Difference between revisions of "Lichdom: Battlemage"
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Revision as of 03:00, 14 April 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Xaviant | |
Publishers | |
Xaviant Games | |
Engines | |
CryEngine 3 | |
Release dates | |
Windows | August 22, 2014 |
General information
Availability
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/261760/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/261760/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Lichdom: Battlemage. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 32-bit/64-bit,8 or 8.1 | 7 64-bit,8 or 8.1 |
Processor (CPU) | 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo) | 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860) |
System memory (RAM) | 4 GB RAM | 8 GB RAM |
Hard disk drive (HDD) | 12 GB available space | |
Video card (GPU) | DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT) | DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670) |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/261760/
in addition to or instead of this directory. The app ID (261760) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.