Like a Dragon: Ishin!
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Ryu Ga Gotoku Studio | |
| Publishers | |
| Sega | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | February 21, 2023 |
| Reception | |
| Metacritic | 80 |
| OpenCritic | 81 |
| IGDB | 80 |
| Taxonomy | |
| Monetization | One-time game purchase, DLC |
| Microtransactions | Boost, Cosmetic, Infinite spend |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Hack and slash, Brawler, Mini-games, Open world |
| Art styles | Realistic |
| Themes | Historical, Japan |
| Series | Yakuza (Like a Dragon) |
| ⤏ Go to series page | |
| Yakuza 0 | 2018 |
| Ryu ga Gotoku Online | 2018 |
| Yakuza Kiwami | 2019 |
| Yakuza Kiwami 2 | 2019 |
| Streets of Kamurocho | 2020 |
| Yakuza: Like a Dragon | 2020 |
| Yakuza 3 Remastered | 2021 |
| Yakuza 4 Remastered | 2021 |
| Yakuza 5 Remastered | 2021 |
| Yakuza 6: The Song of Life | 2021 |
| Judgment (series) | |
| Like a Dragon: Ishin! | 2023 |
| Like a Dragon Gaiden: The Man Who Erased His Name | 2023 |
| Like a Dragon: Infinite Wealth | 2024 |
| Like a Dragon: Pirate Yakuza in Hawaii | 2025 |
| Yakuza 0 Director's Cut | 2025 |
| Yakuza Kiwami 3 & Dark Ties | 2026 |
Like a Dragon: Ishin! is a singleplayer third-person action, hack and slash, brawler, mini-games and open world game in the Yakuza (Like a Dragon) series.
It is a remake of Ryu ga Gotoku Ishin!, originally released on PlayStation 3 and PlayStation 4 in 2014 only in Japan.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Digital Deluxe Edition also available. | ||||
| Humble Store | Digital Deluxe Edition also available. | |||
| Microsoft Store | Xbox Play Anywhere. Digital Deluxe Edition also available. | |||
| Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.[2]
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| Boost | Packs of items for weapons upgrades and character growth. |
| Cosmetic | Cosmetic items, outfits and skins. |
| Infinite spend | Boost packs can be purchased multiple times. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Pre-Purchase Bonus Weapons | Pre-order only | |
| Dragon’s Clutch Katana | Free | |
| Elite Generals Trooper Card Bundle | Free | |
| Dragon of Dojima Skin | Digital Deluxe Edition only | |
| Shinsengumi Captain's Set | Included with Digital Deluxe Edition. | |
| Gun Upgrade Materials Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. | |
| Ryoma Growth Support Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. | |
| Sword Upgrade Materials Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. | |
| Third Division Armament Expansion Kit | One-Time Use Consumable. Included with Digital Deluxe Edition. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\SEGA\LikeADragonIshin\<user-id>\system\ %LOCALAPPDATA%\LikeaDragonIshin\Saved\Config\WindowsNoEditor\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1805480/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\SEGA\LikeADragonIshin\<user-id>\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1805480/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. | ||
| Multi-monitor | Pillarboxed to 16:9. | ||
| Ultra-widescreen | Pillarboxed to 16:9. Use IshinFix to remove pillarboxing from gameplay and cutscenes. |
||
| 4K Ultra HD | |||
| Field of view (FOV) | FOV slider has no numerical reference. Default is at about 50%. | ||
| Windowed | |||
| Borderless fullscreen windowed | Cursor movement is restricted to the game window while in focus. Automatically minimizes when focus is lost. | ||
| Anisotropic filtering (AF) | [3] | ||
| Anti-aliasing (AA) | TAA. Cannot be disabled in the options menu. | ||
| High-fidelity upscaling | FSR 2.1, XeSS FSR 2.1 has a sharpness slider, though the UI does not show a numerical value for sharpness. |
||
| Vertical sync (Vsync) | On/off toggle. | ||
| 60 FPS and 120+ FPS | Cutscenes are capped at 30 FPS. Some minigames are capped at 30 FPS, some at 60 FPS and others are uncapped.[4] Enabling Vsync will cap all minigames to 30 FPS. Use IshinFix to disable the frame rate cap for cutscenes. Framerate can be capped up to 120 FPS, or unlimited. |
||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | 3 pre-configured options. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Controls for movement and trooper skills cannot be rebound. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | DualSense also supported. | |
|---|---|---|
| PlayStation button prompts | DualSense button prompts also supported. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired |
|
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, music, sound effects, and dialogue volumes can all be adjusted independently. | |
| Surround sound | Up to 5.1 surround. | |
| Subtitles | Cannot be disabled on all languages besides Japanese. | |
| Closed captions | ||
| Mute on focus lost | Enabled if "Auto-Pause when Exiting Focus" in Gameplay Settings is set to Type 1. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | English lyrics are displayed if set to English in the Singing Bar. | |||
| Simplified Chinese | Simplified Chinese lyrics are displayed if set to Simplified Chinese in the Singing Bar. | |||
| Traditional Chinese | Traditional Chinese lyrics are displayed if set to Traditional Chinese in Singing Bar. | |||
| French | French lyrics are displayed if set to French in the Singing Bar. | |||
| German | German lyrics are displayed if set to German in the Singing Bar. | |||
| Italian | Italian lyrics are displayed if set to Italian in the Singing Bar. | |||
| Japanese | Japanese (Kanji and Romaji if set to Romaji) lyrics are displayed in the Singing Bar. Two selectable font types are available. | |||
| Korean | Korean lyrics are displayed if set to Korean in the Singing Bar. | |||
| Spanish | Spanish lyrics are displayed if set to Spanish in the Singing Bar. |
Issues unresolved
Shader compilation stutter
- The game suffers from shader compilation related stutters during gameplay; this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.
| Set the game to use DX11 instead[5] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD Ryzen 3 1200 3.1 GHz | Intel Core i7-4790 3.6 GHz AMD Ryzen 5 1600 3.2 GHz |
||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 60 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 460 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2060 AMD Radeon RX Vega 56 6 GB (Nvidia), 8 GB (AMD) of VRAM |
||
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p 30 FPS on Low settings; recommended system requirements are for 1080p 60 FPS on High settings.
- Requires a CPU which supports the AVX and SSE4.2 instruction set.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1805480/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1805480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Cadenzaplus on 2023-02-17
- ↑ Like a Dragon: Ishin! on Steam - last accessed on 2023-01-21
- "Incorporates 3rd-party DRM: Denuvo"
- ↑ Verified by User:Fayaine on 2023-02-17
- Tested by setting the Texture Quality to different presets. No apparent change to the amount of AF tho there is some AF being used at all times. If i had to guess x4 at most. Changing settings further brought no changes.
- ↑ Verified by User:Jigen123 on 2023-02-23
- I have personally tested every single minigame with Vsync disabled and frame rate cap set to Unlimited. Here are the results:
Fishing = 60 FPS
Udon shop = Uncapped
Woodcutting = 60 FPS
Lottery = Uncapped
Chicken racing = Uncapped
Shogi = 60 FPS
Traditional dancing = 30 FPS
Poker (all 3 variants) = 60 FPS
Koi-koi = 60 FPS
Oicho-kabu = 60 FPS
Cee-lo = 60 FPS
Cho-han = 30 FPS
Sake drinking contest = 60 FPS
Rock, paper, scissors = Uncapped
Sensual healing = Uncapped
Cooking = Uncapped
Shinbei's cannonball training (both sword and pistol variants) = 60 FPS - I have personally tested every single minigame with Vsync disabled and frame rate cap set to Unlimited. Here are the results:
- ↑ Verified by User:Fayaine on 2023-02-21
- DX11 helps with Shadercompilation stutter while from my testing not having any negative impact. An official fix is planned in the future.