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| |introduction = '''''Maneater''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Action|action]] [[:Category:RPG|role-playing game]] wherein the player controls a shark through an [[:Category:Open world|open world]] (based on the {{W|Gulf Coast of the United States}}).<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-23|snippet=Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States.}}</ref> ''Maneater'' is developed and published by [[Company:Tripwire Interactive|Tripwire Interactive]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] and {{DRM|Denuvo}}.<ref name="faq"/> | | |introduction = '''''Maneater''''' is a [[:Category:Singleplayer|single-player]] [[:Category:Action|action]] [[:Category:RPG|role-playing game]] wherein the player controls a shark through an [[:Category:Open world|open world]] (based on the {{W|Gulf Coast of the United States}}).<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-23|snippet=Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States.}}</ref> ''Maneater'' is developed and published by [[Company:Tripwire Interactive|Tripwire Interactive]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] and {{DRM|Denuvo}}.<ref name="faq"/> |
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− | |release history = Originally conceived as an [[:Category:Expansion pack|expansion pack]] for the competitive multiplayer game ''[[Depth]]'',<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Initially envisioned as an expansion for Depth...}}</ref> ''Maneater'' was initially developed by [[Company:Blindside Interactive|Blindside Interactive]] and was set to be published by [[Company:Tripwire Interactive|Tripwire]].<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive.}}</ref> It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners.}}</ref> ''Maneater'' was announced on June 11, 2018 by Tripwire's publishing division.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division}}</ref> | + | |release history = Originally conceived as an [[:Category:Expansion pack|expansion pack]] for the competitive multiplayer game ''[[Depth]]'',<ref>{{Refurl|url=https://www.pcgamer.com/maneater-interview-how-youll-evolve-your-killer-shark-to-become-top-of-the-food-chain/|title=Maneater interview: How you'll evolve your killer shark to become top of the food chain|date=2020-05-30|snippet=Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”}}</ref> ''Maneater'' was initially developed by [[Company:Blindside Interactive|Blindside Interactive]] and was set to be published by [[Company:Tripwire Interactive|Tripwire]].<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive.}}</ref> It was eventually wholly acquired by Tripwire, who continued developing it in-house with support from Blindside and other partners.<ref>{{Refurl|url=https://steamcommunity.com/app/629820/discussions/0/1779388024833495433/|title=Maneater FAQ :: Maneater General Discussions|date=2020-05-24|snippet=It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners.}}</ref> ''Maneater'' was announced on June 11, 2018 by Tripwire's publishing division.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Maneater_(video_game)|title=Maneater (video game) - Wikipedia|date=2020-05-24|snippet=Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division}}</ref> |
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| The game was released on [[Store:Epic Games Store|Epic Games Store]] on May 22, 2020. The PC version will remain exclusive to the Epic Games Launcher for one year after this release.<ref name="egs exclusive"/> | | The game was released on [[Store:Epic Games Store|Epic Games Store]] on May 22, 2020. The PC version will remain exclusive to the Epic Games Launcher for one year after this release.<ref name="egs exclusive"/> |
General information
- Official Discord server
- Official forums
- Steam Community Discussions
Availability
- All versions require Epic Games Launcher and Denuvo Anti-Tamper DRM.[1]
- Exclusive to the Epic Games Launcher for one year after release.[7]
Essential improvements
Skip intro videos
Delete or rename movie files[9]
|
- Go to
<path-to-game>\Maneater\Content\Movies\ .
- Delete or rename
DeepSilver_*.mp4 , MIG_Logo_*.mp4 , MW_Logos_*.mp4 , TWI_Logo_*.mp4 , and UE4_Logo_*.mp4 .
|
Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Change AA type through the config file[15]
|
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
- The above sets the AA type to FXAA. Change the 1 to 0 to disable AA.
|
Enable TAA sharpening through the config file[15]
|
- This makes the game appear less blurry when anti-aliasing is on.
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.TemporalAACurrentFrameWeight=0.2
r.Tonemapper.Sharpen=1
|
Enable super-sampling through the config file[16]
|
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.ScreenPercentage=150
- The 150 stands for percentage of the base resolution, equal to 1.5x. Any other value above 100 can be used.
|
Chromatic aberration
Disable chromatic aberration through the config file[16]
|
- Go to the configuration file(s) location.
- Open
Engine.ini in a text editor.
- Add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Master, Music, SFX, Dialog, Narrator. |
Surround sound |
|
7.0[19] |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Turkish |
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Issues unresolved
Progress loss or save game issues
Avoid playing with a controller that can disconnect or go into sleep mode during play[8]
|
Unable to 100% "Queen of the Ocean", landmarks not counting toward completion
- Tripwire is investigating this issue.[20]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- Uses RAD's Oodle compression.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-5300U
| Intel Core i7-3770 AMD Ryzen 5 1500X |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
20 GB | |
Video card (GPU) |
Intel HD Graphics 5500 DirectX 11 compatible
| Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Maneater FAQ - last accessed on May 19, 2019
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-23
- "Starting off as a shark pup, you are put forth into an aquatic world based around the gulf coast of the southern United States."
- ↑ Maneater interview: How you'll evolve your killer shark to become top of the food chain - last accessed on 2020-05-30
- "Alex Quick: Maneater was originally planned as an “expansion pack” of sorts for “Depth.”"
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
- "Maneater was originally conceived and developed by Blindside Interactive and was set to be published by Tripwire Interactive."
- ↑ Maneater FAQ :: Maneater General Discussions - last accessed on 2020-05-24
- "It has now been acquired wholy by Tripwire Interactive and is being developed by an in-house Tripwire team with support from Blindside and other partners."
- ↑ Maneater (video game) - Wikipedia - last accessed on 2020-05-24
- "Maneater was announced on June 11, 2018 by Tripwire's newly formed publishing division"
- ↑ 7.0 7.1 Maneater FAQ - Tripwire Interactive Forums - last accessed on 2019-09-03
- "Maneater will be available on PC, at the Epic Games Store at its launch before E3 2020. After one year, it will be swimming into other PC digital store fronts, such as Steam."
- ↑ 8.0 8.1 Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
- "Progress Loss/Save Game Issues - We are tracking this issue and have had some success in replicating it. For now to help avoid this happening to you, do not play with a controller that can disconnect or go into sleep mode during your play session."
- ↑ Verified by User:Baronsmoki on 2020-05-23
- ↑ Maneater has native Ultrawide Support (Cutscenes + Gameplay = Hor+) - last accessed on 2020-05-23
- ↑ Verified by User:Baronsmoki on 2020-05-30
- Tested at 2560x720 custom resolution.
- ↑ Maneater - PC Ultra Quality (3440x1440) - last accessed on 2020-05-22
- ↑ Verified by User:Baronsmoki on 2020-05-30
- r.maxanisotropy gets set from 0 to 16 depending on the setting, as seen in the console.
- ↑ Verified by User:Baronsmoki on 2020-05-30
- Tested at 50, 60 Hz.
- ↑ 15.0 15.1 Verified by User:Baronsmoki on 2020-05-30
- The changes resulted in a visibly sharper image in the game and screenshots comparisons.
- ↑ 16.0 16.1 Verified by User:Baronsmoki on 2020-05-30
- ↑ Verified by User:AlRayes BRN on 2020-05-22
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-05-22
- Tested the game by hot-plugging two different controllers
- ↑ Verified by User:Baronsmoki on 2020-05-24
- Tested with Special K.
- ↑ Maneater Known Issues PSA | Tripwire Interactive Forums - last accessed on 2020-05-24
- "Not being able to 100% (Queen of the Ocean), Landmarks not counting towards completion- We are looking into locations that are not properly unlocking for players across all platforms"