Kingdom Hearts III
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Revision as of 11:37, 4 December 2021 by Dragonfire (talk | contribs)
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | March 30, 2021 |
Reception | |
Metacritic | 84 |
OpenCritic | 84 |
IGDB | 90 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, JRPG |
Art styles | Anime, Cartoon |
Themes | Fantasy |
Series | Kingdom Hearts |
Kingdom Hearts | |
---|---|
Subseries of Disney | |
Kingdom Hearts HD 1.5 + 2.5 ReMIX | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue | 2021 |
Kingdom Hearts III | 2021 |
Kingdom Hearts Melody of Memory | 2021 |
Kingdom Hearts III is a singleplayer third-person ARPG and JRPG game in the Kingdom Hearts series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Includes the Re Mind DLC. |
- All versions require a constant internet connection for all game modes.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KINGDOM HEARTS III\Epic Games Store\<user-id>\Config |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KINGDOM HEARTS III\Epic Games Store\<user-id>\SaveGames |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 and 16:10 aspect ratios are letterboxed. | ||
Multi-monitor | Pillarboxed to 16:9.[3] See Ultra-widescreen for a workaround. | ||
Ultra-widescreen | Pillarboxed to 16:9.[4] See Ultra-widescreen for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Supports FXAA, TAA, and FXAA+TAA. Also supports supersampling through the "Resolution Scale" option. | ||
Vertical sync (Vsync) | Refresh rate option refers to vsync | ||
60 FPS and 120+ FPS | Framerate options include "30", "60", "120", and "Unlocked". | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 1 to 10. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Edit KINGDOM HEARTS III.exe with a hex editor[5][6]
|
---|
Pillarbox fix
UI and FMV stretching fix
Field of view fix
|
Edit by Kesha: This is working anymore sadly.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | QWERTY, AZERTY and QWERTZ layouts available. | |
Mouse acceleration | Mouse acceleration seems to be always enabled with mouse input.[7] See Mouse acceleration. | |
Mouse sensitivity | A slider is available and can be set in intervals of 0.1, from 1.0 to 5.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Also has X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two presets, which only affect cycling through Situation Commands. Type A uses LT while Type B uses up and down on the D-pad. Rebinding the menu Confirm/Cancel buttons also affects the Attack/Jump bindings. |
|
Controller sensitivity | Camera sensitivity with separate values for the Y-axis and the X-axis. | |
Controller Y-axis inversion | Also has X-axis inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Set Button Icons to Type 1 in Gamepad settings. On by default. |
|
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Set Button Icons to Type 2 in Gamepad settings. | |
Light bar support | Static blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | Set Button Icons to Type 3 in Gamepad settings. Generic gamepad prompts without any letters or numbers on the face buttons. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller and Keyboard/Mouse button prompts rapidly flash based on the last input method used.[8] |
Mouse acceleration
Disable mouse acceleration via a .pak mod[9] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for "Master Volume", "BGM". "Sound Effects", and "Voices". | |
Surround sound | Plays up to 7.1.[10] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
{{L10n|content=
English
Traditional Chinese
French
Brazilian Portuguese
Fan translation, download. German
Italian
Japanese
Korean
Spanish
Issues fixed
Out of memory crash
In some cutscenes or places the game can stutter, use all the video memory and crash.
Limit framerate and resolution scaling.[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [11] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Interface | Autodesk Scaleform | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel Core i5-3330 3.0 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i5-7500 3.4 GHz AMD Ryzen 3 3100 3.1 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 75 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM |
- A 64-bit operating system is required.
- Also runs on Windows 7 despite minimum requirements on the store page.
References
- ↑ Unreal Engine Spotlight: KINGDOM HEARTS III - last accessed on 2021-02-11
- ↑ Verified by User:Fayaine on 2021-04-06
- All games exit when internet connection is lost. Replies heavily on EGS and EOS connection.
- ↑ Verified by User:KingKrouch on 2021-04-05
- Tested with 2560x1080 and 5120x2160 resolutions.
- ↑ Verified by User:KingKrouch on 2021-04-05
- Tested with 2560x1080 and 5120x2160 resolutions.
- ↑ Verified by User:KingKrouch on 2021-04-05
- Checked hex values and modified functions inside of Cheat Engine to come to these values.
- ↑ Verified by User:Luhako on 2021-04-05
- ↑ Verified by User:KingKrouch on 2021-03-30
- Tested Keyboard/Mouse controls.
- ↑ Verified by User:KingKrouch on 2021-03-30
- Tested by using XInput controller at the same time as using the mouse.
- ↑ Disable Mouse Smoothing
- ↑ Verified by User:MasterBlaster on 2021-04-01
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:KingKrouch on 2021-03-30
- Checked by looking at the used API in Special K.