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Marine Sharpshooter 4: Locked and Loaded

From PCGamingWiki, the wiki about fixing PC games
Marine Sharpshooter 4: Locked and Loaded
Marine Sharpshooter 4: Locked and Loaded cover
Developers
Groove Games
Publishers
North America Groove Games
Europe City Interactive
Russia 1C Company
Engines
[1] Unreal Engine 2
Release dates
Windows July 28, 2008
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Series Marine Sharpshooter
Marine Sharpshooter 4: Locked and Loaded on HowLongToBeat
Marine Sharpshooter 4: Locked and Loaded on MobyGames
Marine Sharpshooter
CTU: Marine Sharpshooter 2003
Marine Sharpshooter II: Jungle Warfare 2004
Marine Sharpshooter 3 2007
Marine Sharpshooter 4: Locked and Loaded 2008

Marine Sharpshooter 4: Locked and Loaded is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
MS4.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows

Video

Video Settings
Video Settings

Widescreen resolution

Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD is correct in-game but menus remain stretched.
Set custom resolution in-game[2]
  1. While in game, open the console with ç.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[3]
  1. Launch the game at least once then close it.
  2. Open MS4.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.
Use the Widescreen Fix[4]

Notes

Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
HUD and menus are stretched.

Field of view (FOV)

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Weapon FOV stays the same.
Set custom FOV in-game[5]
  1. While in game, open the console with ç.
  2. Enter fov x (for example fov 100).
Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the following lines to the desired value:
DesiredFOV=90.000000
DefaultFOV=90.000000

Notes

Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.

Windowed

Edit ini file[7]
  1. Launch the game at least once then close it.
  2. Open MS4.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open MS4.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open MS4.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Control Settings
Control Settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Acceleration is off by default. To turn it on, see Mouse acceleration.
Mouse sensitivity
Minimum of 1 and max of 25. For higher than 25 or lower than 1, see Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Set UseJoystick=True in MS4.ini under [WinDrv.WindowsClient].
Full controller support
Controller remapping
Edit in User.ini.
Controller sensitivity
Edit in User.ini.
Controller Y-axis inversion
Edit in User.ini.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold=0 to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
Set custom mouse sensitivity in-game[11]
  1. While in game, open the console with ç.
  2. Enter setsensitivity XXXXxYYYY (for example setsensitivity 5).
Edit ini file[12]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Jerky/Uneven mouse movement

Edit ini files[13]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 2.0 to 0.1:
  4. MouseX=Count bXAxis | Axis aMouseX Speed=2.0
    
    MouseY=Count bYAxis | Axis aMouseY Speed=2.0
  5. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125 Hz polling rate
    • 0.004 for 250 Hz polling rate
    • 0.002 for 500 Hz polling rate
    • 0.001 for 1000 Hz polling rate
  6. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  7. Open MS4.ini.
  8. Go to the [D3D9Drv.D3D9RenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
Music and SFX sliders.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0.
Royalty free audio

Surround sound

By default, the game outputs to stereo on modern versions of Windows. This forces the game to use the system's OpenAL device as output and restore surround sound.
Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14]
  1. Launch the game at least once then close it.
  2. Open MS4.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
Russian

Issues fixed

Poor performance on the DX8 renderer on Windows 8/8.1/10/11

Use dgVoodoo 2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Run the game at the screen's refresh rate

Default refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[15]
  1. Launch the game at least once then close it.
  2. Open MS4.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to match the monitor's refresh rate.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8, 9.0c
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000, XP, Vista
Processor (CPU) Pentium 4 2.0 GHz
AMD Athlon 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) Nvidia GeForce 4 Ti 4600
ATI Radeon 9600
128 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX 9-compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Marine Sharpshooter 4: Locked and Loaded (2008 video game) - last accessed on 2023-12-01
  2. Verified by User:AlphaYellow on 2023-12-01
  3. Verified by User:AlphaYellow on 2023-12-01
  4. Verified by User:AlphaYellow on 2023-12-01
  5. Verified by User:AlphaYellow on 2023-12-01
  6. Verified by User:AlphaYellow on 2023-12-01
  7. Verified by User:AlphaYellow on 2023-12-01
  8. Verified by User:AlphaYellow on 2023-12-01
  9. Verified by User:AlphaYellow on 2023-12-01
  10. Verified by User:AlphaYellow on 2023-12-01
  11. Verified by User:AlphaYellow on 2023-12-01
  12. Verified by User:AlphaYellow on 2023-12-01
  13. Verified by User:AlphaYellow on 2023-12-01
  14. Verified by User:AlphaYellow on 2023-12-01
  15. Verified by User:AlphaYellow on 2023-12-01