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Warnings
- GameSpy online services have been shut down (see Network for solutions).
General information
- Official site - retrieved with Wayback machine from October 1, 2005.
- Rising Dead LOTD Community
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
- This game is not available digitally.
Essential improvements
Patches
- Available on Patches-Scrolls.
Game data
Configuration file(s) location
-
LOTD.ini
contains general settings.
-
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
- 8 save slots + 1 autosave slot available.
- Additional save slots can be created by creating a new profile.
- On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly.
Video
- Custom resolutions can be set manually. Note that the image in the first two options is Vert- and FOV should be increased to compensate.
Set custom resolution in-game[1]
|
- While in game, open the console with ~.
- Enter
setres XXXXxYYYY (for example setres 1920x1080 ).
|
Set custom resolution with an .ini edit
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\LOTD.ini .
- Under
[WinDrv.WindowsClient] , set FullscreenViewportX and FullscreenViewportY to your desired values.
|
Use the Widescreen Fix[2]
|
Notes
- Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
- Menu elements are no longer cropped.
- HUD and menus are stretched.
|
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\DefUser.ini
too.
- Weapon FOV stays the same.
Set default FOV in-game[1]
|
- While in game open the console with ~.
- Type in and enter
fov x where x is the desired FOV.
|
Set default FOV with an .ini edit
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\User.ini .
- Change
DesiredFOV=65 and DefaultFOV=65 to your desired values.
|
Edit ini file[1]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\LOTD.ini .
- Find the section
[WinDrv.WindowsClient] .
- In that section, find an entry
WindowedViewportX= and set its value to your desired window width.
- In that section, find an entry
WindowedViewportY= and set its value to your desired window height.
- Set
StartupFullscreen= to False to start the game in windowed mode.
|
Use SRWE[citation needed]
|
- Start the game in a window.
- Download and run SRWE.
- Attach the game process.
- Enable Remove borders.
- Enable Fake fullscreen.
|
Increase AF samples[1]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\LOTD.ini .
- Change
LevelOfAnisotropy=1 to LevelOfAnisotropy=16 .
|
Enable Vsync[1]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\LOTD.ini .
- Change
UseVSync=False to UseVSync=True .
|
Input
Edit ini file[3]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\User.ini .
- Change the line
MouseAccelThreshold= from 0 to the desired value.
Notes
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
|
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
Set custom sensitivity in-game[4]
|
- While in game, open the console with ~.
- Enter
setsensitivity x (for example setsensitivity 5 ).
|
Edit ini file[5]
|
- Open
<path-to-game>\System\User.ini .
- Change the line
MouseSensitivity= to the desired value.
|
Enabling gamepad controls
Edit LOTD.ini[1]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\User.ini .
- Change
UseJoystick=false to UseJoystick=true in both [WinDrv.WindowsClient] and [SDLDrv.SDLClient] sections.
|
Mapping gamepad controls
Edit User.ini[1]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\User.ini .
- Look for the
Joy*= entries under the [Engine.Input] section.
XBox 360 controller
- This is a recommended configuration for the XBox 360 controller:
Joy1=Jump
Joy2=Toggle bDuck
Joy3=Action
Joy4=ForceReload
Joy5=AltFire
Joy6=Fire
Joy7=ToggleObjectivesDisplay
Joy8=ClientPause
Joy9=Walking
Joy10=
Joy11=
Joy12=
Joy13=SwitchWeapon 9
Joy14=NextWeapon
Joy15=SwitchWeapon 8
Joy16=PrevWeapon
JoyX=Axis aStrafe SpeedBase=750 DeadZone=0.1 Invert=+1
JoyY=Axis aBaseY SpeedBase=1000 DeadZone=0.1 Invert=-1
JoyZ=
JoyR=Axis aBaseX SpeedBase=0.5 DeadZone=0.1
JoyU=Axis aLookUp SpeedBase=0.5 DeadZone=0.1 Invert=-1
JoyV=
JoySlider1=
JoySlider2=
-
JoyV= and JoySlider1= must remain empty and DeadZone values are to be left untouched to prevent view controls from drifiting.[6]
- Use
Toggle followed by a command to bind a toggleable command as shown at Joy2 . Aliases cannot be used.
- Joysticks sensitivities can be individually set by modifying their
SpeedBase values.
|
XBox 360 controller input reference table
Input entry
|
Controller button
|
Joy1
|
A
|
Joy2
|
B
|
Joy3
|
X
|
Joy4
|
Y
|
Joy5
|
LB
|
Joy6
|
RB
|
Joy7
|
Back
|
Joy8
|
Start
|
Joy9
|
Left stick (pressed)
|
Joy10
|
Right stick (pressed)
|
Joy11
|
Unknown
|
Joy12
|
Unknown
|
Joy13
|
D-Pad up
|
Joy14
|
D-Pad right
|
Joy15
|
D-Pad down
|
Joy16
|
D-Pad left
|
JoyX
|
Left stick's X-axis
|
JoyY
|
Left stick's Y-axis
|
JoyZ
|
Unknown
|
JoyR
|
Right stick's X-axis
|
JoyU
|
Right stick's Y-axis
|
JoyV
|
Unknown Must be left blank.
|
JoySlider1
|
Unknown Must be left blank.
|
JoySlider2
|
Unknown
|
Jerky/Uneven mouse movement
Edit ini file[7]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\User.ini .
- Go to the following lines and change
6 to 0.1 :
MouseX=Count bXAxis | Axis aMouseX Speed=6.0
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
- Change the line
MouseSmoothingMode= to 1 and MouseSamplingTime= to:
0.008 for 125Hz polling rate
0.004 for 250Hz polling rate
0.002 for 500Hz polling rate
0.001 for 1000Hz polling rate
- Change the line
MouseSensitivity= to 50 (more or less, if needed to adjust).
Notes
- Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
|
Audio
- DefOpenAL32.dll is a DirectSound3D driver that can be used with DSOAL to restore EAX effects & 3D audio.[8]
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s)[9] |
TCP |
7777-7781, 4343, 28902-28909 |
UDP |
7777-7781, 4343, 28902-28909 |
- Universal Plug and Play (UPnP) support status is unknown.
GameSpy alternatives
Community server list[10]
|
- Land of the Dead Server List: a website that serves as an alternative server browser. IPs are manually declared by server owners.
- D-Tools: a server query tool using the website's database. Also allows to save extra IPs not declared on the site.
|
Issues fixed
Game's Vsync doesn't work on Windows 8/8.1/10/11
Use crosire's d3d8to9 wrapper
|
- Download
d3d8.dll from here.
- Place it in
<path-to-game>\System\ .
|
Poor performance on Windows 8/8.1/10/11
Use crosire's d3d8to9 wrapper
|
- Download
d3d8.dll from here.
- Place it in
<path-to-game>\System\ .
|
Run the game at screen refresh rate
- This does not limit FPS, but may set the monitor's refresh rate to 60 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[11]
|
- Launch the game at least once then close it.
- Open
<path-to-game>\System\LOTD.ini .
- Find the line
DesiredRefreshRate=60 .
- Change the value to set your monitor's refresh rate. For example, 120 or 144.
Notes
- Modifying any video options will undo the custom refresh rate.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
System requirements
Windows[9] |
|
Minimum |
Recommended |
Operating system (OS) |
98 | |
Processor (CPU) |
Intel Pentium III | |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
Nvidia GeForce ATI Radeon 64 MB of VRAM DirectX 9 compatible
| AMD Radeon 9000 Nvidia GeForce FX |
Sound (audio device) |
16-bit DirectX 9.0 compatible sound card | |
Notes
References