Difference between revisions of "Marathon Infinity"
m (→Aleph One: Updated link.) |
(reworded Aleph One use mentions) |
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= [[#Aleph One|Aleph One]] | + | |widescreen resolution notes= Use [[#Aleph One|Aleph One]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = [[#Aleph One|Aleph One]] | + | |anisotropic notes = Use [[#Aleph One|Aleph One]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = [[#Aleph One|Aleph One]] | + | |antialiasing notes = Use [[#Aleph One|Aleph One]]. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = [[#Aleph One|Aleph One]] | + | |vsync notes = Use [[#Aleph One|Aleph One]]. |
|60 fps = unknown | |60 fps = unknown | ||
|60 fps notes = | |60 fps notes = | ||
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|key remap notes = [[#Aleph One|Aleph One]] allows previously hard-wired buttons to be remapped. | |key remap notes = [[#Aleph One|Aleph One]] allows previously hard-wired buttons to be remapped. | ||
|acceleration option = hackable | |acceleration option = hackable | ||
− | |acceleration option notes = [[#Aleph One|Aleph One]] | + | |acceleration option notes = Use [[#Aleph One|Aleph One]]. |
|mouse sensitivity = unknown | |mouse sensitivity = unknown | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
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|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = hackable | |invert mouse y-axis = hackable | ||
− | |invert mouse y-axis notes = [[#Aleph One|Aleph One]] | + | |invert mouse y-axis notes = Use [[#Aleph One|Aleph One]]. |
|controller support = true | |controller support = true | ||
|controller support notes = [[#Aleph One|Aleph One]] adds modern controller support. | |controller support notes = [[#Aleph One|Aleph One]] adds modern controller support. | ||
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|self-hosting notes = | |self-hosting notes = | ||
|direct ip = hackable | |direct ip = hackable | ||
− | |direct ip notes = [[#Aleph One|Aleph One]] | + | |direct ip notes = Use [[#Aleph One|Aleph One]]. |
}} | }} | ||
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|directdraw notes = | |directdraw notes = | ||
|opengl versions = 2.0 | |opengl versions = 2.0 | ||
− | |opengl notes = | + | |opengl notes = [[#Aleph One|Aleph One]].{{cn|date=August 2015}} |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|shader model notes = | |shader model notes = | ||
|64-bit executable = hackable | |64-bit executable = hackable | ||
− | |64-bit executable notes= [[#Aleph One|Aleph One]] | + | |64-bit executable notes= Use [[#Aleph One|Aleph One]]. |
}} | }} | ||
Revision as of 11:10, 4 September 2017
Developers | |
---|---|
Bungie Software | |
Engines | |
Marathon Engine 2.0|Marathon Engine|Marathon Engine 2.0 | |
Release dates | |
Mac OS (Classic) | October 15, 1996 |
Marathon | |
---|---|
Marathon | 1994 |
Marathon 2: Durandal | 1995 |
Marathon Infinity | 1996 |
Key points
- The game was made free to download in 2005. The game was made open source in 2011
- The original game came bundled with modding tools, making it the best game out of the Trilogy to mod for. See Forge and Anvil
- Small but dedicated community
- The HD weapons and UI used in the Xbox Live Arcade version of Marathon 2: Durandal are included in the Aleph One release
- Originally Mac exclusive, source ports are now available for Linux, Mac OS X, and Windows, among other systems. See Aleph One
- Cannot change settings while in a game
General information
- Bungie.net - The developer's site
- Pfhorpedia - A wiki for everything Marathon related
- Traxus Project - Another Marathon wiki
- Marathon.Bungie.org - One of the biggest Marathon fan sites around
- Simplici7y - A fan site for downloading mods and maps for the Marathon Trilogy
- Marathon Infinity source code download page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Official website | See Marathon Infinity (Original) for details. |
Version differences
Marathon Infinity (Original)
The original Mac OS version of the game and its manual are available to download for free at http://trilogyrelease.bungie.org/. Individual files can also be downloaded as opposed to the full game. The game has also been modified to no longer require serial keys to install.
Note that they are provided as is and will only run on a classic Macintosh.
It is recommended to use the Aleph One version as it adds support for modern systems and bug fixes.
Aleph One
Aleph One is an open source continuation of the Marathon 2 engine. It makes the game more modern and accessible with many different improvements such as cross-platform support, widescreen resolutions, and improved multiplayer networking.
For Windows and OS X, everything is provided as a single app/folder. For Linux, the engine need to be downloaded separately from the game files, compiled, and merged in.
Both the engine and the game files can be downloaded at https://alephone.lhowon.org/.
As a bonus, the game files provided by Aleph One include the HD weapons and UI used in the Xbox Live Arcade release of Marathon 2: Durandal.
Essential improvements
Marathon Serial Key Generator
A legal serial key generator for the retail versions of all Marathon games. Refresh the page to get a new batch of keys. Marathon Infinity keys are stated with "MI" before the codes.
It can be found at http://marathon.bungie.org/maraserialgen/.
Forge
A map creation tool bundled in with Marathon Infinity, it allows anyone to make professional levels for the Marathon Trilogy. It can be downloaded for free at http://trilogyrelease.bungie.org/ along with the rest of the Trilogy. The Marathon Infinity manual contains a guide on how to use all of the Forge features and some example maps are also available for download.
Note that they are provided as is and will only run on a classic Macintosh.
Anvil
A file editor bundled in with Marathon Infinity, it allows anyone to modify Physics, Shapes, and Sounds files used by the Marathon Trilogy. It can be downloaded for free at http://trilogyrelease.bungie.org/ along with the rest of the Trilogy. The Marathon Infinity manual contains a guide on how to use all of the Anvil features.
Note that they are provided as is and will only run on a classic Macintosh.
Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
---|
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Co-op, Versus |
||
Online play | 8 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use Aleph One. |
Ports
- No port information; you can edit this page to add it.
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.0 | Aleph One.[citation needed] |
Software renderer |
Middleware
System requirements
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 or higher | |
Processor (CPU) | Motorola 68040 or better processor | |
System memory (RAM) | 6 MB | 12 MB |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | 256 colour capable |