Key points
- Includes the NES versions of Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Contra and Super C.
General information
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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CD-ROM is only required for installation.[1] |
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GOG.com |
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Game data
Configuration file(s) location
Save game data location
System |
Location |
Windows |
Default installation folder (.qxf file format) |
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- No middleware information; you can edit this page to add it.
ROM Data
The game uses a standard emulation of the games presented in the compilation, meaning it includes actual ROMS in the code. These are possible to extract from the main CC.exe found in the game's directory and played on any emulator that runs NES games. Following is the offset location and amount of bytes of each of the games included:
Castlevania = Offset: 1E570 - 3E56F (Block Length: 20000)
Castlevania II = Offset: 3E570 - 7E56F (Block Length: 40000)
Castlevania III: Offset: 7E570 - DE56F (Block Length: 60000)
Contra: Offset: DE570 - FE56F (Block Length: 20000)
Super C: Offset: 11E580 - 15E57F (Block Length: 40000)
Jackal (not accessible through the compilation frontend): Offset: FE580 - 11E57F (Block Length: 20000)
After extracted through a hex editor, the data still needs an additional 10 blocks of header data in order to be processed by a NES emulator.
System requirements
Windows |
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Minimum |
Operating system (OS) |
95 |
Processor (CPU) |
Intel Pentium II |
System memory (RAM) |
16 MB |
Hard disk drive (HDD) |
10 MB |
Video card (GPU) |
2 MB of VRAM DirectX 8.0 compatible |
Other |
2x CD-ROM drive |
References