widescreen Fix[4] |
|---|
|
Notes
|
Field of view (FOV)
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106. At 21:9 resolutions, use121. - Weapon FOV stays the same.
| Set custom FOV in-game[5] |
|---|
|
| Edit ini file[6] |
|---|
DesiredFOV=90.000000 DefaultFOV=90.000000 Notes
|
Windowed
| Edit ini file[7] |
|---|
|
Anisotropic filtering (AF)
| Edit ini file[8] |
|---|
|
Vertical sync (Vsync)
| Edit ini file[9] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | Acceleration is off by default. To turn it on, see Mouse acceleration. | |
| Mouse sensitivity | Minimum of 1 and max of 25. For higher than 25 or lower than 1, see Mouse sensitivity. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Set UseJoystick=True in MS4.ini under [WinDrv.WindowsClient]. |
|
| Full controller support | ||
| Controller remapping | Edit in User.ini. |
|
| Controller sensitivity | Edit in User.ini. |
|
| Controller Y-axis inversion | Edit in User.ini. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Mouse acceleration
| Edit ini file[10] |
|---|
Notes
|
Mouse sensitivity
-
[Engine.PlayerInput]entries are created upon inverting mouse y-axis or adjusting sensitivity.
| Set custom mouse sensitivity in-game[11] |
|---|
|
| Edit ini file[12] |
|---|
|
Jerky/Uneven mouse movement
| Edit ini files[13] |
|---|
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 Notes
|
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music and SFX sliders. | |
| Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| EAX support | EAX 3.0. | |
| Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This forces the game to use the system's OpenAL device as output and restore surround sound.
- Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples.
| Restore surround sound[14] |
|---|
|
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Russian |
Issues fixed
Poor performance on the DX8 renderer on Windows 8/8.1/10/11
| Use dgVoodoo 2. |
|---|
| Use crosire's d3d8to9 wrapper |
|---|
|
Run the game at the screen's refresh rate
- Default refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
| Set fullscreen refresh rate[15] |
|---|
Notes
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8, 9.0c |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | OpenAL |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 2000, XP, Vista | 2000, XP, Vista | ||
| Processor (CPU) | Pentium 4 2.0 GHz AMD Athlon 2.0 GHz | Pentium 4 3.0 GHz AMD Athlon 3.0 GHz |
||
| System memory (RAM) | 256 MB | 512 MB | ||
| Storage drive (HDD/SSD) | 1.5 GB | 2 GB | ||
| Video card (GPU) | Nvidia GeForce 4 Ti 4600 ATI Radeon 9600 128 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 5, 6, 7 ATI Radeon X 128 MB of VRAM DirectX 9.0c compatible |
||
| Sound (audio device) | DirectX 9-compatible | DirectX 9-compatible with Dolby Digital Audio support | ||
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Marine Sharpshooter 4: Locked and Loaded (2008 video game) - last accessed on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01
- ↑ Verified by User:AlphaYellow on 2023-12-01