Kingpin: Reloaded
This page is for the remaster of Kingpin (1999). For the original release of the game, see Kingpin: Life of Crime.
| Developers | |
|---|---|
| Slipgate Ironworks | |
| Publishers | |
| 3D Realms | |
| Interplay Entertainment | |
| Engines | |
| Unity | |
| Release dates | |
| Windows | December 5, 2023 |
| Reception | |
| OpenCritic | 38 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter |
| Art styles | Stylized |
| Themes | Contemporary |
| Series | Kingpin |
| Kingpin | |
|---|---|
| Kingpin: Life of Crime | 1999 |
| Kingpin: Reloaded | 2023 |
Kingpin: Reloaded is a remaster of the 1999 first-person shooter Kingpin: Life of Crime. Due to the loss of the original version's source code, the developers reverse-engineered the game logic and a custom engine based on Unity was used instead.[1]
General information
Availability
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\3D Realms _ Slipgate Ironworks\Reloaded_SP\prefs %USERPROFILE%\AppData\LocalLow\3D Realms _ Slipgate Ironworks\Reloaded_SP\binds |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1224700/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\3D Realms _ Slipgate Ironworks\Reloaded_SP\*.kpr %USERPROFILE%\AppData\LocalLow\3D Realms _ Slipgate Ironworks\Reloaded_SP\*.META %USERPROFILE%\AppData\LocalLow\3D Realms _ Slipgate Ironworks\Reloaded_SP\prog |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1224700/pfx/[Note 1] |
- 3 player profiles available. Each profile contains 1 map autosave, 1 hub autosave, and 1 quicksave.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Image is Vert-. FOV can be increased to compensate. Weapon viewmodels are scaled incorrectly.[2] | ||
| 4K Ultra HD | [3] | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Auto aim is permanently enabled | |
| Full controller support | ||
| Controller remapping | Has multiple presets, and a custom remapper in-game settings | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | DualSense also supported | |
|---|---|---|
| PlayStation button prompts | Uses DualSense prompts too | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | , , , |
|
| Generic/other controllers | Nintendo Prompts are not present in this port[4] | |
|---|---|---|
| Button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | Doesn't use all steam deck prompts | |
| Steam Input prompt modes | ||
| Steam Deck button prompts | ||
| Steam Controller button prompts | n/a | |
| Motion sensors support | ||
| Official controller preset(s) | N/A |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, effects, voice, music. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio | Licensed music from Cypress Hill. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | FMOD |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10, 11 | |||
| Processor (CPU) | Intel Core i3 | Intel Core i5 | ||
| System memory (RAM) | 4 GB | 6 GB | ||
| Storage drive (HDD/SSD) | 12 GB GB | |||
| Video card (GPU) | Nvidia GeForce GTX 1660 DirectX 10 compatible | Nvidia GeForce GTX 1080 TI | ||
| Sound (audio device) | Integrated | |||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1224700/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1224700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Frederik Schreiber on X - last accessed on 2023-12-05
- "The source code for KP had been lost, which meant that Robert, essentially wrote a new engine, sandwiched between Unity and the original game, in order to reverse engineer and interpret the entire original game. It’s been a monumental effort, and incredibly challenging, but I’m proud to see the game finally release."
- ↑ Horrible Gun FOV on ultrawide - last accessed on 2023-12-05
- ↑ Kingpin: Reloaded - last accessed on 2020-01-17
- ↑ Verified by User:Honscottosolo on 2023-12-15
- Tested with 8bitdo SN30pro+ on Pro Controller Mode on latest firmware, DualSense on latest firmwire, and an Xbox One Controller.