Difference between revisions of "Konami Collector's Series: Castlevania & Contra"
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The game uses a standard emulation of the games presented in the compilation, meaning it includes actual ROMS in the code. These are possible to extract from the main CC.exe found in the game's directory and played on any emulator that runs NES games. Following is the offset location and amount of bytes of each of the games included: | The game uses a standard emulation of the games presented in the compilation, meaning it includes actual ROMS in the code. These are possible to extract from the main CC.exe found in the game's directory and played on any emulator that runs NES games. Following is the offset location and amount of bytes of each of the games included: | ||
− | Castlevania = | + | Castlevania = Range: 01E570 - 03E56F (length: 0x20000 bytes) |
− | Castlevania II = | + | Castlevania II = Range: 03E570 - 07E56F (length: 0x40000 bytes) |
− | Castlevania III = | + | Castlevania III = Range: 07E570 - 0DE56F (length: 0x60000 bytes) |
− | Contra = | + | Contra = Range: 0DE570 - 0FE56F (length: 0x20000 bytes) |
− | Super C = | + | Super C = Range: 11E580 - 15E57F (length: 0x40000 bytes) |
− | Jackal (not accessible through the compilation frontend) = | + | Jackal (not accessible through the compilation frontend) = Range: 0FE580 - 11E57F (length: 0x20000 bytes) |
− | After extracted through a hex editor, the data still needs an additional | + | After extracted through a hex editor, the data still needs an additional 16 bytes of NES header data in order to be processed by a NES emulator. |
==System requirements== | ==System requirements== |
Revision as of 01:57, 13 October 2020
Developers | |
---|---|
Konami Computer Entertainment Hawaii | |
Konami Software Shanghai | |
Publishers | |
Konami | |
Release dates | |
Windows | November 16, 2002 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Series | Castlevania, Contra |
Contra | |
---|---|
Contra | 1988 |
Super C | 1990 |
Konami Collector's Series: Castlevania & Contra | 2002 |
Contra Anniversary Collection | 2019 |
Contra: Rogue Corps | 2019 |
Contra: Operation Galuga | 2024 |
Key points
- Includes the NES versions of Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Contra and Super C.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | Default installation folder (.qxf file format) |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only 4:3 640x480 | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Co-op Only Contra and Super C support local multiplayer. |
||
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
ROM Data
The game uses a standard emulation of the games presented in the compilation, meaning it includes actual ROMS in the code. These are possible to extract from the main CC.exe found in the game's directory and played on any emulator that runs NES games. Following is the offset location and amount of bytes of each of the games included:
Castlevania = Range: 01E570 - 03E56F (length: 0x20000 bytes)
Castlevania II = Range: 03E570 - 07E56F (length: 0x40000 bytes)
Castlevania III = Range: 07E570 - 0DE56F (length: 0x60000 bytes)
Contra = Range: 0DE570 - 0FE56F (length: 0x20000 bytes)
Super C = Range: 11E580 - 15E57F (length: 0x40000 bytes)
Jackal (not accessible through the compilation frontend) = Range: 0FE580 - 11E57F (length: 0x20000 bytes)
After extracted through a hex editor, the data still needs an additional 16 bytes of NES header data in order to be processed by a NES emulator.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 10 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 8.0 compatible |
|
Other | 2x CD-ROM drive |
References
- ↑ Verified by User:Ptolemy on 2020-09-28