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Difference between revisions of "Lego Indiana Jones: The Original Adventures"

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(Added reception & HLTB)
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{{Infobox game/row/reception|Metacritic|lego-indiana-jones-the-original-adventures|78}}
 
{{Infobox game/row/reception|Metacritic|lego-indiana-jones-the-original-adventures|78}}
 
{{Infobox game/row/reception|IGDB|lego-indiana-jones-the-original-adventures|69}}
 
{{Infobox game/row/reception|IGDB|lego-indiana-jones-the-original-adventures|69}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
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{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
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{{Infobox game/row/taxonomy/pacing            | Real-time }}
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{{Infobox game/row/taxonomy/perspectives      | }}
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{{Infobox game/row/taxonomy/controls          | Direct control }}
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{{Infobox game/row/taxonomy/genres            | Action, Adventure }}
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{{Infobox game/row/taxonomy/sports            | }}
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{{Infobox game/row/taxonomy/vehicles          | }}
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{{Infobox game/row/taxonomy/art styles        | Stylized }}
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{{Infobox game/row/taxonomy/themes            | Interwar }}
 +
{{Infobox game/row/taxonomy/series            | Lego Indiana Jones }}
 
|steam appid  = 32330
 
|steam appid  = 32330
 
|gogcom id    = 1194227151
 
|gogcom id    = 1194227151
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|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Lego Indiana Jones}}
 
  
 
'''General information'''
 
'''General information'''

Revision as of 21:27, 24 May 2020

Lego Indiana Jones:
The Original Adventures
Lego Indiana Jones: The Original Adventures cover
Developers
Traveller's Tales
macOS (OS X) Robosoft Technologies[1]
Publishers
LucasArts
OS X Feral Interactive
Disney Interactive Studios
Release dates
Windows June 3, 2008
macOS (OS X) December 9, 2008
Reception
Metacritic 78
IGDB 69
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Controls Direct control
Genres Action, Adventure
Art styles Stylized
Themes Interwar
Series Lego Indiana Jones
Lego Indiana Jones: The Original Adventures on HowLongToBeat
Lego Indiana Jones: The Original Adventures on IGDB
Lego Indiana Jones: The Original Adventures guide on StrategyWiki
Lego Indiana Jones: The Original Adventures on MobyGames
Lego Indiana Jones: The Original Adventures on Wikipedia
Lego Indiana Jones
Subseries of Indiana Jones
Subseries of Lego
Lego Indiana Jones: The Original Adventures 2008
Lego Indiana Jones 2: The Adventure Continues 2009

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Brickipedia - Game page on LEGO Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM disc check
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
macOS (OS X)
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
A demo is available.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LucasArts\LEGOIndianaJones\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32330/pfx/[Note 1]
Mappings.dat stores Keyboard and Controller mappings
pcconfig.txt stores all general settings

Save game data location

System Location
Windows %LOCALAPPDATA%\LucasArts\LEGOIndianaJones\SavedGames\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32330/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.
In-game effects settings.
In-game effects settings.

Template:Video settings

Refresh rate (Hz)

The game only has the output option for 60 Hz; but can be run higher to the max of 120 FPS.

Game breaking bugs at high frame rate

High frame rates will cause characters to not jump over certain obstacles.[2]
Run RivaTuner Statistics Server in the background
Set Framerate limit to 60 FPS by adding the game's .exe.
Nvidia specific solution - NVIDIA Profile Inspector[3]
  1. Download and run Nvidia Profile Inspector.
  2. Select LEGO Indiana Jones: The Original Adventures.
  3. Set Frame Rate Limiter to 60 FPS.
  4. Apply the changes.

Input settings

In-game Control Setup settings.
In-game Control Setup settings.

Template:Input settings

Audio settings

In-game options menu.
In-game options menu.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Danish
French
German
Hungarian
Fan made translation.
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Mods

See the beginners setup guide for instructions on how to configure the game for mod support.
Setting up mods requires extracting the game's .DAT files, which noticeably increases file size.

Bug fixes and restored content

System requirements

Windows
Minimum
Operating system (OS) XP, Vista
Processor (CPU) Intel Pentium 3 1.0 GHz
AMD Athlon XP
System memory (RAM) 256 MB (XP)
512 MB (Vista)
Hard disk drive (HDD) 4 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.4.10
Processor (CPU) Intel 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 5 GB
Video card (GPU) 128 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/32330/ in addition to or instead of this directory. The app ID (32330) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References