Lego Indiana Jones: The Original Adventures

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Revision as of 17:30, 16 October 2021 by Diegoelcapo1231 (talk | contribs) (Game breaking bugs at high frame rate)
Lego Indiana Jones:
The Original Adventures
Lego Indiana Jones:The Original Adventures cover
Developers
Traveller's Tales
macOS (OS X) Robosoft Technologies[1]
Publishers
LucasArts
OS X Feral Interactive
Disney Interactive Studios
Engines
Nu2
Release dates
Windows June 3, 2008
macOS (OS X) December 9, 2008
Reception
Metacritic 78
IGDB 69
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Cinematic camera
Controls Direct control
Genres Action, Adventure
Vehicles Automobile, Motorcycle
Art styles Stylized
Themes Interwar
Series Lego Indiana Jones
Lego Indiana Jones: The Original Adventures on HowLongToBeat
Lego Indiana Jones: The Original Adventures on IGDB
Lego Indiana Jones: The Original Adventures guide on StrategyWiki
Lego Indiana Jones: The Original Adventures on MobyGames
Lego Indiana Jones: The Original Adventures on Wikipedia
Lego Indiana Jones
Subseries of Indiana Jones
Subseries of Lego
Lego Indiana Jones: The Original Adventures 2008
Lego Indiana Jones 2: The Adventure Continues 2009

Lego Indiana Jones: The Original Adventures is a singleplayer and multiplayer cinematic camera action and adventure game in the Lego Indiana Jones series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM disc check
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
macOS (OS X)
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
A demo is available.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LucasArts\LEGOIndianaJones\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32330/pfx/[Note 1]
Mappings.dat stores Keyboard and Controller mappings
pcconfig.txt stores all general settings

Save game data location

System Location
Windows %LOCALAPPDATA%\LucasArts\LEGOIndianaJones\SavedGames\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/32330/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.
In-game effects settings.
In-game effects settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Uses fixed camera angles
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Unknown fixed amount
Anti-aliasing (AA)
Selective blurring "Edge AA" with Enhanced Graphics enabled.
Up to 16x FSAA with Enhanced Graphics disabled.
For MSAA or SGSSAA with Enhanced Graphics enabled on Nvidia cards, see Anti-aliasing.
Vertical sync (Vsync)
60 FPS
120+ FPS
See game breaking bugs at higher than 60 FPS.
High dynamic range display (HDR)

Anti-aliasing (AA)

Force MSAA or SGSSAA (Nvidia only)[2][3]
  1. Download and run Nvidia Profile Inspector.
  2. Open the LEGO Indiana Jones: The Original Adventures game profile.
  3. Set Antialiasing Compatibility to 0x004010C1.[Note 2]
  4. Set Antialiasing - Behavior Flags to None
  5. Set Antialiasing - Mode to Override any application setting.
  6. Set Antialiasing - Setting to 2x, 4x, or 8xQ.
  7. If SGSSAA is desired instead of MSAA, set Antialiasing - Transparency Supersampling to the same level of Sparse Grid Supersampling as the Antialiasing Setting.
  8. Apply changes.

Notes

Depth of Field does not work properly when the compatibility bit is set.
LOD adjustment is not necessary for this game.[2]

Input

In-game Control Setup settings.
In-game Control Setup settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Scroll wheel and LMB/RMB can be used to browse menu
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Camera can be inverted by swapping analog stick directions in control configuration.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
DInput and XInput devices supported.
Button prompts
Additional information
Button prompts
Input settings icon - Generic Controller.svg
Controller hotplugging
Must go to control configuration to switch input methods in-game.
Haptic feedback
Can be changed in pcconfig.txt
Simultaneous controller+KB/M
Used for separate players.

Audio

In-game options menu.
In-game options menu.

Audio feature State Notes
Separate volume controls
Surround sound
5.1 only. The rear channels are barely notable, and when they are used, they only reproduce interface sound effects.
Subtitles
There is no dialogues.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Danish
French
German
Hungarian
Fan translation, download.
Italian
Spanish
Polish
Fan translation, download.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play

Issues fixed

Game uses incorrect refresh rate

Some resolutions only accept 60 Hz with no way to change it.
Override refresh rate set by game[4]
  1. Download Chiri's resolution forcing tool.
  2. Extract d3d9.dll and d3dx.ini to the installation folder.
  3. Open d3dx.ini.
  4. Change refresh_rate=60 to desired hertz; e.g. refresh_rate=120.

Game breaking bugs at high frame rate

High frame rates will cause characters to not jump over certain obstacles.[5]
Limit the Framerate to 60FPS[citation needed]
Enable Vsync in Video options and set monitor on 60hz.[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Mods

See the beginners setup guide for instructions on how to configure the game for mod support.
Setting up mods requires extracting the game's .DAT files, which noticeably increases file size.

Bug-fixes/Improvements

Restored/Expanded content

System requirements

Windows
Minimum
Operating system (OS) XP, Vista
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon XP
System memory (RAM) 256 MB (XP)
512 MB (Vista)
Hard disk drive (HDD) 4 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.4.10
Processor (CPU) Intel 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 5 GB
Video card (GPU) 128 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/32330/ in addition to or instead of this directory. The app ID (32330) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. This step can be skipped if Enhanced Graphics is disabled.

References