Difference between revisions of "Kingdom Under Fire: Heroes"

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{{Availability/row| Steam | 1315200 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 1315200 | Steam |  |  | Windows }}
 
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==Known issues==
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===Buggy fullscreen===
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Fullscreen mode causes input lag and pressing either TAB, ALT or F10 will pause the Draw function of the game until one of these keys are pressed again. Playing in one of the Windowed modes fixes this, but some input lag still remains.
 +
 +
===Missing and incorrect combat sounds===
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Many new combat sounds added in KUF: Heroes are missing due to being disabled in '''"WaveBankList.txt"''' and '''"WaveBankDef.h"'''. Re-enabling them by using the files from the Xbox version works, but makes a sound bug caused by an incorrectly configured '''"S_Unit.xsb"''' more noticeable when playing as Ellen, as the troops under her command will use one of her sounds when cheering.
 +
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Many combat sounds like the cheering of troops have been assigned the wrong file and some like Cirith's electrical based attacks have no sounds assigned at all. It's not possible to use the '''"S_Unit.xsb"''' file from the Xbox version as it uses an older Xbox specific version of XACT. Using the file from KUF: The Crusaders fixes most of the broken combat sounds, but breaks all the new sounds added in KUF: Heroes.
 +
 +
===Missing special fonts===
 +
Instead of updating the special fonts file in KUF: Heroes, the file from KUF: The Crusaders was reused. This breaks the new Elvish script font and the icons used for the custom battle mode. Using the font files from the Xbox version fixes this at the cost of removing the new updated button prompt icons.
  
 
==Game data==
 
==Game data==

Revision as of 13:28, 20 October 2021

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Kingdom Under Fire: Heroes
Kingdom Under Fire: Heroes cover
Developers
Phantagram
Windows Blueside
Publishers
Blueside
Release dates
Windows June 24, 2020
Reception
IGDB 82
Taxonomy
Modes Singleplayer
Pacing Real-time
Genres Action, Strategy
Themes Fantasy
Series Kingdom Under Fire
Kingdom Under Fire: Heroes on HowLongToBeat
Kingdom Under Fire: Heroes on IGDB
Kingdom Under Fire: Heroes on MobyGames
Kingdom Under Fire: Heroes on Wikipedia
Kingdom Under Fire
Kingdom Under Fire: A War of Heroes 2001
Kingdom Under Fire 2 2019
Kingdom Under Fire: The Crusaders 2020
Kingdom Under Fire: Heroes 2020

Kingdom Under Fire: Heroes is a singleplayer action and strategy game in the Kingdom Under Fire series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Known issues

Buggy fullscreen

Fullscreen mode causes input lag and pressing either TAB, ALT or F10 will pause the Draw function of the game until one of these keys are pressed again. Playing in one of the Windowed modes fixes this, but some input lag still remains.

Missing and incorrect combat sounds

Many new combat sounds added in KUF: Heroes are missing due to being disabled in "WaveBankList.txt" and "WaveBankDef.h". Re-enabling them by using the files from the Xbox version works, but makes a sound bug caused by an incorrectly configured "S_Unit.xsb" more noticeable when playing as Ellen, as the troops under her command will use one of her sounds when cheering.

Many combat sounds like the cheering of troops have been assigned the wrong file and some like Cirith's electrical based attacks have no sounds assigned at all. It's not possible to use the "S_Unit.xsb" file from the Xbox version as it uses an older Xbox specific version of XACT. Using the file from KUF: The Crusaders fixes most of the broken combat sounds, but breaks all the new sounds added in KUF: Heroes.

Missing special fonts

Instead of updating the special fonts file in KUF: Heroes, the file from KUF: The Crusaders was reused. This breaks the new Elvish script font and the icons used for the custom battle mode. Using the font files from the Xbox version fixes this at the cost of removing the new updated button prompt icons.

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1315200/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1315200/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Korean
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo
AMD Athlon 64 X2 5600+
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce GT 420
AMD Radeon HD 6850
Intel HD Graphics 4000
2 GB of VRAM
DirectX 9.0 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1315200/ in addition to or instead of this directory. The app ID (1315200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References