Difference between revisions of "Kingdom Under Fire: Heroes"
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{{Availability/row| Steam | 1315200 | Steam | | | Windows }} | {{Availability/row| Steam | 1315200 | Steam | | | Windows }} | ||
}} | }} | ||
+ | |||
+ | ==Known issues== | ||
+ | ===Buggy fullscreen=== | ||
+ | Fullscreen mode causes input lag and pressing either TAB, ALT or F10 will pause the Draw function of the game until one of these keys are pressed again. Playing in one of the Windowed modes fixes this, but some input lag still remains. | ||
+ | |||
+ | ===Missing and incorrect combat sounds=== | ||
+ | Many new combat sounds added in KUF: Heroes are missing due to being disabled in '''"WaveBankList.txt"''' and '''"WaveBankDef.h"'''. Re-enabling them by using the files from the Xbox version works, but makes a sound bug caused by an incorrectly configured '''"S_Unit.xsb"''' more noticeable when playing as Ellen, as the troops under her command will use one of her sounds when cheering. | ||
+ | |||
+ | Many combat sounds like the cheering of troops have been assigned the wrong file and some like Cirith's electrical based attacks have no sounds assigned at all. It's not possible to use the '''"S_Unit.xsb"''' file from the Xbox version as it uses an older Xbox specific version of XACT. Using the file from KUF: The Crusaders fixes most of the broken combat sounds, but breaks all the new sounds added in KUF: Heroes. | ||
+ | |||
+ | ===Missing special fonts=== | ||
+ | Instead of updating the special fonts file in KUF: Heroes, the file from KUF: The Crusaders was reused. This breaks the new Elvish script font and the icons used for the custom battle mode. Using the font files from the Xbox version fixes this at the cost of removing the new updated button prompt icons. | ||
==Game data== | ==Game data== |
Revision as of 13:28, 20 October 2021
Developers | |
---|---|
Phantagram | |
Windows | Blueside |
Publishers | |
Blueside | |
Release dates | |
Windows | June 24, 2020 |
Reception | |
IGDB | 82 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Genres | Action, Strategy |
Themes | Fantasy |
Series | Kingdom Under Fire |
Kingdom Under Fire | |
---|---|
Kingdom Under Fire: A War of Heroes | 2001 |
Kingdom Under Fire 2 | 2019 |
Kingdom Under Fire: The Crusaders | 2020 |
Kingdom Under Fire: Heroes | 2020 |
Kingdom Under Fire: Heroes is a singleplayer action and strategy game in the Kingdom Under Fire series.
General information
Availability
Known issues
Buggy fullscreen
Fullscreen mode causes input lag and pressing either TAB, ALT or F10 will pause the Draw function of the game until one of these keys are pressed again. Playing in one of the Windowed modes fixes this, but some input lag still remains.
Missing and incorrect combat sounds
Many new combat sounds added in KUF: Heroes are missing due to being disabled in "WaveBankList.txt" and "WaveBankDef.h". Re-enabling them by using the files from the Xbox version works, but makes a sound bug caused by an incorrectly configured "S_Unit.xsb" more noticeable when playing as Ellen, as the troops under her command will use one of her sounds when cheering.
Many combat sounds like the cheering of troops have been assigned the wrong file and some like Cirith's electrical based attacks have no sounds assigned at all. It's not possible to use the "S_Unit.xsb" file from the Xbox version as it uses an older Xbox specific version of XACT. Using the file from KUF: The Crusaders fixes most of the broken combat sounds, but breaks all the new sounds added in KUF: Heroes.
Missing special fonts
Instead of updating the special fonts file in KUF: Heroes, the file from KUF: The Crusaders was reused. This breaks the new Elvish script font and the icons used for the custom battle mode. Using the font files from the Xbox version fixes this at the cost of removing the new updated button prompt icons.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1315200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1315200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo AMD Athlon 64 X2 5600+ |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 420 AMD Radeon HD 6850 Intel HD Graphics 4000 2 GB of VRAM DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1315200/
in addition to or instead of this directory. The app ID (1315200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.