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Difference between revisions of "Maneater"

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|introduction      = '''''Maneater''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Action|action]] [[:Category:RPG|role-playing game]] wherein the player controls a shark through an [[:Category:Open world|open world]] (based on the {{W|Gulf Coast of the United States}}).<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-23|snippet=Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States.}}</ref> ''Maneater'' is developed and published by [[Company:Tripwire Interactive|Tripwire Interactive]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] and {{DRM|Denuvo}}.<ref name="faq"/>
 
|introduction      = '''''Maneater''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Action|action]] [[:Category:RPG|role-playing game]] wherein the player controls a shark through an [[:Category:Open world|open world]] (based on the {{W|Gulf Coast of the United States}}).<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-23|snippet=Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States.}}</ref> ''Maneater'' is developed and published by [[Company:Tripwire Interactive|Tripwire Interactive]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] and {{DRM|Denuvo}}.<ref name="faq"/>
  
|release history  = Originally conceived as an [[:Category:Expansion pack|expansion pack]] for the competitive multiplayer game ''[[Depth]]'',<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Initially envisioned as an expansion for Depth...}}</ref> ''Maneater'' was initially developed by [[Company:Blindside Interactive|Blindside Interactive]] and was set to be published by [[Company:Tripwire Interactive|Tripwire]].<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive.}}</ref> It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners.}}</ref> ''Maneater'' was announced on June 11, 2018 by Tripwire's publishing division.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division}}</ref>
+
|release history  = Originally conceived as an [[:Category:Expansion pack|expansion pack]] for the competitive multiplayer game ''[[Depth]]'',<ref>{{Refurl|url=https://www.pcgamer.com/maneater-interview-how-youll-evolve-your-killer-shark-to-become-top-of-the-food-chain/|title=Maneater interview: How you'll evolve your killer shark to become top of the food chain|date=2020-05-30|snippet=Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.}}</ref> ''Maneater'' was initially developed by [[Company:Blindside Interactive|Blindside Interactive]] and was set to be published by [[Company:Tripwire Interactive|Tripwire]].<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive.}}</ref> It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners.}}</ref> ''Maneater'' was announced on June 11, 2018 by Tripwire's publishing division.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division}}</ref>
  
 
The game was released on [[Store:Epic Games Store|Epic Games Store]] on May 22, 2020. The PC version will remain exclusive to the Epic Games Launcher for one year after this release.<ref name="egs exclusive"/>
 
The game was released on [[Store:Epic Games Store|Epic Games Store]] on May 22, 2020. The PC version will remain exclusive to the Epic Games Launcher for one year after this release.<ref name="egs exclusive"/>
  
|current state    = As of May 24, 2020, Tripwire is investigating an [[#Progress_loss_or_save_game_issues|issue causing some players to lose progress]] in the game.<ref name="progress loss">{{Refurl|url=https://forums.tripwireinteractive.com/index.php?threads/maneater-known-issues-psa.2335719/#post-2339743|title=Maneater Known Issues PSA {{!}} Tripwire Interactive Forums|date=2020-05-24|snippet=Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session.}}</ref>
+
|current state    = As of May 23, 2020, Tripwire is investigating an [[#Progress_loss_or_save_game_issues|issue causing some players to lose progress]] in the game.<ref name="progress loss">{{Refurl|url=https://forums.tripwireinteractive.com/index.php?threads/maneater-known-issues-psa.2335719/#post-2339743|title=Maneater Known Issues PSA {{!}} Tripwire Interactive Forums|date=2020-05-24|snippet=Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session.}}</ref>
 
}}
 
}}
  
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes= Cutscenes are 21:9 {{term|anamorphic}} at 16:9 and wider.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/gouio9/maneater_has_native_ultrawide_support_cutscenes/|title=Maneater has native Ultrawide Support (Cutscenes + Gameplay = Hor+)|date=2020-05-23}}</ref>
 
|widescreen resolution notes= Cutscenes are 21:9 {{term|anamorphic}} at 16:9 and wider.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/gouio9/maneater_has_native_ultrawide_support_cutscenes/|title=Maneater has native Ultrawide Support (Cutscenes + Gameplay = Hor+)|date=2020-05-23}}</ref>
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = {{Term|Hor+}} gameplay and menus with centered UI.<ref>{{Refcheck|user=Baronsmoki|date=2020-05-30|comment=Tested at 2560x720 custom resolution.}}</ref>
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
 
|ultrawidescreen notes      = {{Term|Hor+}} gameplay and menus with centered UI.<ref>{{Refurl|url=https://www.youtube.com/watch?v=G2CbcqvjOnY&t=|title=Maneater - PC Ultra Quality (3440x1440)|date=2020-05-22}}</ref>
 
|ultrawidescreen notes      = {{Term|Hor+}} gameplay and menus with centered UI.<ref>{{Refurl|url=https://www.youtube.com/watch?v=G2CbcqvjOnY&t=|title=Maneater - PC Ultra Quality (3440x1440)|date=2020-05-22}}</ref>
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|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = Scales with '''Textures''' setting.<ref>{{Refcheck|user=Baronsmoki|date=2020-05-30|comment=r.maxanisotropy gets set from 0 to 16 depending on the setting, as seen [[Engine:Unreal Engine_4#Enable developer console|in the console]].}}</ref>
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = [[TAA]] can be set to '''Low''' or '''High'''.
+
|antialiasing notes        = [[TAA]] can be set to '''Low''' or '''High'''. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for more options.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = '''30 V-Sync''', '''60 V-Sync''', or '''Off'''. '''30 V-Sync''' enables Vsync at half of the display refresh rate, and '''60 V-Sync''' enables Vsync at the display refresh rate.<ref>{{Refcheck|user=Baronsmoki|date=2020-05-30|comment=Tested at 50, 60 Hz.}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
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}}
 
}}
  
===Disable chromatic aberration===
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Change AA type through the config file|ref=<ref name="aa">{{Refcheck|user=Baronsmoki|date=2020-05-30|comment=The changes resulted in a visibly sharper image in the game and screenshots comparisons.}}</ref>|fix=
 +
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> in a text editor.
 +
# Add the following lines:
 +
<pre>
 +
[SystemSettings]
 +
r.DefaultFeature.AntiAliasing=1
 +
</pre>
 +
{{ii}} The above sets the AA type to [[FXAA]]. Change the 1 to 0 to disable AA.
 +
}}
 +
 
 +
{{Fixbox|description=Enable [[TAA]] sharpening through the config file|ref=<ref name="aa"/>|fix=
 +
{{ii}} This makes the game appear less blurry when anti-aliasing is on.
 +
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> in a text editor.
 +
# Add the following lines:
 +
<pre>
 +
[SystemSettings]
 +
r.TemporalAACurrentFrameWeight=0.2
 +
r.Tonemapper.Sharpen=1
 +
</pre>
 +
}}
  
{{Fixbox|description= |fix=
+
{{Fixbox|description=Enable [[SSAA|super-sampling]] through the config file|ref=<ref name="baronsmoki refcheck">{{Refcheck|user=Baronsmoki|date=2020-05-30}}</ref>|fix=
#Go to {{code|%LOCALAPPDATA%\Maneater\Saved\Config\WindowsNoEditor}}
+
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
#Now copy and paste this in {{code|Engine.ini}}
+
# Open <code>Engine.ini</code> in a text editor.
+
# Add the following lines:
 +
<pre>
 
[SystemSettings]
 
[SystemSettings]
 +
r.ScreenPercentage=150
 +
</pre>
 +
{{ii}} The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.
 +
}}
  
 +
===Chromatic aberration===
 +
{{Fixbox|description=Disable chromatic aberration through the config file|ref=<ref name="baronsmoki refcheck"/>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> in a text editor.
 +
# Add the following lines:
 +
<pre>
 +
[SystemSettings]
 
r.SceneColorFringe.Max=0
 
r.SceneColorFringe.Max=0
 
 
r.SceneColorFringeQuality=0
 
r.SceneColorFringeQuality=0
 +
</pre>
 
}}
 
}}
  
Line 155: Line 189:
 
{{Input
 
{{Input
 
|key remap                = limited
 
|key remap                = limited
|key remap notes          = Menu hotkeys ({{key|M}}, {{key|I}}, {{key|K}}, {{key|L}}) and '''Pause''' ({{key|P}}, {{key|Esc}}) cannot be remapped.
+
|key remap notes          = Menu hotkeys ({{key|Tab}} {{key|M}}, {{key|I}}, {{key|K}}, {{key|L}}) and '''Pause''' ({{key|P}}, {{key|Esc}}) cannot be remapped.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 183: Line 217:
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = false
 
|dualshock 4              = false
|dualshock 4 notes        = <ref>{{Refcheck|user=AlRayes BRN|date=2020-05-22|comment=Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable}}</ref>
+
|dualshock 4 notes        = <!--<ref>{{Refcheck|user=AlRayes BRN|date=2020-05-22|comment=Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable}}</ref>-->
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  

Revision as of 16:40, 30 May 2020

Maneater
Maneater cover
Developers
Tripwire Interactive[1]
Engines
Unreal Engine 4[1]
Release dates
Windows May 22, 2020
Reception
Metacritic 71
OpenCritic 74
IGDB 74
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Open world
Art styles Realistic
Themes Contemporary, North America
Maneater on HowLongToBeat
Maneater on IGDB
Maneater on MobyGames
Maneater on Wikipedia

Maneater is a single-player action role-playing game wherein the player controls a shark through an open world (based on the Gulf Coast of the United States).[2] Maneater is developed and published by Tripwire Interactive and uses Unreal Engine 4 and Denuvo Anti-Tamper DRM.[1]

Originally conceived as an expansion pack for the competitive multiplayer game Depth,[3] Maneater was initially developed by Blindside Interactive and was set to be published by Tripwire.[4] It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.[5] Maneater was announced on June 11, 2018 by Tripwire's publishing division.[6]

The game was released on Epic Games Store on May 22, 2020. The PC version will remain exclusive to the Epic Games Launcher for one year after this release.[7]

As of May 23, 2020, Tripwire is investigating an issue causing some players to lose progress in the game.[8]

General information

Official Discord server
Official forums
Steam Community Discussions

Availability

All versions require Epic Games Launcher and Denuvo Anti-Tamper DRM.[1]
Exclusive to the Epic Games Launcher for one year after release.[7]

Essential improvements

Skip intro videos

Delete or rename movie files[9]
  1. Go to <path-to-game>\Maneater\Content\Movies\.
  2. Delete or rename DeepSilver_*.mp4, MIG_Logo_*.mp4, MW_Logos_*.mp4, TWI_Logo_*.mp4, and UE4_Logo_*.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Maneater\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Maneater\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/629820/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Cutscenes are 21:9 anamorphic at 16:9 and wider.[10]
Multi-monitor
Hor+ gameplay and menus with centered UI.[11]
Ultra-widescreen
Hor+ gameplay and menus with centered UI.[12]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Textures setting.[13]
Anti-aliasing (AA)
TAA can be set to Low or High. See Anti-aliasing (AA) for more options.
Vertical sync (Vsync)
30 V-Sync, 60 V-Sync, or Off. 30 V-Sync enables Vsync at half of the display refresh rate, and 60 V-Sync enables Vsync at the display refresh rate.[14]
60 FPS and 120+ FPS
Up to 200 FPS.[1]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-aliasing (AA)

Change AA type through the config file[15]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
The above sets the AA type to FXAA. Change the 1 to 0 to disable AA.
Enable TAA sharpening through the config file[15]
This makes the game appear less blurry when anti-aliasing is on.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.TemporalAACurrentFrameWeight=0.2
r.Tonemapper.Sharpen=1
Enable super-sampling through the config file[16]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.

Chromatic aberration

Disable chromatic aberration through the config file[16]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0

Input

Gameplay settings
Gameplay settings
Key mapping
Key mapping

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Dialog, Narrator.
Surround sound
7.0[19]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Issues unresolved

Progress loss or save game issues

Avoid playing with a controller that can disconnect or go into sleep mode during play[8]

Unable to 100% "Queen of the Ocean", landmarks not counting toward completion

Tripwire is investigating this issue.[20]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Uses RAD's Oodle compression.
Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-5300U
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Intel HD Graphics 5500
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/629820/ in addition to or instead of this directory. The app ID (629820) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 1.2 1.3 1.4 Maneater FAQ - last accessed on May 19, 2019
  2. Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-23
    "Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States."
  3. Maneater interview: How you'll evolve your killer shark to become top of the food chain - last accessed on 2020-05-30
    "Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”"
  4. Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
    "Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive."
  5. Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
    "It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners."
  6. Maneater (video game) - Wikipedia - last accessed on 2020-05-24
    "Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division"
  7. 7.0 7.1 Maneater FAQ - Tripwire Interactive Forums - last accessed on 2019-09-03
    "Maneater will be available on PC, at the Epic Games Store at its launch before E3 2020. After one year, it will be swimming into other PC digital store fronts, such as Steam."
  8. 8.0 8.1 Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
    "Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session."
  9. Verified by User:Baronsmoki on 2020-05-23
  10. Maneater has native Ultrawide Support (Cutscenes + Gameplay = Hor+) - last accessed on 2020-05-23
  11. Verified by User:Baronsmoki on 2020-05-30
    Tested at 2560x720 custom resolution.
  12. Maneater - PC Ultra Quality (3440x1440) - last accessed on 2020-05-22
  13. Verified by User:Baronsmoki on 2020-05-30
    r.maxanisotropy gets set from 0 to 16 depending on the setting, as seen in the console.
  14. Verified by User:Baronsmoki on 2020-05-30
    Tested at 50, 60 Hz.
  15. 15.0 15.1 Verified by User:Baronsmoki on 2020-05-30
    The changes resulted in a visibly sharper image in the game and screenshots comparisons.
  16. 16.0 16.1 Verified by User:Baronsmoki on 2020-05-30
  17. Verified by User:AlRayes BRN on 2020-05-22
    Tested the game with Microsoft's Xbox One controller connected through a USB cable
  18. Verified by User:AlRayes BRN on 2020-05-22
    Tested the game by hot-plugging two different controllers
  19. Verified by User:Baronsmoki on 2020-05-24
    Tested with Special K.
  20. Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
    "Not being able to 100% (Queen of the Ocean), Landmarks not counting towards completion- We are looking into locations that are not properly unlocking for players across all platforms"