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Difference between revisions of "Konami Collector's Series: Castlevania & Contra"

From PCGamingWiki, the wiki about fixing PC games
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'''Jackal''' (not accessible through the compilation frontend): 0FE580 - 11E57F (length: 0x20000 bytes)
 
'''Jackal''' (not accessible through the compilation frontend): 0FE580 - 11E57F (length: 0x20000 bytes)
  
After extracting (for example through a hex editor), the data still needs an to be prepended with additional header of 16 bytes in order to be processed by a NES emulator:
+
After extracting (for example through a hex editor), the data still needs to be prepended with additional header of 16 bytes in order to be processed by a NES emulator:
  
 
<code>4E45531A0800214469736B4475646521</code>
 
<code>4E45531A0800214469736B4475646521</code>

Revision as of 02:17, 13 October 2020

Konami Collector's Series:
Castlevania & Contra
Konami Collector's Series: Castlevania & Contra cover
Developers
Konami Computer Entertainment Hawaii
Konami Software Shanghai
Publishers
Konami
Release dates
Windows November 16, 2002
Taxonomy
Modes Singleplayer, Multiplayer
Series Castlevania, Contra
Konami Collector's Series: Castlevania & Contra on IGDB
Konami Collector's Series: Castlevania & Contra on MobyGames
Castlevania
Castlevania 1990
Konami Collector's Series: Castlevania & Contra 2002
Castlevania: Lords of Shadow 2013
Castlevania: Lords of Shadow 2 2014
Castlevania: Lords of Shadow - Mirror of Fate HD 2014
Castlevania Anniversary Collection 2019
Castlevania: Grimoire of Souls 2021
Castlevania Advance Collection 2021
Contra
Contra 1988
Super C 1990
Konami Collector's Series: Castlevania & Contra 2002
Contra Anniversary Collection 2019
Contra: Rogue Corps 2019
Contra: Operation Galuga 2024

Key points

Includes the NES versions of Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Contra and Super C.

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM is only required for installation.[1]
Windows
GOG.com
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows Default installation folder (.qxf file format)

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

Graphics feature State Notes
Widescreen resolution
Only 4:3 640x480
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
Co-op
Only Contra and Super C support local multiplayer.
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

ROM Data

The game uses a standard emulation of the games presented in the compilation, meaning it includes actual ROMs in the code. These are possible to extract from the main CC.exe found in the game's directory and played on any emulator that runs NES games. Following are address ranges and amount of bytes of each of the games included:

Castlevania: 01E570 - 03E56F (length: 0x20000 bytes)

Castlevania II: 03E570 - 07E56F (length: 0x40000 bytes)

Castlevania III: 07E570 - 0DE56F (length: 0x60000 bytes)

Contra: 0DE570 - 0FE56F (length: 0x20000 bytes)

Super C: 11E580 - 15E57F (length: 0x40000 bytes)

Jackal (not accessible through the compilation frontend): 0FE580 - 11E57F (length: 0x20000 bytes)

After extracting (for example through a hex editor), the data still needs to be prepended with additional header of 16 bytes in order to be processed by a NES emulator:

4E45531A0800214469736B4475646521

System requirements

Windows
Minimum
Operating system (OS) 95
Processor (CPU) Intel Pentium II
System memory (RAM) 16 MB
Hard disk drive (HDD) 10 MB
Video card (GPU) 2 MB of VRAM
DirectX 8.0 compatible
Other 2x CD-ROM drive


References

  1. Verified by User:Ptolemy on 2020-09-28