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Difference between revisions of "Left Alive"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Left Alive cover.jpg
 
|cover        = Left Alive cover.jpg
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{{Infobox game/row/reception|IGDB|left-alive|31}}
 
{{Infobox game/row/reception|IGDB|left-alive|31}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
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|hltb        = 60742
 
|hltb        = 60742
 
|igdb        =  
 
|igdb        =  
|mobygames    = left-alive
+
|mobygames    = 113595
 
|strategywiki = Left Alive
 
|strategywiki = Left Alive
 
|wikipedia    = Left Alive
 
|wikipedia    = Left Alive
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{{Availability/row| Steam | 714370 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 714370 | Steam |  |  | Windows }}
 
}}
 
}}
{{ii}} All versions require {{DRM|Steam||Denuvo}}.<ref>[https://store.steampowered.com//eula/714370_eula_0 EULA]</ref>
+
{{ii}} All versions require {{DRM|Steam||Denuvo}}.<ref>{{Refurl|url=https://store.steampowered.com//eula/714370_eula_0|title=EULA|date=May 2023}}</ref>
  
 
==Game data==
 
==Game data==
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Game does support arbitrary resolutions. However you have to edit the config file to use it. Setting a resolution that isn't supported by your system will use the closest available resolution and upscale instead.<ref>https://diff.pics/OYay4fnR2uaK/1</ref>
+
|widescreen resolution notes= Limited resolution selection with the maximum being 3840x2160. For higher or arbitrary resolutions, change the values in the [[#Game data|configuration file(s) location]] after applying other graphic options.<ref>{{Refcheck|user=Radmaxx|date=2022-02-22|comment=Tested by setting it to 5120x2880.}}</ref> Setting a resolution that isn't supported by your system will use the closest available resolution and upscale instead.<ref>{{Refurl|url=https://diff.pics/OYay4fnR2uaK/1|title=diff.pics|date=May 2023}}</ref>
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = Set the desired resolution in [[#Game data|configuration file(s) location]]. {{Term|Hor+}} gameplay and {{term|pillarboxed}} FMVs and menus.
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Set the desired resolution in [[#Game data|configuration file(s) location]]. {{Term|Hor+}} gameplay and {{term|pillarboxed}} FMVs and menus.<ref>{{Refcheck|user=Radmaxx|date=2022-02-22|comment=Tested by setting it to 2560x1080 in windowed mode.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[TAA]]
 
|antialiasing notes        = [[TAA]]
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Double buffered.<ref>{{Refcheck|user=Radmaxx|date=2022-02-22|comment=At 144Hz, framerate drops cause a consistent 144FPS to drop to a consistent 72FPS.}}</ref>
|30 fps                    = true
 
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Internal frame limiter has bad frame pacing.{{cn|date=May 2019}}
+
|60 fps notes              = Full-screen mode may limit refresh rate; if so set the desired value in [[#Game data|configuration file(s) location]].<ref>{{Refcheck|user=Radmaxx|date=2022-02-22|comment=At 144Hz only 60 and 120Hz options were available.}}</ref> Optional 30.5 FPS cap available.
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
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|mute on focus lost notes = Inactive audio option available.
 
|mute on focus lost notes = Inactive audio option available.
 
|eax support              = unknown
 
|eax support              = unknown
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|recGPU2  = AMD Radeon RX Vega 56
 
|recGPU2  = AMD Radeon RX Vega 56
 
}}
 
}}
 
|Note: 30Fps lock in graphics menu makes gameplay more tolerable due to being poorly optimized for 60Fps and above. (Full Playstation 4 port)
 
  
 
{{References}}
 
{{References}}

Latest revision as of 19:24, 1 July 2023

Left Alive
Left Alive cover
Developers
ILINX[1]
Publishers
Square Enix
Engines
OROCHI 4
Release dates
Windows March 5, 2019
Reception
Metacritic 40
OpenCritic 38
IGDB 31
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Stealth, TPS
Art styles Realistic
Themes Contemporary, Eastern Europe
Series Front Mission
Left Alive on HowLongToBeat
Left Alive on IGDB
Left Alive guide on StrategyWiki
Left Alive on MobyGames
Left Alive on Wikipedia
Front Mission
Front Mission Online 2005
Front Mission Evolved 2010
Left Alive 2019
Front Mission 1st: Remake 2023
Front Mission 2: Remake 2024

Left Alive is a singleplayer third-person stealth and TPS game in the Front Mission series.

General information

Steam Community Discussions

Availability

All versions require Steam and Denuvo Anti-Tamper DRM.[2]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\LEFT ALIVE\Steam\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/714370/pfx/[Note 1]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\714370
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/714370/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics Settings.
Graphics Settings.

Graphics feature State Notes
Widescreen resolution
Limited resolution selection with the maximum being 3840x2160. For higher or arbitrary resolutions, change the values in the configuration file(s) location after applying other graphic options.[3] Setting a resolution that isn't supported by your system will use the closest available resolution and upscale instead.[4]
Multi-monitor
Set the desired resolution in configuration file(s) location. Hor+ gameplay and pillarboxed FMVs and menus.
Ultra-widescreen
Set the desired resolution in configuration file(s) location. Hor+ gameplay and pillarboxed FMVs and menus.[5]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA
Vertical sync (Vsync)
Double buffered.[6]
60 FPS and 120+ FPS
Full-screen mode may limit refresh rate; if so set the desired value in configuration file(s) location.[7] Optional 30.5 FPS cap available.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Inactive audio option available.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1, 8.1, 10
Processor (CPU) Intel Core i5-2400S
AMD A8-7650K
System memory (RAM) 8 GB
Hard disk drive (HDD) 35 GB
Video card (GPU) Nvidia GeForce GTX 760
Nvidia GeForce GTX 1050
AMD Radeon R9 280
DirectX 11 compatible
Sound (audio device) DirectSound compatible device
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/714370/ in addition to or instead of this directory. The app ID (714370) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 弊社が開発を担当しました「LEFT ALIVE」が発売されました
  2. EULA - last accessed on May 2023
  3. Verified by User:Radmaxx on 2022-02-22
    Tested by setting it to 5120x2880.
  4. diff.pics - last accessed on May 2023
  5. Verified by User:Radmaxx on 2022-02-22
    Tested by setting it to 2560x1080 in windowed mode.
  6. Verified by User:Radmaxx on 2022-02-22
    At 144Hz, framerate drops cause a consistent 144FPS to drop to a consistent 72FPS.
  7. Verified by User:Radmaxx on 2022-02-22
    At 144Hz only 60 and 120Hz options were available.