Maelstrom: The Battle for Earth Begins
| Developers | |
|---|---|
| KD VISION | |
| Publishers | |
| Codemasters | |
| Russia | 1C Company |
| Engines | |
| Vista Game Engine | |
| Release dates | |
| Windows | February 1, 2007 |
| Reception | |
| Metacritic | 58 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view, Free-roaming camera, Third-person |
| Controls | Multiple select, Point and select, Direct control |
| Genres | RTS, TPS |
| Art styles | Realistic |
| Themes | Post-apocalyptic, Sci-fi |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Additionally uses SecuROM DRM for disc checking. | |||
| Green Man Gaming | ||||
| Steam |
Essential improvements
Patches
Patch v1.01 for the Windows retail versions are available on [1] and [2].
- The Steam version of the game is not updated to the latest version.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\Game.ini[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/11560/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\Resource\Saves[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/11560/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Camera can be zoomed in and out freely. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Codemasters release only. | |||
| French | Codemasters release only. | |||
| German | Codemasters release only. | |||
| Italian | Codemasters release only. | |||
| Russian | 1С release only. | |||
| Spanish | Codemasters release only. |
Network
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| LAN play | |||
| Online play | Servers have been shut down. | ||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | Servers have been shut down. | |
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Issues fixed
General fixes
- If you have not found a fix, be sure to also check:
| Check these if you haven't[citation needed] |
|---|
|
Fire and Ice campaign (Hai-Genti), Heart of Darkness (Mission 5) progress bug
| Skip to the next mission[citation needed] |
|---|
|
While in-game you will get an objective to go to a location indicated on the psi-map. Once there an in-game cinematic will play and more often than not the next objective will fail to initialise leaving you stuck in a level that is unwinnable. If this happens you can try the mission again and hope you don't trigger the same bug, or you can type iwinagain to skip to the next mission. Source: Steam forums |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | Bink Video | |
| Multiplayer | Demonware |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | XP | |||
| Processor (CPU) | Intel Pentium 4 2.4 GHz or AMD Athlon XP 2400+ | Intel Pentium 4 at 3.0 GHz or AMD Athlon XP 2800+ | ||
| System memory (RAM) | 512 MB | 1 GB | ||
| Storage drive (HDD/SSD) | 4.5 GB | |||
| Video card (GPU) | 64 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 7800 AMD Radeon X1800 |
||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (11560) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.